BLINDHATREDNEW
Regular User-
Posts
6 -
Joined
-
Last visited
BLINDHATREDNEW's Achievements
Newbie (1/14)
0
Reputation
-
I cannot connect to the server NQ # 1
BLINDHATREDNEW replied to BLINDHATREDNEW's topic in ET Support
Hello, Thank you very much Stabak for your help. I solved by uninstalling and reinstalling ET. Thanks again to you and all those who helped me. You are very special people. BLINDHATRED -
I cannot connect to the server NQ # 1
BLINDHATREDNEW replied to BLINDHATREDNEW's topic in ET Support
Hello, I have attached the ss.The result is always the same, whether I start from the command line in the console or by clicking on the menu of the F|A servers always appears to me the same download screen and then ET closes. No, I have not changed anything important, has happened while I was playing. Thanks for your help BLINDHATRED -
I cannot connect to the server NQ # 1
BLINDHATREDNEW replied to BLINDHATREDNEW's topic in ET Support
Hello mates, I did not know the command condump, I made the log file, I copied and pasted below. No, after using the program pk3 cleaner nothing has changed. Thank you very much for your help BLINDHATRED Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded WARNNING: GL extensions string too long (4414), truncated to 4096 Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_NV_fog_distance ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GS/PCIe/SSE2 GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x141F0050 dma buffer No background file. ---------------------- Sound memory manager started --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: PC-Utente IP: 192.168.0.2 Working directory: F:\WOLFEN~1 PunkBuster Client: PB_SYSTEM = 0 (0 to 1) PunkBuster Client: Attempting to resolve master7.evenbalance.com PunkBuster Client: Resolved to [216.240.146.139] (17) PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006] PunkBuster Client: Not Connected to a Server Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 PunkBuster Client: PB Services socket initialized PunkBuster Client: PnkBstrA successfully loaded PnkBstrB ]/condump usage: condump <filename> PunkBuster Client: PnkBstrB service installed and started successfully ]/condump etconsole.log Dumped console text to etconsole.log. -
I cannot connect to the server NQ # 1
BLINDHATREDNEW replied to BLINDHATREDNEW's topic in ET Support
Hi, I did what you told me but I can not find a file called etconsole.log and I deleted the old files pk3 Thanks for your help BLINDHATRED -
Hello, from a few days I cannot connect to the server NQ # 1. When I try to do that, I get a fraction of a second screen to download a file with a name that seems to me to begin "noquarter ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", then closes ET and open my internet browser (opera) on page http://fearless-assassins.com/forum, which I am attaching. My operating system is windows vista, my version of ET is the 2.60b and this thing only happens with the server NQ # 1. I tried as follows: run ET, on the menu of the F | A servers once I click on the button MODS, MODS menu I click once on noquarter, open the console and type "/cl_allowdownload 1", hit ENTER, close the console, I click on the button of NQ # 1, but the same things happen that I already described. I'm not very practical of the forum, how do I find the answer to my topic? If there was no other solution, I could know the list of files needed to play on the server and from where to download? Best Regards BLINDHATRED PS. I'm sorry for my bad english.
About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.