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BLINDHATREDNEW

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  1. Hello, Thank you very much Stabak for your help. I solved by uninstalling and reinstalling ET. Thanks again to you and all those who helped me. You are very special people. BLINDHATRED
  2. Hello, I have attached the ss.The result is always the same, whether I start from the command line in the console or by clicking on the menu of the F|A servers always appears to me the same download screen and then ET closes. No, I have not changed anything important, has happened while I was playing. Thanks for your help BLINDHATRED
  3. Hello mates, I did not know the command condump, I made the log file, I copied and pasted below. No, after using the program pk3 cleaner nothing has changed. Thank you very much for your help BLINDHATRED Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded WARNNING: GL extensions string too long (4414), truncated to 4096 Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...ignoring GL_NV_fog_distance ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GS/PCIe/SSE2 GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x141F0050 dma buffer No background file. ---------------------- Sound memory manager started --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: PC-Utente IP: 192.168.0.2 Working directory: F:\WOLFEN~1 PunkBuster Client: PB_SYSTEM = 0 (0 to 1) PunkBuster Client: Attempting to resolve master7.evenbalance.com PunkBuster Client: Resolved to [216.240.146.139] (17) PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006] PunkBuster Client: Not Connected to a Server Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 PunkBuster Client: PB Services socket initialized PunkBuster Client: PnkBstrA successfully loaded PnkBstrB ]/condump usage: condump <filename> PunkBuster Client: PnkBstrB service installed and started successfully ]/condump etconsole.log Dumped console text to etconsole.log.
  4. Hi, I did what you told me but I can not find a file called etconsole.log and I deleted the old files pk3 Thanks for your help BLINDHATRED
  5. Hello, from a few days I cannot connect to the server NQ # 1. When I try to do that, I get a fraction of a second screen to download a file with a name that seems to me to begin "noquarter ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", then closes ET and open my internet browser (opera) on page http://fearless-assassins.com/forum, which I am attaching. My operating system is windows vista, my version of ET is the 2.60b and this thing only happens with the server NQ # 1. I tried as follows: run ET, on the menu of the F | A servers once I click on the button MODS, MODS menu I click once on noquarter, open the console and type "/cl_allowdownload 1", hit ENTER, close the console, I click on the button of NQ # 1, but the same things happen that I already described. I'm not very practical of the forum, how do I find the answer to my topic? If there was no other solution, I could know the list of files needed to play on the server and from where to download? Best Regards BLINDHATRED PS. I'm sorry for my bad english.
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