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Member Since 14 Sep 2009
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#784646 Silent 1 maps

Posted by daredevil on 31 October 2017 - 03:38 PM

good idea, but make it more like 18/20+? 9 vs 9, 10vs10 is enough players for the big maps


Made it 22 from 25. 11 vs 11 for a big map. Assuming someone would drop of it would become 10 vs 10. Effective immediately. 

#784570 Three server same location 3 different pings

Posted by daredevil on 31 October 2017 - 07:06 AM

Run winMTR for 100 packets and then for 500 packets and post results here. 

#784492 Reset players stats K/D every 1st of each month

Posted by daredevil on 30 October 2017 - 08:38 PM

Vote and/or Discuss. We can do this for silent mod servers for now.

#784487 Silent 1 maps

Posted by daredevil on 30 October 2017 - 08:10 PM

While I was at it, i also set up spreerecord reset every 15 days. We used to have that before but some how after HD change that task was gone. Fixed it. For hardcore as well.

#784486 Silent 1 maps

Posted by daredevil on 30 October 2017 - 07:57 PM

Added Goldrush GALS, Oasis B3. Removed Subway from voting when less then <= 25 players. 


Daybreak, praetoria_m2, bergen, rommel, mlb_bergheim_09 is going off from the list on next server reboot. Will add new maps at that ime. 

#784481 Hardcore map suggestions

Posted by daredevil on 30 October 2017 - 07:04 PM

Map vote limit has been changed to 7 maps few days back. If it doesn't look for server player count / week, I will go back to 6 limit. Will wait for 3 weeks before i make a call.


3 new maps - https://www.screenca.../t/iFm4YSqNRWZJ

#784474 Silent 1 maps

Posted by daredevil on 30 October 2017 - 05:26 PM



Subway Final   ----- big, long, trainwreck

Rommel Final   ----- unpopular?

Teuthonia Final   ----- big, long

MLB Temple Final   ----- big, long

MLB Daybreak Final   ---- big, long. tedious

Goldrush Official             ------ wrong version

Praetoria: Mission Two Final  ----- tedious

Millenium Falcon 2 Final  ------ when voted, most people leave, get rushed, better maps that can replace it

Oasis Official                  ----- wrong version





Goldrush GA Final - http://et.trackbase.net/map/30/




Goldrush SW TE Final - http://et.trackbase.net/map/118/


Dubrovnik Final http://et.trackbase.net/map/18/  - It has map script issue which causes map to hang under certain cases. 


Siwa Oasis SW Beta 3 - http://et.trackbase.net/map/21/


Password 2 1.2  - http://et.trackbase.net/map/59/  - Had it before. Players spammed my PM to remove it. 


V2 Factory Final - http://et.trackbase.net/map/39/  


Eagles 2 Ways Beta 3 - http://et.trackbase.net/map/69/   - big map, but I like it. Something new aswell.  - Long ass map. You would complain for this as well same like Subway. 


What i can do is bigger map would only show up in voting once player count is above 25+ players? Would that make it fair enough? 

#784204 New mouse - I can't decide

Posted by daredevil on 28 October 2017 - 07:44 PM

Got this for my work - 


https://www.amazon.c...ch gaming mouse


Have always used gaming mouse for even work. Works best so far. Retired my old G5 after 10 years :) 


Posted by daredevil on 28 October 2017 - 03:43 PM

Please give the copies to the people who can actually play :) I have seen players having Pentium PC and requesting copies for Insurgency. 

#784102 curious .

Posted by daredevil on 28 October 2017 - 09:11 AM

ive been pondering this thought for while ..


first off i know about etlegacy.


ok  i play on jay 2 alot probably to much.ha but i notice this alot .. 


people dl et get it to work which is a  not a easy task  now adays .lol they get on server  .. get all there cfg settings right lol and play ..


i do a simple / players often . to see whats up ... i notice et still dls with a 4000 rate and 15 maxpackets....


why in this 20almost 18   does et dl stock still. u should have atlest 25000 rate and 30 maxpackets..  and when i play against these people i notice they twitchy and warp all over.


ive thought alot on things  to improve et .. over yrs i started plying et when it was rtcws demo beach . so long ago.


ive also played with these settings a bunch... and it is goofy at lower settings. so how hard would it be to fix this anyone .. is this a bad idea or good one?


also i ve seen same map paks get loaded over and over just renamed this flood ur maps and  can make et perform not up to par.???? what are u thoughts???? 


On silEnT mod servers that shouldn't be a problem. Problem is Jaymod servers. We just help those new players manually. 

#784097 Happy Birthday Fearless Assassins

Posted by daredevil on 28 October 2017 - 09:03 AM

We started our community back in 2008 on this day. It does seems like years have passed by but when sometimes I join the servers, I feel it’s all same when I see familiar faces on the server. We are happy that we started the community back in 2008 because if we didn’t then we wouldn’t be able to know you people.


It has been blast gaming with you people throughout all this years. Sometimes I miss my friends who have been playing with us since 2008 or even before. I do miss seeing some old friends who used to play on our servers back in the days. I had never ever though that I will miss people whom I hardly new in real life even after so many years. All I want to say is this gaming community has given me so much that even after so many years, I still remember my friends and miss them. Without all life would have been bit boring, I would say. 


People say it’s just a game but for some reason I feel it’s just not a game. It’s a place where I made new friends, learn new things and become patient over the period of time. It has become part of my life.


On this day, I would like to say thanks to every donor who donated money for paying the bills, time and experience making this community worth loving for. Without donations it would be real hard to manage the bills and I still wish more people would donate rather than just few donating high amounts. Only 2$/month aka 20$ one time donation is not much to ask when you are enjoying 24*7 on our servers since 2008! 


It’s easier to be leader in the pack but it’s much harder to create the pack and then lead it. I would like to thank you our leaders, co-leaders, staff members, recruiting team and members including trial members to make all this things easier. We all together have successfully created a gaming place where players are enjoying playing on our servers rather than worrying about cheaters or trouble makers.


Over the period of time you all together have changed this place from one gaming clan to one family.


We are happy that we started Fearless Assassins back in 2008 and we are still part of it. We are hoping that we will be here still playing with you people and with your kids. We will be waiting for the days when we would be replaced by our Jr. members. :)


That being said - Happy B'day Community! You all have a blast today on jay2.clan-fa.com ET server game day! As the saying goes - I DON'T NEED TO "GET A LIFE." I'M A GAMER, I HAVE LOTS OF LIVES!


#783855 Reduced spawn protection NQ1

Posted by daredevil on 26 October 2017 - 04:08 PM

Recently I've been playing on NQ1 and something that bothered me were the spawn protection times. There was one map in particular that bothered me. On Oasis the enemy flamethrower could pass quite some distance without being stopped while we had to pass the enemy spawn to blow up the AT guns.
I've attached a SS where I marked the way the enemy flamer could run before his spawn protection ended. With the low respawntimes it was kinda ridiculous seeing him running straight for the tunnel stopping everyone in there dying and doing the same thing over and over again.


Thanks. Replaced all to 


set g_alliedSpawnInvul "3"
set g_axisSpawnInvul "3"

#783587 Shuffle command

Posted by daredevil on 24 October 2017 - 05:28 PM

Ahh, when a new-to-server map is being downloaded by everybody.  I first misunderstood your words to mean "when any player is downloading a map".

I want to understand your words perfectly.


We can shuffle when 15 seconds are left in the warm up of a new map, during the time before we can start fighting.


We can shuffle at the last 5 seconds of an ended map's intermission, just before the next map starts loading.






Yes. I thought we kill to win and not do any fights hehe <3  It's more of when all players have joined the server or 95% have so !shuffle works good. If all players have joined by 20 second mark from 0 to 45 sec warm up, !shuffle at 20 second. This seconds are not written in stone but just a guess so that players don't have trouble joining server or crash out. 


You can shuffle few seconds before intermission ends. This way player have at least 20 sec to see their score. But normally warm ups are best because after intermission few players would leave on next map causing shuffle to 30% fail. 

#783537 New Maps - Beginners 2#

Posted by daredevil on 24 October 2017 - 10:00 AM

1944 added as well. 

#783515 Biggest tip you will ever receive

Posted by daredevil on 24 October 2017 - 06:08 AM

Problem is ppl dont use sprint which makes them slower than sloths... annoying every single time u have to push them outta way to not block.


U nailed the problem and on top, some jack asses think it's too cool to walk in spawn just because they saw some cool walking video on utube. I remember 3 guys like that from FAG days. Forgot their name .. and then one suddenly plays dead.. I used to go fking nuts lol  Best thing was, killyounow will come down with all the adren pumped in and throw knife to piss that walker and would spam "Bleeeeeeeeeeeeeeeed". That's the only reason why killyounow used to change teams, just to kill them. 


Team would be loosing and they would care for their moonwalk... dang those days.