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Tutorial info Visit support topic

  • Added on: Feb 13 2017 02:43 PM
  • Date Updated: Jun 15 2017 05:11 PM
  • Views: 360
 


How to identify fair teams

Here a tutorial how you can identify fair teams in ET.

Posted by redy. on Feb 13 2017 02:43 PM

Hello everyone,

Tutorial overview:

we have different tools to ensure the fun on our servers. Team balance is one of the most important factors that dictate if people enjoy the game or not. Here a tutorial that talks about the tools you have to identify how fair the teams are. We will look into three different tools and go over the strengths and weaknesses.


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Tool #1) !howfair

!howfair can be used by level 4 and higher
It uses the KR (Kill Ratio) of the players to identify the team balance. The more Kills compared to Deaths a player has, the higher his KR will be.


!howfair example:


Spoiler


Cons: The general critisism about howfair is, that it is based on KR. Which according to a part of the ET community is not the preferred way to identify team balance. Think about a good engineer. He will repair and build everything. He will have a lot of deaths but not a lot of kills. His KR will be low.
Pros: The tool is easy to use and gives a simple to understand look of the team balance



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Tool #2) /scores

/scores can be used by anyone on server. It is not related to admin level.
Scores gives a list of data. It contains information about the players and some summed up data "called: Totals".

Here a description of the /Scores columns:


Spoiler


/Scores example:

Spoiler


Cons: Most of the data is based on the map and gets reset as soon as next map starts. If you want to make a decision if you should !shuffle at the beginning of the map, ensure you have last maps /score data. The amount of data can be overwhelming.
Pros: The "Total" "Kll" and "Dth" are two very reliable indicator how the team is doing. If one team has many more kills it is most likely the stacked team.



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Tool #3) Tab

Clicking TAB can be used by anyone on server. It is not related to admin level.
The TAB "team overview" is setup with three windows. They switch every 3-5 seconds. The windows show 1.) general XP, 2.) KR (Kill Ratio) and 3.) PRW (Player Rating)
The PRW is a helpful statistic to identify the balance of teams. It is player based and shows how efficient a player is.
This means even an engineer that focuses on repairing and building objects, can have a high PRW, even if he has more deaths than kills.

Tab example:

Spoiler


Cons: There is no total PRW summary. Which means you need to review the individual PRW of the players in a team and compare them to the other team.
Pros: The PRW rating consists of multiple parameter, not just Kills/Deaths like KR does. It is considered one of the most reliable statistics.


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(***This tutorial is written with examples from our silent mod servers. Other mods may differ)
Shutout: Thank you Krusnik87 for your help writing this tutorial!