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[MAP] Arta B1 - Released


Sage

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Hey,

A new map by SM-Mapping - Sage and Pegazus!

Over a years exclusive testing and four versions later it is time to unleash this great map. We are releasing this as Beta 1 version, but it feels like final. The Download comes with fully featured advanced Omibot waypoints!

Story:

After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.


Objective for attacking team:

    Allies:
        1] Cross the Bridge.
        2] Breach the Underground Base Main Door.
        3] Destroy the Plane Prototype.
        4] Destroy the Jet Engine Prototype.
        5] Steal their Project Files! Use the Command Post to transmit it.
        6] Establish a Command Post.
        7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
        8] *Secondary* Blow a secondary route through an Air Inlet.
        9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.


Screenshots:

259x15j.jpg
259d85d.jpg
30ngihh.jpg
ve82gg.jpg
35lzvhh.jpg


Full Readme:
 

//===================================================================================================>>>
// Mapname : Arta B1
// BSPname : arta
// Released: February 2018
// Version : First Beta (Fourth Version)
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus    : Pegazus   @ splashdamage.com/forums
// SM-Mapping site:  *Not active*
//===================================================================================================>>>


Please contact us for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================

Story:


After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.

=======================================================

Objectives:


    Allies:
        1] Cross the Bridge.
        2] Breach the Underground Base Main Door.
        3] Destroy the Plane Prototype.
        4] Destroy the Jet Engine Prototype.
        5] Steal their Project Files! Use the Command Post to transmit it.
        6] Establish a Command Post.
        7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
        8] *Secondary* Blow a secondary route through an Air Inlet.
        9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.


    Axis:
        1] Prevent the Allies from crossing the Bridge.
        2] Prevent the Allies from entering the Underground Base.
        3] Protect the Plane Prototype.
        4] Protect the Jet Engine Prototype.
        5] Protect the Project Files. Do not let them Transmit it!
        6] Prevent Allies from establishing a Command Post.
        7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
        8] *Secondary* Stop them from entering the Base through an Air Inlet.
        9] *Secondary* Don't let them construct an Assault Ramp.



=======================================================

Disclaimer:
    
    We can not be held responsible for anything.

=======================================================

Credits:


One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Avoc
    For a flower and a crate texture

Rayban
    For an alpha tree texture


=======================================================

Map testing:

//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!


Members and players from:


 {WeB} Clan
 http://webclan.freeforums.org/

 UJE Clan
 http://www.ujeclan.com/

 Ets| Community
 http://enemyterritory-stuff.net/


Special thanks to:


 GANG$TA     from     {WeB}  Clan

 Dogster     from     {WeB}  Clan

 Niek        from     [UJE]  Clan

 Kate        from     Ets|   Community


=======================================================
Installation:

    Put the pk3 file into your Etmain folder.


Uninstallation:

    Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:

Second test:

    -Axis First Spawn moved closer to River
    -Side route to the hill with an assault ramp
    -CP on the hill
    -Documents inside the base, transmit with CP
    -Remove third prototype dynomiteable
    -Objective info stuff

Third Test:

    -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
    -Added door to block Allies from using base entrance near Axis spawn
    -Allies capture spawn 1 spline earlier
    -Warnings when entering base/dam
    -Bug fixes
    -Details

Download map and waypoints

 

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Thanks!

 

I would say ideally 6-32 players. I would not probably go much higher than 40 live players, but it was never really tested that high. With bots maybe more is possible. Maybe you can find out?

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Thanks!

 

I would say ideally 6-32 players. I would not probably go much higher than 40 live players, but it was never really tested that high. With bots maybe more is possible. Maybe you can find out?

Well I'd love to see it on our HC or Silent#1 server.. Then we'll know :)

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