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TC Base final map on Recruiting


Nerbil

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On the map "TC Base" (tc_base.pk3), the map time is 15 minutes, but the objectives can't be destroyed until 5 minutes or less are left on the map. I think this timing should be changed, enforce a 5 minute lock on the objectives (the no rushing rule), so that the allies have 10 minutes to complete the map.

 

This map doesn't have any vehicle to escort, no flag to capture, no bridges to build. There is no reason for the map to be 15 minutes long if the objective can only be played during the last 5 minutes. It's a good map, but makes a waste for the allies who have no motivation to move forward. Perhaps it would be best to change the map time to 10 minutes, 5 minutes for no rush, and 5 minutes for obj. Otherwise the total of 15 minutes of the map should unlock the objectives at 10 minutes remaining.

 

Make the map fun for both teams, and give some motivation to play, move forward, and hold territory.

Edited by Nerbil
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we tested new maps last week and we proposed to exchange tc_base with communique. same map but bigger with better possibilities for allies.

maybe this would be also a good alternate for recruiting server.

 

https://fearless-assassins.com/files/file/764-communique-beta-1-mp-communiquepk3/

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we tested new maps last week and we proposed to exchange tc_base with communique. same map but bigger with better possibilities for allies.

maybe this would be also a good alternate for recruiting server.

 

https://fearless-assassins.com/files/file/764-communique-beta-1-mp-communiquepk3/

There's also TC Alien Base. Where you have to destroy both radars and capture a baby alien smoking a bob. Bigger. Funnier for TJ and covies.

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