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Enable adrenaline in NQ1 server


Krl

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Can you please enable adrenaline syringe in nq1.clan-fa.com:27960 server? It will make the game even more faster and fun. There is plenty of regural servers (without double-jump and adrenaline). ET with double-jump combined with adrenaline and longer sprinting time is a lot more intense and awsome!

Edited by Krl
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Thanks for your suggestion Krl! 

 

We will see what the regulars that play there think of this. If its a good idea and it gets the majority of votes. It should take effect. In any case, thanks for taking interest in trying to make our servers more enjoyable!

 

Why not introduce yourself in the "introduce yourself" section. Its always nice to get to know our regulars! ;)

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I think this isn't good idea. In game you have to save stamina if u want to escape from someone or kill him using speed. Maps like frostbite already hard for axis if they want to win, but with adrenaline syringe it will make these maps even more harder for axis.

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I dont really follow your logic Helios. If the adrenaline is enabled for everybody then how can it favour one side more than the other? Adrenaline enables everybody to get around the map a lot faster. I dont see how it is advatage to any particualr side. There are lots of "normal" servers out there, but I know only one NQ EU server with double-jump and adrenaline. Since FA NQ1 server has double-jump enabled and that already changes the gameplay and makes it a lot faster, then why not go all the way? People who do not want to play so fast pace game, can stil play in regular servers.

Edited by Krl
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If I remember correctly we had adrenaline enabled on nq1 server long time ago. Due to rushers it was removed cause it really reduced map finishing times.

 

Of course it's fun to play with it but you have to take in account different scenarios. For example were there aren't many players online, and no admins around. Perfect time for rushers.

 

We don't have antirush for every map yet so in my opinion it should stay disabled.

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I dont really follow your logic Helios. If the adrenaline is enabled for everybody then how can it favour one side more than the other? Adrenaline enables everybody to get around the map a lot faster. I dont see how it is advatage to any particualr side. There are lots of "normal" servers out there, but I know only one NQ EU server with double-jump and adrenaline. Since FA NQ1 server has double-jump enabled and that already changes the gameplay and makes it a lot faster, then why not go all the way? People who do not want to play so fast pace game, can stil play in regular servers.

Adrenaline will let allies to take obj to their territory while axis are just used adrenaline on themselves. My knowledge of english don't let me explain good enough to you, but there is many maps, that will become even more harder to win on defending side with adrenaline enabled. 

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I like the way Silent 1 handles adrenaline. Medics have it, but can only give it to other people. It encourages teamwork, and ET is a team game.

 

Now if only more people on there actually knew they had this ability lol

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  • 2 weeks later...

I agree with Shana, it will highly increase rushing rate. I don't know if it's possible, but the best way is to enable it only on maps with antirush AND while there're players only on attacking side.

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