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New maps for Jay1


fisticuffs

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Here's some map ideas to add to Jay1:

There all fun, comments ?

 

Cortex Revised - cortexREVISED.pk3

https://fearless-assassins.com/files/file/425-cortex-revised-cortexrevisedpk3/

 

Tram Siege (Final 2) - low_tram.pk3

https://fearless-assassins.com/files/file/410-tram-siege-final-2-low-trampk3/

 

Cathedral final - cathedral_final.pk3

https://fearless-assassins.com/files/file/88-cathedral-final-cathedral-finalpk3/

 

Stargate-Center 1945 (Final) - SG_1945_final.pk3

https://fearless-assassins.com/files/file/113-stargate-center-1945-final-sg-1945-finalpk3/

 

Tankbuster 2.0.0 - tankbuster_200.pk3

https://fearless-assassins.com/files/file/540-tankbuster-200-tankbuster-200pk3/

 

Vesuvius rev (Final) - vesuvius_rev.pk3

https://fearless-assassins.com/files/file/57-vesuvius-rev-final-vesuvius-revpk3/

 

Baserace Desert - baserace_desert.pk3

https://fearless-assassins.com/files/file/46-baserace-desert-baserace-desertpk3/

 

North Pole - northpole.pk3

https://fearless-assassins.com/files/file/6-north-pole-northpolepk3/

 

Ammo bunker 2 - ammo_bunker2.pk3

https://fearless-assassins.com/files/file/247-ammo-bunker-2-ammo-bunker2pk3/

 

X-Dam Complex 2 - xdam2.pk3

https://fearless-assassins.com/files/file/203-x-dam-complex-2-xdam2pk3/

 

MML Helmsdeep B4 - mml_helmsdeep_b4.pk3

https://fearless-assassins.com/files/file/189-mml-helmsdeep-b4-mml-helmsdeep-b4pk3/

 

Stalingrad - stalingrad.pk3 Final

https://fearless-assassins.com/files/file/135-stalingrad-stalingradpk3/

 

Bridges - __BRIDGES__.pk3 Final

https://fearless-assassins.com/files/file/105-bridges-bridges-pk3/

 

Rommel - rommel_final.pk3

https://fearless-assassins.com/files/file/100-rommel-rommel-finalpk3/

 

Dubrovnik (Final) - dubrovnik_final_1104.pk3

https://fearless-assassins.com/files/file/90-dubrovnik-final-dubrovnik-final-1104pk3/

 

Return to Carnage Canyon 2 - carnage2.pk3

https://fearless-assassins.com/files/file/87-return-to-carnage-canyon-2-carnage2pk3/

 

Axis Lab final - axislab_final.pk3

https://fearless-assassins.com/files/file/85-axis-lab-final-axislab-finalpk3/

 

Saberpeak - saberpeak_final.pk3

https://fearless-assassins.com/files/file/18-saberpeak-saberpeak-finalpk3/

 

Transmitter Final zip

https://fearless-assassins.com/files/file/1557-transmitter-final/

 

Escape 2 Final - escape2.pk3

https://fearless-assassins.com/files/file/600-escape-2-final-escape2pk3/

 

Chateau Voilegarde Beta 3 - voilegarde_b3.pk3

https://fearless-assassins.com/files/file/619-chateau-voilegarde-beta-3-voilegarde-b3pk3/

Edited by fisticuffs
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Carnage2 was used for MLB carnage, but It's smaller.

 

xdam2 is kinda small too for a 50 Player ET server.

 

stalingrad is just too easy to win: dyno the bridge.

 

helmsdeep is difficult for Axis to escort tank in the open,

 

Sniper paradise.  It's a decent map unless Axis get stalled...

 

ammo_bunker2 is medium-size, Should be hard for Allies Engineers to

 

dynamite Their objectives with all The Axis around...

 

cathedral_final has proven to be a fine map with a lot of players.

 

escape2 and low_tram are Winter maps, Quite good but hard to defend.

 

vesuvius_rev, northpole, saberpeak, tankbuster and axislab can be laggy,

 

With 50+ players, Like fueldump. I like the original vesuvius.

 

voilegarde is small, Would be crazy with 50.

 

__BRIDGES__, transmitter and rommel_final are medium-size,

 

Very good. baserace_desert is well...baserace.

 

dubrovnik is almost impossible to defend, Especially if no one knows

 

the map. And SG_1945_final_fix_repacked is the "Stargate" map.

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  • Platinum VIP

Thank you for Rochelle. I've been trying to remember the name for years so I could request it on here

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Whatever you do just delete laggy oasis bs map.  The map cannot handle jaymod's spam settings.  Both teams have 2 motars, mg's, flames, and rnades focusing every shot around the 2nd stage tunnels and it's completely ridiculous.  

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Also the order of the current rotation makes a lot of players disconnect.  Fuel dump, minas, and then UJE.  All of these are large maps that take a long time and by the time UJE starts, a good majority of the server has disconnected.

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