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I also found a way to get the knife that pulses automatically, remember that I had opened a post for this request?
 
 
//Automatic Knife by Lenovo:noteBook
 
seta lenovo "vstr lenovo1"
seta lenovo1 "weapon 1;wait;wait;wait;wait;wait;+attack2;set lenovo vstr lenovo2"
seta lenovo2 "weapon 3;-attack2;set lenovo vstr lenovo1"
bind MOUSE3 "vstr lenovo"
 
 
 
 
useful scripts:
 
/////////////////////////////////////////
//Automatic Stamina
 
bind 4 "weaponbank 7;wait 60;+attack;wait 20;-attack;wait 5; weaponbank 3"
 
////////////////////////////////////////
 
//Automatic Speed Jump
 
set  speedjump   "+sprint; wait 12; +moveup; wait; -sprint; wait; -moveup"
bind < "vstr speedjump"
 
////////////////////////////////////////
 
//Walk on/off
 
seta walk_on "-speed; set walk_t vstr walk_off"
seta walk_off "+speed; set walk_t vstr walk_on"
seta walk_t "vstr walk_on"
bind x "vstr walk_t"
 
///////////////////////////////////////
 
//ingame clock on/off
 
set clock0 "cg_drawclock 0;set clock vstr clock1"
set clock1 "cg_drawclock 2; set clock vstr clock0"
set clock "vstr clock0"
bind 8 "vstr clock"
 
//////////////////////////////////////
 
//Command map on/off
 
set mapout "+mapexpand; echo ^6Map ^7is now ^2expanded; set map vstr mapin"
set mapin "-mapexpand; echo ^6Map ^7 is now ^1OFF; set map vstr mapout"
set map "vstr mapout"
bind "ENTER" "vstr map"
 
////////////////////////////////////////////
 
//Fire For Effect on/off
 
Set FFE "+zoom; +attack; -attack; -zoom; "
Bind z "vstr FFE"
 
////////////////////////////////////////////
 
//Crosshair color change
 
set crosshr "vstr crosshaircolor0"
set crosshaircolor0 "cg_crosshairColor black; cg_crosshairColorAlt black; set crosshr vstr crosshaircolor1"
set crosshaircolor1 "cg_crosshairColor red; cg_crosshairColorAlt red; set crosshr vstr crosshaircolor2"
set crosshaircolor2 "cg_crosshairColor green; cg_crosshairColorAlt green; set crosshr vstr crosshaircolor3"
set crosshaircolor3 "cg_crosshairColor yellow; cg_crosshairColorAlt yellow; set crosshr vstr crosshaircolor4"
set crosshaircolor4 "cg_crosshairColor blue; cg_crosshairColorAlt blue; set crosshr vstr crosshaircolor5"
set crosshaircolor5 "cg_crosshairColor cyan; cg_crosshairColorAlt cyan; set crosshr vstr crosshaircolor6"
set crosshaircolor6 "cg_crosshairColor magenta; cg_crosshairColorAlt magenta; set crosshr vstr crosshaircolor7"
set crosshaircolor7 "cg_crosshairColor white; cg_crosshairColorAlt white; set crosshr vstr crosshaircolor8"
set crosshaircolor8 "cg_crosshairColor orange; cg_crosshairColorAlt orange; set crosshr vstr crosshaircolor0"
bind DEL "vstr crosshr"
 
/////////////////////////////////////////////////
 
 
//Show FPS Lagometer
 
bind "9" "vstr info"
set info "vstr info_on"
set info_on "cg_drawFPS 1; cg_lagometer 1; b_drawspeed 2,4; b_watermarkalpha 1; set info vstr info_off; echo ^6Info ^7is now ^2ON"
set info_off "cg_drawFPS 0; cg_lagometer 0; b_drawspeed 0; b_watermarkalpha 0; set info vstr info_on; echo ^6Info ^7is now ^1OFF"
 
////////////////////////////////////////////////
 
//Stats on/off
 
bind m "vstr st"
set st "vstr statisticsall"
set statisticsall "vstr statistics"
set statistics "+topshots;+stats;set statisticsall vstr statistics2"
set statistics2 "-topshots;-stats;set statisticsall vstr statistics"
 
/////////////////////////////////////////////////
 
//Demo record on/off
 
set demoon "autorecord; set nextdemo vstr demooff; echo ^2Recording ^7demo"
set demooff "stoprecord; set nextdemo vstr demoon; echo ^7Recording ^1stopped"
set nextdemo "vstr demoon"
bind F12 "vstr nextdemo"
 
////////////////////////////////
 
//FireTeam
 
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind KP_DEL "selectbuddy -1"
bind KP_LEFTARROW "selectbuddy 3"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_DOWNARROW "selectbuddy 1"
bind KP_5 "selectbuddy 4"
bind KP_PGDN "selectbuddy 2"
bind KP_END "selectbuddy 0"
 
/////////////////////////////////////////
 
//AFK-Script
seta echosay "say ^1AFK-Script Executed
^
vstr echosay
set afk1 "team s; set name NameAFK; set nextstatus vstr afk2; Echo Current Status: ^1AFK^5:(; say ^1AFK^5:("
set afk2 "set name NameBack; set nextstatus vstr afk1; Echo Current Status: ^1Back^5:); say ^1Back^5:)"
set nextstatus "vstr afk1"
bind * "vstr nextstatus"
 
 
Edited by JirenTV
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edit this script
 
//Automatic Stamina
 
bind 4 "weaponbank 7;wait 120;+attack;wait 20;-attack;wait 10; weaponbank 3"
 
 
 
/////////////////////////////////////////
 
//CrossHair change


//Hit F5 to change crosshair style
//Hit F6 to change Primary Crosshair Transperancy
//Hit F7 to change Secundary Crosshair Transperancy
//Hit F8 to change Primary Crosshair Color
//Hit F9 to change Secundary Crosshair Color
//Hit F9 to change Crosshair Size


bind f5 "vstr toggler"        //Change "f5" to the key u want the Crosshair Style toggler to be binded to
bind f6 "vstr toggler2"    //Change "f6" to the key u want the Crosshair Primary Transperancy toggler to be binded to
bind f7 "vstr toggler3"    //Change "f7" the the key u want the Crosshair Secundary Transperancy toggler to be binded to
bind f8 "vstr chcolor"        //Change "f8" the the key u want the Crosshair Primary Color toggler to be binded to
bind f9 "vstr chscolor"    //Change "f9" the the key u want the Crosshair Secundary Color toggler to be binded to
bind f10 "vstr chsize"    //Change "f10" the the key u want the Crosshair Size toggler to be binded to


seta echosay "say ^1Crosshair-Script Executed"
vstr echosay

//Crosshair toggler

set ch0 "set toggler vstr ch1; set cg_drawcrosshair 0; echo ^2Crosshair 0 activated"
set ch1 "set toggler vstr ch2; set cg_drawcrosshair 1; echo ^2Crosshair 1 activated"
set ch2 "set toggler vstr ch3; set cg_drawcrosshair 2; echo ^2Crosshair 2 activated"
set ch3 "set toggler vstr ch4; set cg_drawcrosshair 3; echo ^2Crosshair 3 activated"
set ch4 "set toggler vstr ch5; set cg_drawcrosshair 4; echo ^2Crosshair 4 activated"
set ch5 "set toggler vstr ch6; set cg_drawcrosshair 5; echo ^2Crosshair 5 activated"
set ch6 "set toggler vstr ch7; set cg_drawcrosshair 6; echo ^2Crosshair 6 activated"
set ch7 "set toggler vstr ch8; set cg_drawcrosshair 7; echo ^2Crosshair 7 activated"
set ch8 "set toggler vstr ch9; set cg_drawcrosshair 8; echo ^2Crosshair 8 activated"
set ch9 "set toggler vstr ch1; set cg_drawcrosshair 9; echo ^2Crosshair 9 activated"
set toggler" vstr ch0"

//Crosshair Primary transperancy

set cha1 "set toggler2 vstr cha2; set cg_crosshairAlpha 0; echo ^2Crosshair Primary transperancy: 0"
set cha2 "set toggler2 vstr cha3; set cg_crosshairAlpha 0.05; echo ^2Crosshair Primary transperancy: 0.05"
set cha3 "set toggler2 vstr cha4; set cg_crosshairAlpha 0.1; echo ^2Crosshair Primary transperancy: 0.1"
set cha4 "set toggler2 vstr cha5; set cg_crosshairAlpha 0.2; echo ^2Crosshair Primary transperancy: 0.2"
set cha5 "set toggler2 vstr cha6; set cg_crosshairAlpha 0.3; echo ^2Crosshair Primary transperancy: 0.3"
set cha6 "set toggler2 vstr cha7; set cg_crosshairAlpha 0.4; echo ^2Crosshair Primary transperancy: 0.4"
set cha7 "set toggler2 vstr cha8; set cg_crosshairAlpha 0.5; echo ^2Crosshair Primary transperancy: 0.5"
set cha8 "set toggler2 vstr cha9; set cg_crosshairAlpha 0.6; echo ^2Crosshair Primary transperancy: 0.6"
set cha9 "set toggler2 vstr cha10; set cg_crosshairAlpha 0.7; echo ^2Crosshair Primary transperancy: 0.7"
set cha10 "set toggler2 vstr cha11; set cg_crosshairAlpha 0.8; echo ^2Crosshair Primary transperancy: 0.8"
set cha11 "set toggler2 vstr cha12; set cg_crosshairAlpha 0.9; echo ^2Crosshair Primary transperancy: 0.9"
set cha12 "set toggler2 vstr cha1; set cg_crosshairAlpha 1; echo ^2Crosshair Primary transperancy: 1"
set toggler2 "vstr cha1"

//Crosshair secundary transperancy

set chsa1 "set toggler3 vstr chsa2; set cg_crosshairAlphaAlt 0; echo ^2Crosshair secundary transperancy: 0"
set chsa2 "set toggler3 vstr chsa3; set cg_crosshairAlphaAlt 0.05; echo ^2Crosshair secundary transperancy: 0.05"
set chsa3 "set toggler3 vstr chsa4; set cg_crosshairAlphaAlt 0.1; echo ^2Crosshair secundary transperancy: 0.1"
set chsa4 "set toggler3 vstr chsa5; set cg_crosshairAlphaAlt 0.2; echo ^2Crosshair secundary transperancy: 0.2"
set chsa5 "set toggler3 vstr chsa6; set cg_crosshairAlphaAlt 0.3; echo ^2Crosshair secundary transperancy: 0.3"
set chsa6 "set toggler3 vstr chsa7; set cg_crosshairAlphaAlt 0.4; echo ^2Crosshair secundary transperancy: 0.4"
set chsa7 "set toggler3 vstr chsa8; set cg_crosshairAlphaAlt 0.5; echo ^2Crosshair secundary transperancy: 0.5"
set chsa8 "set toggler3 vstr chsa9; set cg_crosshairAlphaAlt 0.6; echo ^2Crosshair secundary transperancy: 0.6"
set chsa9 "set toggler3 vstr chsa10; set cg_crosshairAlphaAlt 0.7; echo ^2Crosshair secundary transperancy: 0.7"
set chsa10 "set toggler3 vstr chsa11; set cg_crosshairAlphaAlt 0.8; echo ^2Crosshair secundary transperancy: 0.8"
set chsa11 "set toggler3 vstr chsa12; set cg_crosshairAlphaAlt 0.9; echo ^2Crosshair secundary transperancy: 0.9"
set chsa12 "set toggler3 vstr chsa1; set cg_crosshairAlphaAlt 1; echo ^2Crosshair secundary transperancy: 1"
set toggler3 "vstr chsa1"

//Crosshair primary color

set chc1 "set chcolor vstr chc2; set cg_crosshairColor black; echo ^2Crosshair Primary Color: Black"
set chc2 "set chcolor vstr chc3; set cg_crosshairColor white; echo ^2Crosshair Primary  Color: white"
set chc3 "set chcolor vstr chc4; set cg_crosshairColor yellow; echo ^2Crosshair Primary  Color: yellow"
set chc4 "set chcolor vstr chc5; set cg_crosshairColor red; echo ^2Crosshair Primary  Color: red"
set chc5 "set chcolor vstr chc6; set cg_crosshairColor green; echo ^2Crosshair Primary  Color: green"
set chc6 "set chcolor vstr chc7; set cg_crosshairColor magenta; echo ^2Crosshair Primary  Color: magenta"
set chc7 "set chcolor vstr chc8; set cg_crosshairColor cyan; echo ^2Crosshair Primary  Color: cyan"
set chc8 "set chcolor vstr chc9; set cg_crosshairColor orange; echo ^2Crosshair Primary  Color: orange"
set chc9 "set chcolor vstr chc1; set cg_crosshairColor grey; echo ^2Crosshair Primary  Color: grey"
set chcolor "vstr chc1"

//Crosshair secundary color

set chsc1 "set chscolor vstr chsc2; set cg_crosshairColorAlt black; echo ^2Crosshair secundary Color: Black"
set chsc2 "set chscolor vstr chsc3; set cg_crosshairColorAlt white; echo ^2Crosshair secundary Color: white"
set chsc3 "set chscolor vstr chsc4; set cg_crosshairColorAlt yellow; echo ^2Crosshair secundary Color: yellow"
set chsc4 "set chscolor vstr chsc5; set cg_crosshairColorAlt red; echo ^2Crosshair secundary Color: red"
set chsc5 "set chscolor vstr chsc6; set cg_crosshairColorAlt green; echo ^2Crosshair secundary Color: green"
set chsc6 "set chscolor vstr chsc7; set cg_crosshairColorAlt magenta; echo ^2Crosshair secundary Color: magenta"
set chsc7 "set chscolor vstr chsc8; set cg_crosshairColorAlt cyan; echo ^2Crosshair secundary Color: cyan"
set chsc8 "set chscolor vstr chsc9; set cg_crosshairColorAlt orange; echo ^2Crosshair secundary Color: orange"
set chsc9 "set chscolor vstr chsc1; set cg_crosshairColorAlt grey; echo ^2Crosshair secundary Color: grey"
set chscolor "vstr chsc1"

//Crosshair Size

set chs1 "set chsize vstr chs2; set cg_crosshairsize 20; echo ^2Crosshair size: Tiny"
set chs2 "set chsize vstr chs3; set cg_crosshairsize 30; echo ^2Crosshair size: Small"
set chs3 "set chsize vstr chs4; set cg_crosshairsize 40; echo ^2Crosshair size: Medium"
set chs4 "set chsize vstr chs5; set cg_crosshairsize 50; echo ^2Crosshair size: Large"
set chs5 "set chsize vstr chs1; set cg_crosshairsize 80; echo ^2Crosshair size: Huge"
set chsize "vstr chs1"
Edited by JirenTV
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Prefer the clock to just show while a key is pressed like this (like tab would normally work with scores, except I changed that to stay on until pressed again).

 

set clockshow "cg_drawclock 2;set vstr clockhide"
set clockhide "cg_drawclock 0;set vstr clockshow"

bind "]" "+vstr clockshow clockhide"

Change it to cg_drawclock 1 for 12 hour clock instead of 24 hour.

Edited by DrPotato
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//Crosshair change

 

set crosshair "vstr crosshair0"

set crosshair0 "cg_drawcrosshair 5; set crosshair vstr crosshair1"

set crosshair1 "cg_drawcrosshair 17; set crosshair vstr crosshair2"

set crosshair2 "cg_drawcrosshair 20; set crosshair vstr crosshair3"

set crosshair3 "cg_drawcrosshair 19; set crosshair vstr crosshair4"

set crosshair4 "cg_drawcrosshair 18; set crosshair vstr crosshair5"

set crosshair5 "cg_drawcrosshair 14; set crosshair vstr crosshair6"

set crosshair6 "cg_drawcrosshair 7; set crosshair vstr crosshair7"

set crosshair7 "cg_drawcrosshair 8; set crosshair vstr crosshair8"

set crosshair8 "cg_drawcrosshair 9; set crosshair vstr crosshair0"

bind HOME "vstr crosshair"

 

//CrosshairSize change

 

set crosshairsize "vstr crosshairsize0"

set crosshairsize0 "cg_crosshairsize 70; set crosshairsize vstr crosshairsize1"

set crosshairsize1 "cg_crosshairsize 65; set crosshairsize vstr crosshairsize2"

set crosshairsize2 "cg_crosshairsize 60; set crosshairsize vstr crosshairsize3"

set crosshairsize3 "cg_crosshairsize 55; set crosshairsize vstr crosshairsize4"

set crosshairsize4 "cg_crosshairsize 50; set crosshairsize vstr crosshairsize5"

set crosshairsize5 "cg_crosshairsize 45; set crosshairsize vstr crosshairsize6"

set crosshairsize6 "cg_crosshairsize 40; set crosshairsize vstr crosshairsize7"

set crosshairsize7 "cg_crosshairsize 35; set crosshairsize vstr crosshairsize8"

set crosshairsize8 "cg_crosshairsize 30; set crosshairsize vstr crosshairsize0"

bind END "vstr crosshairsize"

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I think that this is better

bind UPARROW "vstr sizeup"
bind DOWNARROW "vstr sizedown"
set size00 "set cg_crosshairSize 70;set sizedown vstr size00;set sizeup vstr size01;echo ^2CrosshairSize: ^370"
set size01 "set cg_crosshairSize 60;set sizedown vstr size00;set sizeup vstr size02;echo ^2CrosshairSize: ^360"
set size02 "set cg_crosshairSize 50;set sizedown vstr size01;set sizeup vstr size03;echo ^2CrosshairSize: ^350"
set size03 "set cg_crosshairSize 40;set sizedown vstr size02;set sizeup vstr size04;echo ^2CrosshairSize: ^340"
set size04 "set cg_crosshairSize 30;set sizedown vstr size03;set sizeup vstr size04;echo ^2CrosshairSize: ^330"
set sizeup vstr size01
set sizedown vstr size01
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U are in that section....

I am Idiot   :D

 

 

my last creation

 

//Get Condump, pb_plist and Screenshot of GUID

 

bind "o" "vstr pbg" 
set pbg "vstr pbgon" 
set pbgon "toggleconsole;wait 50;clear;cl_guid;wait 50;screenshotjpeg;toggleconsole;pb_plist;set pbg vstr pbgoff" 
set pbgoff "toggleconsole;wait 50;screenshotjpeg ;condump info.txt; wait 25;toggleconsole;set pbg vstr pbgon;echo ^0ScreenShot ^7GUID ^1& ^0Condump ^1Saved"

 

 

 

//Crosshair color change
 
set crosshr "vstr crosshaircolor0"
set crosshaircolor0 "cg_crosshairColor black; cg_crosshairColorAlt black; set crosshr vstr crosshaircolor1; Echo Current Status: ^1Crosshair Color ^0Black"
set crosshaircolor1 "cg_crosshairColor red; cg_crosshairColorAlt red; set crosshr vstr crosshaircolor2; Echo Current Status: ^1Crosshair Color ^1Red"
set crosshaircolor2 "cg_crosshairColor green; cg_crosshairColorAlt green; set crosshr vstr crosshaircolor3; Echo Current Status: ^1Crosshair Color ^2Green"
set crosshaircolor3 "cg_crosshairColor yellow; cg_crosshairColorAlt yellow; set crosshr vstr crosshaircolor4; Echo Current Status: ^1Crosshair Color ^3Yellow"
set crosshaircolor4 "cg_crosshairColor blue; cg_crosshairColorAlt blue; set crosshr vstr crosshaircolor5; Echo Current Status: ^1Crosshair Color ^4Blue"
set crosshaircolor5 "cg_crosshairColor cyan; cg_crosshairColorAlt cyan; set crosshr vstr crosshaircolor6; Echo Current Status: ^1Crosshair Color ^5Cyan"
set crosshaircolor6 "cg_crosshairColor magenta; cg_crosshairColorAlt magenta; set crosshr vstr crosshaircolor7; Echo Current Status: ^1Crosshair Color ^6Magenta"
set crosshaircolor7 "cg_crosshairColor white; cg_crosshairColorAlt white; set crosshr vstr crosshaircolor8; Echo Current Status: ^1Crosshair Color ^7White"
set crosshaircolor8 "cg_crosshairColor orange; cg_crosshairColorAlt orange; set crosshr vstr crosshaircolor0; Echo Current Status: ^1Crosshair Color ^8Orange"
bind DEL "vstr crosshr"
 
//Crosshair change
 
set crosshair "vstr crosshair0"
set crosshair0 "cg_drawcrosshair 5; set crosshair vstr crosshair1"
set crosshair1 "cg_drawcrosshair 17; set crosshair vstr crosshair2"
set crosshair2 "cg_drawcrosshair 20; set crosshair vstr crosshair3"
set crosshair3 "cg_drawcrosshair 19; set crosshair vstr crosshair4"
set crosshair4 "cg_drawcrosshair 18; set crosshair vstr crosshair5"
set crosshair5 "cg_drawcrosshair 14; set crosshair vstr crosshair6"
set crosshair6 "cg_drawcrosshair 7; set crosshair vstr crosshair7"
set crosshair7 "cg_drawcrosshair 8; set crosshair vstr crosshair8"
set crosshair8 "cg_drawcrosshair 9; set crosshair vstr crosshair0"
bind HOME "vstr crosshair"
 
//CrosshairSize change
 
set crosshairsize "vstr crosshairsize0"
set crosshairsize0 "cg_crosshairsize 80; set crosshairsize vstr crosshairsize1; Echo Current Status: ^1CrosshairSize 80"
set crosshairsize1 "cg_crosshairsize 75; set crosshairsize vstr crosshairsize2; Echo Current Status: ^1CrosshairSize 75"
set crosshairsize2 "cg_crosshairsize 70; set crosshairsize vstr crosshairsize3; Echo Current Status: ^1CrosshairSize 70"
set crosshairsize3 "cg_crosshairsize 65; set crosshairsize vstr crosshairsize4; Echo Current Status: ^1CrosshairSize 65"
set crosshairsize4 "cg_crosshairsize 60; set crosshairsize vstr crosshairsize5; Echo Current Status: ^1CrosshairSize 60"
set crosshairsize5 "cg_crosshairsize 50; set crosshairsize vstr crosshairsize6; Echo Current Status: ^1CrosshairSize 50"
set crosshairsize6 "cg_crosshairsize 40; set crosshairsize vstr crosshairsize7; Echo Current Status: ^1CrosshairSize 40"
set crosshairsize7 "cg_crosshairsize 30; set crosshairsize vstr crosshairsize8; Echo Current Status: ^1CrosshairSize 30"
set crosshairsize8 "cg_crosshairsize 20; set crosshairsize vstr crosshairsize0; Echo Current Status: ^1CrosshairSize 20"
bind END "vstr crosshairsize"
Edited by JirenTV
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  • 3 weeks later...

 

I am Idiot   :D

 

 

my last creation

 

//Get Condump, pb_plist and Screenshot of GUID

 

bind "o" "vstr pbg" 
set pbg "vstr pbgon" 
set pbgon "toggleconsole;wait 50;clear;cl_guid;wait 50;screenshotjpeg;toggleconsole;pb_plist;set pbg vstr pbgoff" 
set pbgoff "toggleconsole;wait 50;screenshotjpeg ;condump info.txt; wait 25;toggleconsole;set pbg vstr pbgon;echo ^0ScreenShot ^7GUID ^1& ^0Condump ^1Saved"

 

...

 

In what scenario would that be useful?

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maybe some players want to save the chat or see his guid to add it on the forum

How the chat can be saved if console is cleared before the screenshot is taken? :hmm

If you press that key, you will clear the console, get a screenshot of your GUID ... so any chat log you intend to save must happen after GUID screenshot was taken. Do I miss something?

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It's good for scrims/comp. You have players aliasing, smurfing, hacking, etc. This allows you to quickly get some info if you need to check up on a player afterwards. Came in handy in yawn.be was still updated. You could track all alias's attached to a PB or etpro guid.

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in etpub sometimes if not mistaken you could play sound files with out binding a shortcut but it's been many years I know some mods do but mostly pub use " /play sound/chat/allies/10b.wav " as example but don't think other mods allow it maybe shouldn't give any more examples but this one is ok I think if you want to be a private snitch on pub servers lol

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How the chat can be saved if console is cleared before the screenshot is taken? :hmm

If you press that key, you will clear the console, get a screenshot of your GUID ... so any chat log you intend to save must happen after GUID screenshot was taken. Do I miss something?

you're right I am confused, however, to take the chat only use condump filename.txt   B)

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