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Do You Use The Same CFG....


-=HipKat=-

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Do you use the same CFG on every mod? Or do you have different settings for JM, SIlent, NQ, ETpro, etc? Or for different classes like Sniper vs Med/Engi/Covie.....

 

If not, which settings do you change?

Edited by -=HipKat=-
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Each mod is based on default one. Basic cvar pool is in default config. If you want additional settings that are extra and different for each mod, you'll have to include those in your cfg.

And for example you can have jaymod and silent and noquarter cvars inside your cfg. On noquarter it won't recongize silent or jaymod cvars so they won't change anything.

As for classes jaymod has different codes than silent and noquarter so bit annoying but it's good to have two types of class selector. (search on forum, someone made tutorial/example scripts)

 

If not, which settings do you change?

On silent only custom hud. And on all mods same config I made for noquarter (it's on forum as Shana v3 if I rememer correctly)

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Yes for fa servers and no most other times if Im really lazy I use a shortcut on my desktop that I have added target paths with custom resolution for my tv

Right, on the custom keys on my keyboard, I have commands set for like /exec <my cfg>, /scores, /reconnect, /connect <server iP>, etc.

 

I'd want to do the same with keys that are /exec <my etpro cfg>, etc. I'll have to look at ther etmain.cfg or server.cfg for each mod and compare cvars

 

I'll have to look at those tutorials because like, I play sniper a lot so I want to see what are good settings for sensitivity, m_pitch, etc and I can set a bind, like bind A exec hk_sniper.cfg or something like that

Edited by -=HipKat=-
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Also, this is what I have for each weapon. I wonder if it should be mod'd for each intead of the same

 

bind 0 "weaponbank 10"
bind 1 "weaponbank 1;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 2 "weaponbank 2;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 3 "weaponbank 3;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 4 "weaponbank 4;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 5 "weaponbank 5;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 6 "weaponbank 6;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 7 "weaponbank 7;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 8 "weaponbank 8;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 9 "weaponbank 9;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
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Also, this is what I have for each weapon. I wonder if it should be mod'd for each intead of the same

 

bind 0 "weaponbank 10"
bind 1 "weaponbank 1;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 2 "weaponbank 2;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 3 "weaponbank 3;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 4 "weaponbank 4;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 5 "weaponbank 5;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 6 "weaponbank 6;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 7 "weaponbank 7;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 8 "weaponbank 8;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"
bind 9 "weaponbank 9;m_pitch 0.017;cg_drawgun 1;com_maxfps 125"

 

None of those cvars are mod specific so don't worry about leaving it as it is.

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Setting your fps to 71 to reduce recoil is the one that matters, the rest are personal preference. Some will raise pitch, sensitivity, or a combination of the two to fight recoil and the sensitivity drop while scoped, others (like myself) will come close to throwing their shoulder out of socket fighting recoil but aim better that way. :P Use what works for you.

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Setting your fps to 71 to reduce recoil is the one that matters, the rest are personal preference. Some will raise pitch, sensitivity, or a combination of the two to fight recoil and the sensitivity drop while scoped, others (like myself) will come close to throwing their shoulder out of socket fighting recoil but aim better that way. :P Use what works for you.

Yeah, I saw your sniper video.....lol

 

Seems like Fg43 recoils a lot less than garand

Edited by -=HipKat=-
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Yeah, I saw your sniper video.....lol

 

Seems like Fg43 recoils a lot less than garand

Where can I see this sniper video?

 

I did use before 1 config for all modes, but now I use 2 separate configs for Jay and ETpro mods, since they have some differences and certain stuff doesn't work if I use only 1 config (or I have to assign extra binds, which is not so handy, since I have to remember extra keys for same actions). I named those configs mod-jay.cfg (loaded by autoexec.cfg) and mod-etpro.cfg (loaded manually when I play ETpro).

 

This is how my current config files organization looks like:

 

  1. autoexec
    1. mod-jay
      1. names (here I store all the names I use)
      2. quotes (here I store all vsay quotes I use in all mods and classes)
      3. admin (stuff I use for admin work)
      4. admin-1st (1st call stuff)
      5. admin-2nd (2nd call ...)
      6. admin-3rd (3rd call ...)
      7. admin-network (various repetitive stuff to save typing)
      8. admin-recruiting (various repet...)
      9. admin-ingame (various repet...)
      10. binds-common (binds I use in all mods and classes)
      11. binds-jay (binds specific for jay mod)
      12. class-medic (stuff that is only used by medic)
      13. class-engineer
      14. class-fops
      15. class-covert
      16. class-soldier
    2. mod-etpro (manually)
      1. binds-etpro (binds specific for ETpro)
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Where can I see this sniper video?

 

I did use before 1 config for all modes, but now I use 2 separate configs for Jay and ETpro mods, since they have some differences and certain stuff doesn't work if I use only 1 config (or I have to assign extra binds, which is not so handy, since I have to remember extra keys for same actions). I named those configs mod-jay.cfg (loaded by autoexec.cfg) and mod-etpro.cfg (loaded manually when I play ETpro).

 

This is how my current config files organization looks like:

 

  1. autoexec
    1. mod-jay
      1. names (here I store all the names I use)
      2. quotes (here I store all vsay quotes I use in all mods and classes)
      3. admin (stuff I use for admin work)
      4. admin-1st (1st call stuff)
      5. admin-2nd (2nd call ...)
      6. admin-3rd (3rd call ...)
      7. admin-network (various repetitive stuff to save typing)
      8. admin-recruiting (various repet...)
      9. admin-ingame (various repet...)
      10. binds-common (binds I use in all mods and classes)
      11. binds-jay (binds specific for jay mod)
      12. class-medic (stuff that is only used by medic)
      13. class-engineer
      14. class-fops
      15. class-covert
      16. class-soldier
    2. mod-etpro (manually)
      1. binds-etpro (binds specific for ETpro)

 

I also have 1 for each and use my ETPro cfg on Silent since all the binds work that don't on JM

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