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High ping issues


DirtNaps

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Hello everyone. I've been having high ping issues ever since I got this PC a few years back, that has caused me to not play ET as much as I used to. I have been using the same config from the last computer, and was wondering if that has anything to do with it. I have been told the man jaymod server was located in Chicago, and I live in Illinois, so I shouldn't be having this high of a ping. It usually runs around 150, when on my old computer it was around 60 if I remember correctly. There is a bit of lag that comes with it obviously, but I thought my internet connected was decent, so that's why I think its config related. I'm going to attach my config, and post a few of my specs below. If you needs any more information about my set up or about anything I'll be sure to post it asap. Thanks! (I'm going to be upgrading the main components in my PC within a few weeks, but I'm trying to figure out the problem so I'm able to play with low ping and no lag now.)

 

CPU: AMD FX-6100

GPU: GTX 630  

RAM: 8gb ddr3 dual channel

MONITOR: 1080p

INTERNET: modem

(I know the GPU and CPU sucks)

Dirtnaps.cfg

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You should rewrite the config cause your saying your running good hardware it can handle high graphics for this game.

 

Ping is network related and your rate is 25000 in the config which is wireless range. It should be a little higher if this is wired if it's wireless 27000+ just want to point that out the rest of the config needs editing mostly dont need server side settings.

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Does this matter?

 

His config has " seta r_lastValidRenderer    "GeForce FX Go5200/AGP/SSE2" "

 
while his sys-specs above says "GPU: GTX 630"
 
 
 
The "seta r_lastValidRenderer " in my etconfig does match my graphics card.
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I wonder if it is an OpenGL problem.

 

I searched for that term in the ET Source code and found some indications that that last lastValidRenderer information comes from an openGL call.

 

 

I didn't run the installer to put ET onto this computer.  I copied the whole installation from a Laptop running Vista to a home-built desktop with Win 7.  These etconfigs now show this new graphics system, not the Laptop's "vid-card" descriptor.

 

BTW, can ET be run in "software mode", or am I thinking of an earlier game?

Edited by RedBaird
BTW
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It just runs on direct x which should be checked if there is issues with just the rendering reinstalling it wouldn't hurt for Windows 7 and later https://www.microsoft.com/en-us/download/details.aspx?id=35&nowin10

 

The software version well it's discovered when et is started and applied to the profile. Is possible to change cards in cvars that way with port forwarding but I dont know never tried. Just know it's run on DX can be checked using dxdiag from run 

 

As a reminder messing with video settings will sometimes cause problems and using cvar_restart will correct it.

 

Some of the ones I use often has my resolution can change it to 1920x1080 its set to 720hd

 

seta r_mode "-1" //turn off that's it
seta r_oldMode ""
seta r_fullscreen "1"
seta r_customwidth "1366"
seta r_customheight "768"
seta r_customaspect "1"
seta r_colorbits "0" 
seta r_compressmodels "1"
seta r_depthbits "16" 
seta r_detailtextures "0"
seta r_dlightBacks "1"
seta r_drawsun "0"
seta r_dynamiclight "0"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_finish "0"
seta r_highQualityVideo "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_ignoreWicked3d "0"
seta r_lodbias "2"
seta r_lodCurveError "72"
seta r_mapoverbrightbits "3"
seta r_nocull "0"
seta r_nocurves "0"
seta r_norefresh "0"
seta r_normallength "0.5"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overbrightbits "2"
seta r_picmip "4"
seta r_picmip2 "1"
seta r_primitives "0"
seta r_rmse "0"
seta r_roundImagesDown "1"
seta r_simpleMipMaps "0"
seta r_stencilbits "8"
seta r_smp "0"
seta r_subdivisions "24"
seta r_swapInterval "0"
seta r_textureAnisotropy "1"
seta r_texturebits "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
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It just runs on direct x which

No, we have had a lot reported problems on these forums about ET and OpenGL error statements.

 

A forum search for "opengl" returns 165 results : https://fearless-assassins.com/index.php?app=core&module=search&do=search&andor_type=&sid=8ab1de509077609071646d5ee41692de&search_app_filters[forums][sortKey]=date&search_app_filters[forums][sortKey]=date&search_term=opengl&search_app=forums&st=0

 

It seems that Wolfenstein New Order also uses OpenGL.

 

Edited by RedBaird
see next post :)
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OpenGL is user side hardware ET runs on versions of DX 1-8 and Part of 9 every thing above is backwards compatible. OpenGl is related to kernels aka display drivers. Kinda why I said its set by default in profile cfg . If people start rendering this game in lower quality settings the newer display drivers may not function under the low settings could be unknown kernel methods in math. I get same amount of fps with high settings as I do with low that is cause my Cuda is high enough. Also OpenGL errors can be fixated to C++ which would be hard to explain so will shorten the terms 1+1=2 yes if a system can't read old frame works or missing languages it will return like 1+1=0 so it shuts down. ET was build using at that time Max was Microsoft Net Framework 1.1 - 2 with Visual C++ 2002, 2005. This is a runtime error cause it's referring to a API thats old. Back to my point Direct X is the runtime the rendering is OpenGL most cause it's function is to be a virtual machine to render the image from one api to another api if it's compatible and setting the function r_mode -1 will disable the control from one api to another api giving user total control of what resolution they use. Also this can be related to the video card driver being bonded to the api if it has no disconnect method like Nvidia has for Vertical Sync Meaning if the api can't be separated it will cause issues it's like changing the Monitor to a TV to broadcast the images. The system just needs to function on the framework the dx and the VC++ the rendering is between the api's like when the google account wouldn't login on this site I could see the site but I could not login to it that was the same thing api to connect. The API wasn't configured I counldnt get on when it was I could same thing. Direct X and OpenGL are not one or the same one's from Microsoft other is Generic ET runs on Microsoft Software OpenGL runs on Generic Software. Other point uninstalling the video drivers and using a laptop or motherboard with onboard graphics most times direct x will run and the game will play but if you plug a graphics card up and dont install the drivers nothing plays so you have to have the driver for that card best to check and be sure the video card is installed right and to make sure the chipsets are correct. This best I can explain it wasn't intended to be complex but it's that way sometimes. 

 

Some reading .

https://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D

https://en.wikipedia.org/wiki/DirectX

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Very Interesting!  You have complexicated my ET World View now!  :D

 

So when you said "Yes it needs to be removed or set properly probably better just to delete that by default etconfig in his profile will handle that", you meant that he should remove that "" seta r_lastValidRenderer    "GeForce FX Go5200/AGP/SSE2" "" line from his config(s) and see if ET will restore it with the proper information?...after the r_mode change?

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he would have to cvar_restart;exec etconfig;vid_restart all at one time yes he just needs to remove the setting and keep his binds kinda why i give a small amount of r_cvars 

 

Another reason giving someone a low config and their computer is running on High Quality 1080p its best to just use less then what you need the above is very functional for 1080p do use it for that at times. It's flewent doesn't have all the ati crap which is pointless .

 

edit:

 

tired flewient well how ever :)

Edited by DoubleDragon
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