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Adding Spawnpoints Help !


AgentHani

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Hello,

 

You guys dont know me but i am a Supreme from one clan that i wont tell, so my name is Hani,

 

I came here to ask for help about adding spawnpoints on map, why i came here to ask for help because You people(Fearless Asssassins) have very big interest and many helpful tutorials for Wolf : ET , So idk if u can figure out my problem but i will hope for that,

 

so the problem is, we know some map creators are dumb they just add only 1 Spawnpoint in each team(axis n allies) and that will result to spawn raping or spawn stuck etc especially with bots etc,

 

so i wanted to know how do u add an extra spawnpoint in each team, i did alot of research and couldnt find any fixes or answers..

 

so any help will be much appreciated !

 

-Hani

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Hello,

 

Welcome to our forums. It's fine to tell who you are and it's also fine not to tell about it. Saying dumb to the map creators is not a good idea because they are the ones who have created maps. 

 

http://www.pythononline.co.uk/et/tutorial29.htm

 

I hope above links help you.  You can also PM Mateos who can help or Sage who is also map maker. If someone else knows how to they will surely help you out in this topic.

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I don't know how much you know about mapping, but I think you can't add any additional spawnpoints without editing the original map file with GtkRadiant. I can't help you with the program itself since I've only tried it, but I think GtkRadiant is the way to do it. The link that daredevil posted seems useful, also plenty of GtkRadiant tutorials can be found on youtube and other sites if you're not familiar with the program.

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I don't know how much you know about mapping, but I think you can't add any additional spawnpoints without editing the original map file with GtkRadiant. I can't help you with the program itself since I've only tried it, but I think GtkRadiant is the way to do it. The link that daredevil posted seems useful, also plenty of GtkRadiant tutorials can be found on youtube and other sites if you're not familiar with the program.

 

Through map scripts it's possible but it's lot of work. Editing map source code and regenerating new map script much easier.  I am no expert or even beginners in mapscripting but I do know for sure that through mapscripts you can add spawn points.

 

Radar map is classic example of it. Ragnar added other spawn points on the map with mapscripts. 

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I was never into mapping so I don't know how to do it, but if you check the changes between the default fueldump.script in pak0.pk3 and some other scripts, for example here: http://antman.info/wolf/etpro/?path=mapscripts/

maybe you can figure out how they added the axis spawn at the garage, and allied spawn at command post.

 

(Unless you are like those map creators :P)

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Through map scripts it's possible but it's lot of work. Editing map source code and regenerating new map script much easier.  I am no expert or even beginners in mapscripting but I do know for sure that through mapscripts you can add spawn points.

 

Radar map is classic example of it. Ragnar added other spawn points on the map with mapscripts. 

 

Yes i did tried this method adding a script for it on map's .script file 

Actually this code i wrote it underneath or i can say at the end of the other codes, but after testing it on a test server, it didnt went successfull, the map just got crashed etc,

create
{
        scriptName "allied_flag1_spawn"
        classname "team_CTF_bluespawn"
        targetname "allied_flag1_spawn"
        origin "1908 679 -71"
        spawnflags 3  
        angle 90
}

So then we did another method, 

//MODIFIED VERSION
 
game_manager
{
        spawn
        {
             create
{
        scriptName "spawn8"
        classname "team_CTF_redspawn"
        targetname "spawn8"
        origin "1907 943 272"
        spawnflags 2  
        angle -90
}
                accum 1 set 0           // State of axis bucks
                accum 2 set 0           // State of allies bucks
 
                accum 3 set 0           // State of bucks to determine the winner after timelimit hit                  
                                                       
 
                wm_axis_respawntime     15
                wm_allied_respawntime   15
                wm_number_of_objectives 4
                wm_set_round_timelimit  30 

We tried adding that spawnpoint code after " Spawn { "    and then we tested it again on the server, hopefully the map didnt got crashed but still failure, no extra spawnpoint was given or shown, everything was normal.

 

Idk if theres a mistake ive done or something, but i will see if i can look more further.

Edited by AgentHani
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