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Could we delete 1944 Huertgen Forest Final 2 from jay2 rotation ?

It's very long, uninteresting and alot of people hate it and leave when this one arrives.

 

Just now again, we had 8 players on previous map. They all left or went spec when Huertgen began. Only bots playing now.   

 

Sorry I just saw that a topic was already existing exactly on the same topic : 

http://fearless-assassins.com/topic/83055-jay2-map-removal/

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Current Jay2 maps' rotation:

 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
karsiah_te2, 8, 24,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
1944_huertgen_final2, 6, 50,
industry2, 0, 64,
2tanks, 0, 54,
 
 
Proposed maps' rotation (slight changes for this moment):
 
flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
sot_b2, 0, 44,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
v2_factory, 0, 44,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
ruins23, 0, 44
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
rommel_final, 0, 50,
industry2, 0, 64,
mp_theriver_2nd, 6, 50
 
 
 
Maps to be discussed (please, share your points of view about these maps)
battery_recharged, 0, 64,
italyremake_tnt, 0, 40,
lighthouse, 0, 40,
1944_overlord, 0, 64,
steelplant2, 0, 44,
marketgarden_et_r2, 12, 44,
rochelle_b2, 0, 40,
railgun, 0, 40,
xposed_ndt, 8, 44,
__bridges__, 6, 64,
el_kef_final, 0, 38,
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I'd like to see Jay 2 maps be mostly different form Jay 1

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Maps to be discussed (please, share your points of view about these maps)
battery_recharged, 0, 64,
italyremake_tnt, 0, 40,
lighthouse, 0, 40,
1944_overlord, 0, 64,
steelplant2, 0, 44,
marketgarden_et_r2, 12, 44,
rochelle_b2, 0, 40,
railgun, 0, 40,
xposed_ndt, 8, 44,
__bridges__, 6, 64,
el_kef_final, 0, 38,

 

 

I would say italyremake, el_kef and xposed would be perfect for Jay2 ;)

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By all means, do not add Bridges. It is a very laggy map.

 

While you are at it, replace Industry2. Every time we play this map, it is just a nightmare.

If you want to keep the same kind of map, switch with Xposed.

 

About Steelplant, I wrote some feedback few days ago (topic : Jay1 New maps suggestions).

 

IMO, Railgun would be a mistake.

 

Look forward to playing different maps. :)

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New map rotation:

 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
sot_b2, 0, 44,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
v2_factory, 0, 44,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
ruins23, 0, 44
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
rommel_final, 0, 50,
el_kef_final, 0, 38,
mp_theriver_2nd, 6, 50
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What about fuel dump and radar old school maps ;) 


What about fuel dump and radar old school maps ;)

 

Also remember a fun map named tower lol.

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In my opinion, School and Dubrovnik is a good idea on rotation.

Edited by pain.low

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Great rotation! 
 

About Italy remake_tnt, I prefer the regular Italy version.
Railgun +1

El_kef +1

Battery_recharged +1

 

The other ones I know nothing about.

I also remember Tower, I like that aswell. Then there is one when you play basketball for scores, decent. 

 


 

Current Jay2 maps' rotation:

 

 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
karsiah_te2, 8, 24,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
1944_huertgen_final2, 6, 50,
industry2, 0, 64,
2tanks, 0, 54,
 
 
Proposed maps' rotation (slight changes for this moment):
 

flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 12, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 6, 40,
et_mor2_night_final, 0, 64,
goldrush-gals, 0, 64,
sot_b2, 0, 44,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,

v2_factory, 0, 44,
subway, 32, 64,
etdo6, 24, 64,
tankbuster, 24, 40,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
ruins23, 0, 44
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 12, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,

rommel_final, 0, 50,
industry2, 0, 64,
mp_theriver_2nd, 6, 50
 
 
 
Maps to be discussed (please, share your points of view about these maps)
, 0, 64,
italyremake_tnt, 0, 40,
lighthouse, 0, 40,
1944_overlord, 0, 64,
steelplant2, 0, 44,
marketgarden_et_r2, 12, 44,
rochelle_b2, 0, 40,
railgun, 0, 40,
xposed_ndt, 8, 44,
__bridges__, 6, 64,
el_kef_final, 0, 38,

 

 

 

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Had a couple people suggest old school original maps like winter fuel dump.

I wouldn't mind seeing those again

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@jay2 players

How is the latest rotation going? Is there anything which makes players leave? Is there any map which should be already changed?

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TBH,  it's pretty good. Still like to see Radar, unless it's there and I just miss it showing up - Jay 2 would be perfect for Radar

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Dont know if here is the right place to post but on tramfight there is a glitch you can go over the wall and shoot others, I'll make a demo and post, should I post here?

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