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daredevil

ET Server Suggestion Jay2 New Maps Suggestions

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like what mate? any suggestions?

 

the roation isn't too bad, except for cortex, that map is just horrible. either axis spawn camping allies or vis versa, fully remove from rotation imo. everything else can stay. some new addidtions wouldn't go amiss though. i noticed jay3 got some very nice new maps recently, yet jay2 is just stuck on same old rotation for ages. why not add these maps to jay2 rotation also?

 

cortex can literally clear out jay2 of alot of players.

I do brother, these:

 

1944 Beach

Depot Yard

Dubrovnik

Falcon2

Flughafen

Leningrad

Normandy final

Oldbones

Bring back Password - awesome map

Rhineland Bridge

replace Goldrush_ga with Super Goldrush

tounine

a sniper map for late night when rail gun and special deli play like UJE Ghost Town

And for sure Radar but make it Radar Summer

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The current rotation would be something like this:
 

sw_oasis_b3, 0, 64,
haunted_mansion, 30, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 12, 40,
et_mor2_night_final, 18, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
sos_secret_weapon, 0, 32,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 30, 50,
teuthonia_final, 0, 40,
karsiah_te2, 8, 32,
subway, 32, 64,
cortex_who, 12, 32,
Fata_Morgana, 6, 32,
etdo6, 24, 64,
tankbuster, 24, 40,
reactor_final, 24, 36,
password2, 26, 28,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 36, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
flame-guards, 4, 32,

Maps to remove:

 

Cortex: Overall design is cool, especially for panzerwars, but the real problem are the spawns which give allies a really great advantage. (You can even get sprees by stomping people)

Fata Morgana: This one wouldn't be that much of a problem if it wasn't right after Cortex, but at the moment server gets its population lowered even more.

Cathedral: Easily rushable, most of the time teams aren't even 10v10 so bots tend to take objectives frequently and the map itself gets pretty boring after a little while.

 

Suggestions:

 

Warbell (0, 36) http://fearless-assassins.com/files/file/9-warbell-warbellpk3/
1944 Huertgen Forest (12, 36) http://fearless-assassins.com/files/file/758-1944-huertgen-forest-1944-huertgen-final2pk3/
Wolfsrudel (0, 40) http://fearless-assassins.com/files/file/82-wolfsrudel-3-springtime-version-final-wolfsrudel3pk3/
X-Dam Complex (12, 44) http://fearless-assassins.com/files/file/203-x-dam-complex-2-xdam2pk3/
Airfield Assault  (0, 36) http://fearless-assassins.com/files/file/47-airfield-assault-fp1-airassault-fp1pk3/
Snatch (0, 36) http://fearless-assassins.com/files/file/51-snatch-3-snatch3pk3/
1944 Beach (0, 40) http://fearless-assassins.com/files/file/29-1944-beach-1944-beachpk3/
MLB Egypt (0, 64) http://fearless-assassins.com/files/file/403-mlb-egypt-mlb-egyptpk3/
MLB Hotchkiss (0, 36) http://fearless-assassins.com/files/file/197-mlb-hotchkiss-final-mlb-hotchkisspk3/
Resurrection (0, 64) http://fearless-assassins.com/files/file/750-operation-resurrection-resurrection-finalpk3/
Overlord (0, 64) http://fearless-assassins.com/files/file/129-1944-overlord-1944-overlordpk3/
Paris Bastille (0, 36) http://fearless-assassins.com/files/file/398-paris-bastille-beta3-parisbastille-b3pk3/
V2 Base (0, 32) http://fearless-assassins.com/files/file/587-v2-base-v2basepk3/
Missile (0, 64) http://fearless-assassins.com/files/file/109-c2-missile-b3-missile-b3pk3/

 

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The current rotation would be something like this:

 

sw_oasis_b3, 0, 64,
haunted_mansion, 30, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 12, 40,
et_mor2_night_final, 18, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
sos_secret_weapon, 0, 32,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 30, 50,
teuthonia_final, 0, 40,
karsiah_te2, 8, 32,
subway, 32, 64,
cortex_who, 12, 32,
Fata_Morgana, 6, 32,
etdo6, 24, 64,
tankbuster, 24, 40,
reactor_final, 24, 36,
password2, 26, 28,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40, 
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 36, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
flame-guards, 4, 32,

Maps to remove:

 

Cortex: Overall design is cool, especially for panzerwars, but the real problem are the spawns which give allies a really great advantage. (You can even get sprees by stomping people)

Fata Morgana: This one wouldn't be that much of a problem if it wasn't right after Cortex, but at the moment server gets its population lowered even more.

Cathedral: Easily rushable, most of the time teams aren't even 10v10 so bots tend to take objectives frequently and the map itself gets pretty boring after a little while.

 

Suggestions:

 

Warbell (0, 36) http://fearless-assassins.com/files/file/9-warbell-warbellpk3/

1944 Huertgen Forest (12, 36) http://fearless-assassins.com/files/file/758-1944-huertgen-forest-1944-huertgen-final2pk3/

Wolfsrudel (0, 40) http://fearless-assassins.com/files/file/82-wolfsrudel-3-springtime-version-final-wolfsrudel3pk3/

X-Dam Complex (12, 44) http://fearless-assassins.com/files/file/203-x-dam-complex-2-xdam2pk3/

Airfield Assault  (0, 36) http://fearless-assassins.com/files/file/47-airfield-assault-fp1-airassault-fp1pk3/

Snatch (0, 36) http://fearless-assassins.com/files/file/51-snatch-3-snatch3pk3/

1944 Beach (0, 40) http://fearless-assassins.com/files/file/29-1944-beach-1944-beachpk3/

MLB Egypt (0, 64) http://fearless-assassins.com/files/file/403-mlb-egypt-mlb-egyptpk3/

MLB Hotchkiss (0, 36) http://fearless-assassins.com/files/file/197-mlb-hotchkiss-final-mlb-hotchkisspk3/

Resurrection (0, 64) http://fearless-assassins.com/files/file/750-operation-resurrection-resurrection-finalpk3/

Overlord (0, 64) http://fearless-assassins.com/files/file/129-1944-overlord-1944-overlordpk3/

Paris Bastille (0, 36) http://fearless-assassins.com/files/file/398-paris-bastille-beta3-parisbastille-b3pk3/

V2 Base (0, 32) http://fearless-assassins.com/files/file/587-v2-base-v2basepk3/

Missile (0, 64) http://fearless-assassins.com/files/file/109-c2-missile-b3-missile-b3pk3/

 

Hecken forgot to add to new maps, so I'll add it just right here:

F|A Base v2 http://fearless-assassins.com/files/file/1498-fa-base-v2/

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I just think it would benefit if Jay 2 didn't have the same maps as Jay 1

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Just remove Baserace and replace it with MLB Egypt and I'll be happy ;)

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Add Baserace x5 in the rotation ples, never is enough if we talk about the best map ever made.  :ph34r:

 

ON: Beep beep, more suggestions!

 

Leningrad: Already mentioned, link was missing. (0, 32) http://fearless-assassins.com/files/file/367-leningrad-leningrad-b2pk3/

Dingenskirchen B1 (12, 32) http://fearless-assassins.com/files/file/1008-dingenskirchen-beta-1/

Radar Summer (0, 32) http://fearless-assassins.com/files/file/143-radar-summer-radar-summer-130pk3/

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Add Baserace x5 in the rotation ples, never is enough if we talk about the best map ever made.  :ph34r:

 

ON: Beep beep, more suggestions!

 

Leningrad: Already mentioned, link was missing. (0, 32) http://fearless-assassins.com/files/file/367-leningrad-leningrad-b2pk3/

Dingenskirchen B1 (12, 32) http://fearless-assassins.com/files/file/1008-dingenskirchen-beta-1/

Radar Summer (0, 32) http://fearless-assassins.com/files/file/143-radar-summer-radar-summer-130pk3/

 

I like the rotation you came up with, +1 !!

Thime for a change though.

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Add Baserace x5 in the rotation ples, never is enough if we talk about the best map ever made. :ph34r:

I'm sure @RedAngel agrees completely

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I agree that Cortex and Cathedral (and maybe Fata Morgana) can go. They drive people away. Capuzzo Airport is getting stale as well, especially during evening EST hours.

My only request is that Supply Depot be replaced with the night-time "pro" version. http://fearless-assassins.com/files/file/73-supply-pro-supply-propk3/

 

Short of that, eager to play anything new.

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sw_oasis_b3 and goldrush-gals should stay on Jay2.
Even though Allies don't win much, They still do...Very popular maps!
Sprint could be added to navs so bots leave spawn faster(I'll do next project).


Instead of et_beach, dday_nw is better, I think.
It's harder to rush...It's the same map almost but with added area.
2 objectives go to truck.
dday_nw: http://fearless-assassins.com/files/file/739-d-day-assault-beta1-dday-nwpk3/
My waypoints: https://www.mediafire.com/?d3jam1i9a1r1n9g   


Axis hardly ever win bremen_final, Even with anti-rush till 5 Minutes from end.
bremen_truckmod: Truck can be damaged, Maybe give Allies shorter anti-rush...Or none?
bremen_truckmod map: https://www.mediafire.com/?w24pp456xhetelo
My waypoints: http://fearless-assassins.com/files/file/1268-bremen-truckmod-waypoints/


adlernest can be a pain...players going on roof(Not allowed) and defenders
opening gate, Allies getting Command Post spawn...
I suggest replacing adlernest with obersalzeberg.
obersalzeberg: http://fearless-assassins.com/files/file/194-obersalzberg-obersalzbergpk3/
I made waypoints: http://fearless-assassins.com/files/file/1457-obersalzberg-waypoints/


Replace supplydepot2 with supply_pro(At Night).
It's waypointed in omni-bot_0_84.
Don't really need anti-rush since truck can be damaged...
supply_pro: http://fearless-assassins.com/files/file/73-supply-pro-supply-propk3/



sos_secret_weapon: Allies almost always win, It's too easy.
Replace with: the_port_b1: http://fearless-assassins.com/files/file/839-the-port-b1/
A spawnfix file is also needed: http://www.mediafire.com/download/1ivjb060dyak4i4/the_port_b1_fix.pk3
Waypointed in omni-bot_0_84.


capuzzo_final, teuthonia_final, flame-guards warzone and cortexbeta_who_cf are fine.


glider_302 would be nice but not with a lot of players.
glider_302: http://fearless-assassins.com/files/file/49-glider-302-glider-302pk3/
I renamed Glider Panzerduel waypoints for glider_302, Works!
My waypoints: http://fearless-assassins.com/files/file/1459-glider-302-waypoints/


 

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flame-guards, 0, 40,
sw_oasis_b3, 0, 64,
haunted_mansion, 20, 54,
italyfp2, 0, 40,
supplydepot2, 0, 64,
sp_delivery_te, 0, 40,
pirates, 12, 40,
et_mor2_night_final, 12, 64,
goldrush-gals, 0, 64,
am_hydro_dam, 34, 64,
sos_secret_weapon, 0, 32,
bba0-beta2, 40, 64,
venice_ne4, 0, 64,
caen2, 0, 32,
mlb_temple, 20, 50,
teuthonia_final, 0 40,
karsiah_te2, 8, 24,
subway, 32, 64,
cortex_who, 12, 32,
etdo6, 24, 64,
tankbuster, 24, 40,
reactor_final, 8, 36,
etdo1, 24, 64,
frostbite, 0, 40,
et_beach, 0, 40,
bremen_final, 0, 40,
braundorf_final, 0, 34,
adlernest, 0, 40,
baserace, 20, 36,
UJE_00, 24, 64,
mml_minastirith_fp3, 24, 60,
tc_base, 0, 32,
cathedral_final, 0, 34,
capuzzo, 6, 64,
reactor_final, 0, 24,
warbell, 16, 50,
trmfght_beta2, 16, 52,
fabase, 0, 32,
parisbastille_b3, 16, 50,
1944_huertgen_final2, 6, 50,
industry2, 0, 64,
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These are the next maps for J2 ?

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This is the next maps ?

 

Yup new rotation in effect. need to fix waypoints  for one map, working on it. 

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I have to find a new server :P

Purefrag

Battery

Missing on the list :rolleyes:

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