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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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# last updated 18th March 2017
supplydepot2, 0, 40	,
et_mor2_night_final, 16, 64,
goldrush-gals, 0, 64,
caen2, 0, 36,
mlb_temple, 26, 44,
bba0-beta2, 24, 64,
venice_ne4, 16, 64,
etdo6, 18, 64,
sp_delivery_te, 0, 40,
pirates, 0, 40,
haunted_mansion, 12, 45,
frostbite, 0, 44,
capuzzo, 20, 52,
et_beach, 0, 45, 
warbell, 20, 50,
oasis, 0, 64,
bremen_final, 0, 40,
adlernest, 0, 40,
etdo1, 0, 64,
baserace, 6, 30,
fueldump, 0, 50,
mml_minastirith_fp3, 30, 64,
UJE_00, 0, 50,
radar, 0, 32,
teuthonia_final, 14, 44,
sp_delivery_te, 0, 36,
tc_base, 0, 32,
mp_theriver_2nd, 0, 32,
goldrush, 0, 64,
italyfp2, 10, 40,
mlb_hotchkiss, 0, 64,
xposed_ndt, 12, 34,
resurrection, 24, 50,
mlb_egypt, 20, 64,
castleattack_b5, 30, 64,
school, 0, 40,
rochelle_b2,0, 36,

Some map settings are tweaked to give attacking team some boost. Goldrush and Oasis is one of them. 

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  • Goldrush and Oasis original are not welcome

 

 

You are free to vote on server with just one message "down" without quotes. 

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radar, 0, 32

rochelle_b2,0, 36

 

I don't agree with these settings, those maps are great - should be played more often - and can be played with server almost full. I would trade those settings for vanilla oasis and goldrush - which we have to play 2 times and are impossible for allies to win with teams balanced.

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I see a lot of confusion on Grush and Oasis original. First, if Original is there, why also Grush_ga? That's basically playing the same map, twice. Original is better for Axis as it takes away the ability for Allies to easy spawn kill them. Oasis original is just bad. It contains all the fighting to 2 areas, the tunnel and the main area in the center of the map - both teams just camping and firing at each other. No real chance to advance. GA has more room to move with more caves and passageways. A lot of talk has been said on there lately about Super G_rush - more of a fun map and less Objective driven.

 

Just some thoughts

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Now that Radar is finally and thankfully on Jay 1, there is a major problem - Allies win it in less than 10 minutes every time I've played it. Maybe Rushing should be changed to no objective until final 5 minutes or something??

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Now that Radar is finally and thankfully on Jay 1, there is a major problem - Allies win it in less than 10 minutes every time I've played it. Maybe Rushing should be changed to no objective until final 5 minutes or something??

ive known servers to implement single jump only for these kinda maps but its not always welcomed by some players/regs, or would it be possible to add antirush?

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This map: canyon_depths has a long tank path underground...

https://fearless-assassins.com/files/file/1650-canyon-depths-final/

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post-7221-0-38799600-1490699879_thumb.jpg

 

Neuschwaben has too small Allies spawn, Can't be used...

Den of Lions needs client to raise hunkmegs, It can't be forced in Jaymod.

Ruins23 is a great map.

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Why not change up supply depot a bit http://et.trackbase.net/?mod=maplist Supply Depot night time and Supply Depot 4 i think are a bit bigger for more population and supply depot 3 can be used during winter even tho winter is over now but hey. Im sure some people get sick of playing the same old supply over and over.

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Why not change up supply depot a bit http://et.trackbase.net/?mod=maplist Supply Depot night time and Supply Depot 4 i think are a bit bigger for more population and supply depot 3 can be used during winter even tho winter is over now but hey. Im sure some people get sick of playing the same old supply over and over.

+ 1 on Supply Night or Supply 3 final (at least both don't have spawn bug)

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  • WhiteWidow changed the title to JAYMODE 1 MAPS ROTATION SUGGESTION

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