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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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What about increasing player limit on Baserace and maybe MLB Temple? Also I think Pirates could be limited to less players since its pretty chaotic with those narrow alleys. Dunno whats the correct limit on Frostbite but it seems to appear with way too many players.

 

If not planning to erase Grave Robbery from the mappool, maybe leave it out from the next rotation. I think few months of it is enough.

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What about increasing player limit on Baserace and maybe MLB Temple? Also I think Pirates could be limited to less players since its pretty chaotic with those narrow alleys. Dunno whats the correct limit on Frostbite but it seems to appear with way too many players.

 

If not planning to erase Grave Robbery from the mappool, maybe leave it out from the next rotation. I think few months of it is enough.

Just to emphasize, Grave Robbery is a choke point. Allies can't move down, Axis can't move up. That's the entire map - throwing 'nades at each other unable to gain any ground on either side. I used to think Battery was the worst map in ET.......

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  • 2 weeks later...

4 new maps added in rotation

 

capuzzo airport is re added

ruins of aquinance or ruins23 something

northpole

uje tank xmas

 

:) great thanks to daredevil for adding those maps

Is northpole with single jump again like last year? :wub:

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also most people dont like graverob. also too hard for allies to win.

I agree on this part... Though I love the map... I see it's getting constantly rejected by people....

But since 4 new maps are added so let's see :P

May be for next time we can remove it

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I agree on this part... Though I love the map... I see it's getting constantly rejected by people....

But since 4 new maps are added so let's see :P

May be for next time we can remove it

 

think the problem with for example graverob is that on axis its an alright map but on allies its a disaster, and there are definitely more maps like that or the other way around. The problem with such maps is that the 'fun side' will very often get stacked either by ppl joining that team or by people from the opponent team leaving.

 

I for example dont like bridges but I can admit that its a good map and very balanced for both teams so I wouldnt want it removed because balanced maps are unfortunately pretty rare 

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think the problem with for example graverob is that on axis its an alright map but on allies its a disaster, and there are definitely more maps like that or the other way around. The problem with such maps is that the 'fun side' will very often get stacked either by ppl joining that team or by people from the opponent team leaving.

 

I for example dont like bridges but I can admit that its a good map and very balanced for both teams so I wouldnt want it removed because balanced maps are unfortunately pretty rare 

I didn't like Bridges at first, but I figured some things out that make it more fun. Like on Axis for example, getting across the bridge and hiding on the ledge next to the tunnel that Allies come out gives you a good spot and can see enemies in 3 directions. 

 

On Grave, there is nothing on either side you can do to advance. It's 2 choke points; the stairs and the place that Allies need to build the ladders. That's it for the entire map.

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Though it's a contradiction, but the ladders and stairs are not the part..... Even when I know the ladder trick I loved the map, playing in the stairs... And it's totally false that ppl can't build the ladder .... I myself constructed it so many times... Tough is to take the obj in a cooridnated manner...

Allied strength decreases when half of the team is at ladder and the other half at stairs..... Plus the axis mg is a pain in the ass.... And unfortunately I don't know why I can't even see any allied mg below.... Keeping any allied mg with panzer and flamer even only half team is there will give an easy win....

It's not that the map is choked we just can't play it co-ordinately....

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Though it's a contradiction, but the ladders and stairs are not the part..... Even when I know the ladder trick I loved the map, playing in the stairs... And it's totally false that ppl can't build the ladder .... I myself constructed it so many times... Tough is to take the obj in a cooridnated manner...

Allied strength decreases when half of the team is at ladder and the other half at stairs..... Plus the axis mg is a pain in the ass.... And unfortunately I don't know why I can't even see any allied mg below.... Keeping any allied mg with panzer and flamer even only half team is there will give an easy win....

It's not that the map is choked we just can't play it co-ordinately....

 

I have already said this many times but dont try to find a causation between how hard a map is to win for either side and how good a map is. Both teams play uncoördinated because they dont care about obj, and they are absolutely right to do so. if 20/25 players on allies dont care about obj but just want a fun map and the 5 ppl on allies that DO care manage to finish the map after a horrible 25 minutes of terror then can you say that on average allies were happy with the map? 

 

This mindset wont do the mappool any good and I would advice anyone to stop thinking like this

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I have already said this many times but dont try to find a causation between how hard a map is to win for either side and how good a map is. Both teams play uncoördinated because they dont care about obj, and they are absolutely right to do so. if 20/25 players on allies dont care about obj but just want a fun map and the 5 ppl on allies that DO care manage to finish the map after a horrible 25 minutes of terror then can you say that on average allies were happy with the map?

 

This mindset wont do the mappool any good and I would advice anyone to stop thinking like this

And exactly for this reason I said it to be changed... Even though I love the map....

But whenever the map comes I see server gets empty that's not what I want anyway :P

It got some positive votes around beginning but now the recent vote score shows some -146 so.... Better to be changed

 

P.S.- I also once played for obj. But it seems no one cares so I play for fun now :P

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4 new maps added in rotation

 

capuzzo airport is re added

ruins of aquinance or ruins23 something

northpole

uje tank xmas

 

:) great thanks to daredevil for adding those maps

Sweettttt

 

But i can't see UJE tank xmas map in the rotationlist http://et.trackbase.net/server/44135/maps/  :huh:

 

I do see "TC base final" in the list but it is not mentioned here, is it a bug in this list of Trackbase.net or or did something went wrong?

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But i can't see UJE tank xmas map in the rotationlist http://et.trackbase.net/server/44135/maps/  :huh:

 

I do see "TC base final" in the list but it is not mentioned here, is it a bug in this list of Trackbase.net or or did something went wrong?

 

Trackbase doesnt fetch a maplist of the server. It displays maps that were played on the server recently. Unless UJE was played at least once it wont show up. Never played the map so I dont know how big it is so if the playernumber is set rather low it wont show up unless the server was empty at the right time.

 

For TC base final its in the current rotation but it wont show up very often as it is set for 0 - 32 players.

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Sweettttt

 

But i can't see UJE tank xmas map in the rotationlist http://et.trackbase.net/server/44135/maps/  :huh:

 

I do see "TC base final" in the list but it is not mentioned here, is it a bug in this list of Trackbase.net or or did something went wrong?

 

I haven't seen it running either and i will ask daredevil as soon he's available and ask if he can fix it

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  • WhiteWidow changed the title to JAYMODE 1 MAPS ROTATION SUGGESTION

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