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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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On 10/24/2018 at 9:59 AM, Smileyyy said:

I've recently bought a new pc and unfortuanatly lost all of my maps. Thought I had saved them all on my drive, guess I was wrong.. When I get some time later on I might try and do it all over again, shouldn't take too long. 

Noooooo....  :(

 

Possible to incorporate new suggestions and some fixes? That will make all parties happy. - Thanks a bunch!

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Removed poison canisters from below maps for testing purpose to see how it goes - 

 

Goldrush

pirates

 

Added spawn time advantage to allies for venice.

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5 hours ago, Krepox said:

Can we get Minas Tirith back into Jay1? 

I was actually thinking for it :) If people like it, gladly would add it back. 

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supplydepot2, 0, 64,
et_mor2_night_final, 0, 64,
UJE_castle_xmas, 0, 51,
goldrush-gals, 0, 64,
caen2, 0, 64,
baserace, 0, 32,
fueldump, 0, 36,
bba0-beta2, 26, 64,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
capuzzo, 12, 52,
et_beach, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 36,
etdo1, 0, 64,
teuthonia_final, 0, 44,
braundorf_final, 0, 34,
sw_cathedral_b7, 0, 40,
river_port, 0, 64,
mlb_daybreak, 0, 36,
v2base_te,0, 34,
airassfp1, 0, 40,
UJE_xmas_factory, 0, 51
saberpeak_final, 0, 51,
am_hydro_dam, 0, 64,
snatch3, 0, 36,
baserace2_b1, 0, 32,
mlb_temple, 8, 32,

 

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supplydepot2, 0, 64,
et_mor2_night_final, 0, 64,
UJE_castle_xmas, 0, 51,
goldrush-gals, 0, 64,
caen2, 0, 64,
sod2_xmas, 0, 64,
baserace, 0, 32,
fueldump, 0, 36,
bba0-beta2, 26, 64,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
capuzzo, 12, 52,
et_beach, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 36,
etdo1, 0, 64,
teuthonia_final, 0, 44,
braundorf_final, 0, 34,
sw_cathedral_b7, 0, 40,
river_port, 0, 64,
mlb_daybreak, 0, 36,
v2base_te,0, 34,
airassfp1, 0, 40,
saberpeak_final, 0, 51,
am_hydro_dam, 0, 64,
UJE_xmas_factory, 0, 64,
snatch3, 0, 36,
baserace2_b1, 0, 32,
mlb_temple, 8, 32,

 

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3 minutes ago, ScoOfi said:

 

Wont see most of these maps working on a 50 man server either because of their size or because of their bottlenecks. Ill go through the rest tho:

 

Baserace desert - what do you think it adds compared to the baserace that was recently added?

Missile - could be pretty neat. Do think obj will get stuck at the keycard stage tho

Industry - ehhhhh not a massive fan myself and I dont think it was received very well last time. But its an option

Factory - pretty cool map, forgot it existed. Axis last spawn might be OP tho.

Transmitter - was for sure on jay1 before, dont know why it was removed but could be a valid reason.

Rommel - yeah, love that suggestion. I also suggested Rommel before

Hotchkiss - for sure a cool map but the last stage is kinda impossible with only massive ladders to go up by (Smiley could easily make this a great map)

X-posed - badly received last time IIRC

Warehouse - never heard of it, looks alright from the screenshots

Subway - was on server not too long ago right? Was probably removed for a good reason

Minas - literally got removed a day ago, Id guess those reasons hold up for more than a day 😛

 

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I can t el you the vote check as of last night on Fueldump was +3 and when it started a lot of people left, as ususal

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On 10/19/2018 at 2:05 AM, Buckwild said:

And...Could We have fa_egypt replaced with mlb_egypt_fixed?
Passage to objective is blown wide open when gun is fired in fa_egypt and mlb_egypt.

mlb_egypt_fixed download

Hey buck, not sure what you mean by this. Is it possible that you have a demo or screenshot so I can try and fix the issue? Thank you for reporting it btw ;) 

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Can we dump uje_xmas_factory, saber, and airass?

 

uje_xmas_factory is a shitshow for axis with so many players. Every 5 feet is a new choke point that axis get slaughtered at. Only time I've seen axis win is with a massive [dd] stack and that was a close game.

 

On saber unless allies are stacked axis only lose when they get so bored no one can be bothered to defend.

 

And airass is bad all around it's called airass.

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  • WhiteWidow changed the title to JAYMODE 1 MAPS ROTATION SUGGESTION

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