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Sabby123

Problems with et

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Hoping someone can help i have really bad lag when i play et i havent changed anything i have unistalled it and reinstalled it and nothing changed please help as its unplayable :(#

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you have 2 people on that router both .lol try to look see if its capped at your pc.lol   ash might have all your bndwidth.lol

 

need to know pc specs and operating system.. i get better performance from et out of older nvidia drivers then new ones.updated drivers some times are not the answer.  so many possibilities with  no info.

 

if you could post your cfg that would help too.

 

i see you say its a desktop .  and your nic card wont update hum replace it there like 23 bucks.

 

If you had bothered to read the previous posts in this thread you would know that the config was already provided as well as the system specs. They are both experiencing the same packet loss. ET rarely uses more than 16kb/s down or up and even if they were being throttled that's an entirely different, and irrelevant, issue as the game would still be playable. 

 

 

bLade., on 25 Sept 2014 - 9:12 PM, said:snapback.png

If the problem still occurs and your game is still laggy with the drivers up date, try these (ingame of course); 

/cl_packetdup 0 

/set pb_sleep 500 (best lag reducer of all   :D)

/set com_hunkmegs 256

/set cl_maxpackets 30

/set com_maxfps 76 

/set cg_autorate 1

/set cg_optimizepredition 0

/set cg_smoothclients 0

/r_lodbias 2

/r_mode 3

 

Hope this helped 

 

/cl_packetdup 0 - The OP is experiencing packet loss. Turning packet duplication off would increase the problem instead of making it better. The only time cl_packetdup should ever be 0 is when your FPS is capped at 43 with 43 max packets on a stable connection.

/cl_maxpackets 30 - ET automatically changes this setting based on your FPS which is why a stable capped value is so important.

/cg_optimizeprediction - This should never be disabled.

 

 

@Medusa

You are pointing the blame in the dark instead of listening to reason. Technology does what it is told to do until it's told otherwise or something breaks. Since the problem persists across multiple machines going through the same router it's likely that something is broken. You continue to insist that your internet connection is fine even though experienced users and the winmtr reports have told you otherwise. I implore you to replace the router and contact your ISP.

 

Regards,

xenozbad

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@xenozbad

 

I dont have a router its a modem its called a super hub also i have rang my isp a few times and they insist my connection is fine but i will ring them again

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@xenozbad

 

I dont have a router its a modem its called a super hub also i have rang my isp a few times and they insist my connection is fine but i will ring them again

 

Just ask to speak with a supervisor and tell them that the winmtr report is showing packet loss from the beginning. Standard support will keep you jumping through hoops.

 

Regards,

xenozbad

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now medusa  i had these issues before once was a faulty wire to my modem  once was faulty cable connection outside. check the nic card.

Edited by captn*

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bLade., on 25 Sept 2014 - 9:12 PM, said:snapback.png

 

/cl_packetdup 0 - The OP is experiencing packet loss. Turning packet duplication off would increase the problem instead of making it better. The only time cl_packetdup should ever be 0 is when your FPS is capped at 43 with 43 max packets on a stable connection.

/cl_maxpackets 30 - ET automatically changes this setting based on your FPS which is why a stable capped value is so important.

/cg_optimizeprediction - This should never be disabled.

I see that you fixed the spelling below the Quote. I posted this under the original post quoted from:

should this be cg_optimizeprediction ?

 

 

 

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I see that you fixed the spelling below the Quote. I posted this under the original post quoted from:

 

The cvar is for the optimized prediction routines that smooth out the visual effects of lag. The cvar is cg_optimizeprediction and the original post that this was quoted from simply has a typo. It applies a minute amount of network overhead and should be left alone. 

 

Regards,

xenozbad

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can someone please tell me whats causing my lag on et i have rang my isp and according to them i have no packet loss and its the game

post-5765-0-33174800-1412681397_thumb.png

post-5765-0-31576200-1412681426_thumb.png

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The issue with them saying it's the game is that it's happening on two separate installations. winmtr is not a game. Did you ask to speak with a supervisor? I suppose the best course of action now is to replace the modem. If that doesn't fix it there is nothing left but the connection itself. 

 

Regards,

xenozbad

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Uhm, I read thruuuuuu this looong topic and I wanna help too!  lets try with Et if U play it still....go in ET icon,PROPERTIES and try win7,xp, to run under,start ET as Administrator

 try to write in conzole /cl_maxpackets 100 , /rate 32000  , set recommented settings

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Uhm, I read thruuuuuu this looong topic and I wanna help too!  lets try with Et if U play it still....go in ET icon,PROPERTIES and try win7,xp, to run under,start ET as Administrator

 try to write in conzole /cl_maxpackets 100 , /rate 32000  , set recommented settings

ive tried that didnt work but getting a new pc tomoz so will see if et lags on that if not then i got to see why it does on this pc

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well the lag is not my connection as I have a new pc and I don't lag on that at all so its defo something on or in my pc any ideas

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Have you checked running background services yet or gamebooster?

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sorry for using this thread, hope it's OK

 

I read entire thread with interest, as I'm having issues of similar nature.

In-game, on a certain server, not on other silent servers, I have red spikes across entire span of lagometer (between 4 and 12 red spikes almost continuously).

Small yellow triangles appear now and then too, often, but small and less frequent then the red spikes (between zero and 3 on a lagometer width).

It seems to give me little freezes in-game, i notice it by my own or opponents motions, with of course bad effects on aim & gameplay.

 

Ingame ping is stable around 50. maxfps set to 100, it fluctuates between 70 and 100, depending on map and activity going on (often between 90 & 100, but smtms drops)

I tried winmtr (for ip of issue server), and it seems to say it's fine. If I'm reading it correctly. Am I?

 

What I also have had since last few weeks, is:

1) very often, long time to launch the game (like a minute or so)

2) sometimes, in between maps, the screen freezes and i see like 70 % plain coloured stuff (nothingness, just sand colour eg), and 30% of screen is here and there a bunch of dispersed fragments of the game images. When this happens, i have to close & restart the game.

 

What do you guys think of this? memory broken? something else?

 

If usefull info, maybe: since last 2 months or so, firefox is extremely slow too. Must say, I have on average like 20 tabs open. Also during game. Closing firefox doesn't change the above game-issues though.

 

PC specs: intel core 2 quad q6600 2,4 GHz, win vista 32bit, Phoenix bios, DDR2 mem 3 MB, NVidia Geforce GTX 560 2MB,

test20150211.txt

Edited by F'nat!c

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