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Night Hunter

Lets Play as Engineer - Enemy Territory

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ok lets get started boys and girls


the presence of an engineer is impresendible on all maps and that the goal of most particular team needs someone to either build or destroy a cp tank truck or boat barrier or guns,guns controls,gates and walls with dynamite put tripmines and landmines ....

This can be very useful either in defense and attack can put landmines or mines traps to catch the enemy without account



tripmines: (press 2 times keyboard 7)










in all this cases the tripmines are to protect impredensible someplaces as documents cabinets command post etc

you can put tripmines behind dorrs so when the enemy troops open they will be surprise!


landmines: (press keyboard 7)




possible target defends put landmines as close to the target noo let the enemy come and take it







if one of the goals you have is disarm an enemy vehicle to reach its destination can use landmines in its path and around it so when an enemy approaches you take to repair it a surprise!




sure to plant landmines all over the map and if you have the opportunity hide them behind a bush or a wall or even on the steps of the stairs and on the map supergoldrush final or in fueldump by example


Rifle Grenade:




if the lower bar to the right or totally white parcialmetne this means we have the firepower available to the grenade launcher which pressing mouse button 2





if the lower right bar is red means that we do not have the strength required to trigger the grenade launcher, so here we would have to wait for it to be white again


dynamite: (press keyboard 6)


barriers command post guns railguns vehicles walls gates etc


if the map has secondary targets to be destroyed or repair depends on the one side that the dynamite will help us achieve the sought



if you find anything that has the symbol of dynamite means it can be destroyed by it, for example a truck barrier ....







something extra


also you can plant dynamite all over the map who knows can kill some enemies when it explodes .... good luck!


constructible places:




when you encounter this type of "boxes" means that you are in a place where you can build either a barrier of tanks boats or trucks repair gates controls water pumps etc ...

for example here tank barrier axis:







There are three types of places constructible


-containing means the red flag is a constructible place axis


-blue flag means it is a constructible instead of allies


gray-flag means it is a neutral place constructible can be built on both sides




the engineer introduction of abilities



Engineer Special Abilities:


Engineers can defuse Dynamite, Satchel Charges and Land Mines. To defuse, equip the Engineer's Tool (5) and position yourself over the item until the gray Defuse icon appears, then use the tool to defuse it. Engineers must remain with their crosshairs aimed directly at the object to defuse it.




Engineers can repair damaged vehicles and Machine Guns. To repair, simply equip the Engineer's Tool (7) and use by pressing and holding fire until the blue bar fills.




The Engineer can build Command Posts or other constructible objectives in the mission by moving to them so that the gray wrench and hammer of the "Build" icon appear. The item is constructed in the same way an explosive is armed. Use the tool until the blue progress bar is full and construction is complete. While construction is in progress, a translucent image of the complete image will appear.



thanks for read and for you time....im open to suggestions

Edited by Fearless Staff
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- On Supply Depot, please don't bring/escort the truck when you are on the Allies team (to the gate), because it will help AXIS's defuser with protection

- On goldrush, for the first part of the map, JUMP on the tank to repair it, you'll be hidden and you'll avoid the landmines ;)

- average : 2 engr on a team is enough, then help with covering + medics. So TEAMWORK with at least 1 medic, find one and ask him to follow you
(for fueldump, allies may need more than 2 engr)

- riflenade = XP for "light weapons" + engr experience too.

- There's a good tutorial for tricky dynamites on forum : http://fearless-assassins.com/tutorials/article/103-acid-paradoxs-super-sexy-tutorial-planting-dynamites-goldrush-enemy-territory/

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thanks for add that i need add more things to that tutorial im gonna do it after fix my pc....thanks again

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Here are a couple comments:


Freindly engies trip friendly mines. Therefore, don't plant mines where friendly engies must pass in order to do their duties. Or, do it so they can jump over them, or easily get around them. Placing the right in front of a doorway is the worst.


While it's interesting to plant a dyno where you might get a dyno kill or two, don't do it in a spot where your team is trying to mount a defence. It might TK them, or allow the enemy easy access to an area (because your team mates are staying away from the dyno).


In both cases, think strategically about the map and your team mates.

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About mines: Each team has a limited amount (now sure about the trip mines in SilEnT), and let's say there is 2 engis on a team, with 8 mines left to plant. You should only be planting 4 mines each. Use teamchat to see if the other engi will be placing those mines if you want to place more.

Use S mines for vehicles, M mines for people, and gas mines IMO are just useless-> though they could be good at a chokepoint with a flamer.

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Btw, not sure if people know, but with help of mines you can plant 3 dynos at the same second without watiting for the resourcebar to refill. Now, this only works where mines are not able to be planted. So when you throw out a mine you loose resource, Here comes the trick, now the mine you layed otu can't be "armed" but you can still try to "arm", instead of it being planted you will get resource back and the mine disappears, with some repeating of this you can have 3+++ dynos planted at the same time without waiting since you will refill your resource bar with the mines that can't be armed. 

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