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[Beginners] Medics overpowered?


Danny

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Hey,

 

so I want to start the next discussion :)

 

I had observated some medics the last days. Some from them are very good teamplayer and heal other player. But some use this classes just to heal themselfes and use adrenaline.

One more point is, that medics have more Healpoints than other classes, if i don´t think wrong now.

 

So I consireded what the other classes have:

Soldier : Special Weapon, poison gas

Engineer: Some special weapon, mines, dynamite

Field Op: Ammupacks, Arty and Airstrike

Covert Op: Gas, Poison Gas,  this destroy bag and can go undercover

 

So: Nobody out of field op, have some opposites just for themselfes. This opposites which they have are for help the team.

But is it a opposit when a medic or field op just give there packs themselfes and not to the teamplayer? 

I dont know... (Also I know, but I want to here your meanings)

 

Let´s start the discussion: Are medics at the Beginner Server overpowered, have they enough packs which they need, or should they have more?

 

Your meaning please :-)

 

Greetings Danny

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I play medic quite often myself. And I think that the extra HP is not a bad thing. Sometimes when I try to heal a player who has just been defeated in a 1 vs 1 fight. The extra HP I have can save me from not being killed when I try to heal another teammate. Of course, the disadvantage for the medic having extra HP is that they are harder to kill and require more bullets. But that is something that's in the game and I think that it is just an other thing that one has to get used to.

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These questions come up in the forums every now and then and many players ask this again and again.

 

I will answer again what I usually answer, in no particular order and without any intention to sound like a smartass or anything, just stating what (imho) is the truth:

 

- The game is meant to be fun, you can pick the class you want.

- If you think that medics are overpowered, then play medic yourself if that 'power' is important to you.

- If you refuse to play medic, don't complain about them being overpowered.

- The game is more or less balanced (well, it is with standard settings and no extra weapons, etc. i.e. as they play on etpro) so each class can kill the others.

- This morning I played in Beginners server without xp (and without adrenaline) sometimes as engineer, and I didn't have much less k/d ratio if compared to when I play medic+adrenaline, so it's partially a myth.

- Not only medics have adrenaline, all classes have it. Of course if you need the bar for something else you can't use it (e.g. engineer + rifle)

- If you talk about classes and player roles for jaymod, or you think fops 'is the one who gives ammo' or you ask for medic or ammo all the time, you obviously ignore the difference between public servers and clanwars, and you have never played for the objectives or you are new to the game in general.

- A good player will always kill you easily with any class. If you think it's because of adrenaline, class, settings, etc. just copy them and see that there is still a gap.

- If you play for the objectives there is nothing wrong, but you should know that it was out of fashion (in most public servers) already years ago, let alone today. So you aren't going to get so much support.

- People who want to change game rules are usually new to the game itself. (ofc the same goes for adding adrenaline, new weapons, and anything which is different than etpro - imho).

What would you think chess players would say if someone goes to a chess forum and says, hey guys your game is so nice and it's being played with the same rules for centuries, but I played it for 1 month and I think such and such piece is overpowered.

Ofc they would say gtfo... for me for example et = etpro, even if I play jaymod. Because that (etpro) is the 'standard'. So I agree that adrenaline is stupid, but I see it just as a variant (less good one) of the standard game and that's it. If I hated it so much I wouldn't have played jaymod in the last years.

 

As you can see everyone has different opinions, but it's impossible to make everyone happy, just try to have fun

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SunLight, you read wrong. My problem is not the adrenaline. Every class have this.

What I mean:

Medics have 156? HP. For Example: Engineers have 135, when I am right. Why? 

Normaly, Medics should go to heal and reveive other players. When they do it, they need more hp. Right. 

But if they don´t do it, they don´t need more hp. BUT they have. It´s okay, too.

But again, why should they heal themselves? If medics would heal reciprocally, it would be great. Or, if medics could give other playes for example 20 hp and themselves just 5-10. Its possible to make it.

Yeah you are right, that to finish with object is not the modern war of E.T. ...unfortunately ( my meaning ) ....

My idea is just, that at beginners, people !theoretically! should learn for the right E.T. world, from advanted, or professional.. Step by step. 

Am I wrong?

 

There was no critic from my side, I hope, nobody see it as this. I had just to want to start a discussion what the other people mean.

 

Greetings Danny

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I see it more like different kind of servers (different games), rather than servers for beginners or advanced players.

 

A kid who learns chess plays chess. They don't teach them different rules just because they are beginning. They play poorly, but with the same rules as pros.

A kid who wants to learn piano, doesn't learn violin first. Jaymod is another game if compared to Etpro, it's not a game for beginners, it's a different flavor of Enemy Territory.

 

As regards medics, I remember when my clan had Jaymod servers, we had only 2 medics max and they couldn't heal themselves.  But some players didn't heal regardless of that. By the way, mods have only some settings available, you cannot do things if a mod doesn't have that setting.

 

It depends on what you try to achieve. Why do you think medics should have less power or hp? Because you enjoy playing only engineer and you want an easier life? Or you think the game would be better overall?

 

In my opinion what doesn't make sense sometimes is a game with different classes (and weapons) played in public servers (where peole tend to go frag only). It should rather be like Quake where you can pick all weapons and stuff and there are no classes. Or like in some old etpro servers where everyone played medic, unless they wanted to showoff (or train) and played a weaker class.

Instead all things you see in new mods is adding new weapon or classes.

 

p.s.

why don't *you* play medic? is there a reason?

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p.s.

why don't *you* play medic? is there a reason?

 

 

I play medic if I think, it is useful. If there are 5 Engineers, and I see, as them we have no chance, then I take medic to make the way free, if I can. 

But normally, I play engineer? Why? I take them, because I like to teamplay. And to your question: I think it would be better and more fair, if medics couldn´t heal them so extrem.

But that´s not the problem. I haven´t a problem, that medics have extra heal, adrenaline too or something. I think, that medics shouldn´t heal themselfes, or with not so much. 

For example, I think it would be enough, if medics could give them 5-10 hp themselfes, and other players 20 hp. Than it would be useful, if medics would heal them mutually. 

 

You are right, that beginners at chess lern the same rules than as advanced or pro. But: There are differents: You learn the basics and later the advanced things from the chess, like a castling, or something.

Also: Is it useful that beginners learn how they shouldn´t do it normally?

 

I think there are different opinions. If you think: They should learn it so, and me not, than we can discuss here some more hours, and come not on the same way :-D

 

Greetings 

Danny

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I don't know if what you ask is even possible as mod setting (being able to heal yourself only up to x hp)

 

But I think the most important thing is, if all players in a team have a common goal or not. If some play for the objectives and some don't, they don't share a common goal, and that is the problem, regardless of server settings.

 

In my clan I played mostly as engineer (not rifle, since I played 3on3, and rifle is not allowed in that format). In public servers I usually play as medic because that's the standard class in ET.

 

If I see a player who needs to be revived I always help them, but I often judge based on the player skill and how dangerous is for me to revive (healing with packs is even more dangerous). If I have to die to revive someone who will surely die afterwards, then I don't :P

If I think it's a strong player, then I might revive even in tougher situations. But generally I play for fun (that is , randomly) maybe I even listen to music or other stuff, I think not playing for any specific goal is more relaxing.

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Thats the right way Sunlight, but not every people think so.

Yesterday, I saw a medic who has run over 2 "dead" people who has wait to reveive and there was no enemy.

This people has just heal himself and wait at the enemy spawn to kill them.

 

After I saw this, I head the idea again for this topic ;)

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Thats the right way Sunlight, but not every people think so.

Yesterday, I saw a medic who has run over 2 "dead" people who has wait to reveive and there was no enemy.

This people has just heal himself and wait at the enemy spawn to kill them.

 

After I saw this, I head the idea again for this topic ;)

 

Well its still better than to lay down and wait for medic and 3-4 medics run over you;)

The thing with reviving and healing is that people often ask help when a wave of enemies are rushing on and its pointless to even try to take needle out as good players then gib the "dead one" and drop the medic also.

Also yesterday I was in this situation where FO stared at me behind corner and yelled for "Medic!" while there were 2-3 engineers repairing the boat at Marrakech. So I thought that I have max lives and can take those engies out easily or waste time throwing med packs and by the time I´ve done the boat is gone, engies surrounded us and drop us like flies FO still staring at me...

So its not that only medics don´t do their job(most of the time its so) but also reviving\healing need some backup from teammates and the player who asks for health. Also the game is so fast paced that after every 8-10 seconds new wave of enemies are rushing on and if players asking for health doesn´t give any backup while medic is vulnarable its quite pointless to give HP.

Also in jay2 every1 has maxed out lives, it only takes time to regenerate to max or you have to visit health stand first after respawning.

So which server are we talking about so we can look into it?

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Yeah you are right. The backup is the next problem. When a medic health me, I look, that i can stand in front of them, to defend them, if we will be attacked..

But that is not the normal way from the players.

 

We are talking about the beginners server .. there are - when I am not complety wrong - different heal maximum. But how I said, that is not the problem. The rest is okay. I just think, it would be easier, if medics must help reciprocally, also medic to medic, and not medic independently themself

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I find it harder to kill medics but not impossible!   I play as engineer mostly.  Just have to lay double mines, poison them and shoot them then they may die.

 

Shot gun works at times also.

 

Many of the high Fraggers are medics.  Many don't do object either.

 

Well there my 2 /12 cents

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I pay Engie if I see people are trying to objective.. Medic if they are not. You also have to understand that there are people in beginners still learning. I used to always be field op or engie. I am only just now starting to work out how to switch to the needle (to heal) and then back to my gun without flicking through everything else. Some people are medics and don't know what that needle is for...
For example MaKy and I thought adren was poison when we first started playing. It wasn't until we were told what it was did we understand, and I still am not used to using hot keys with it.

 

 

I have no idea how the hit point (or kill points, whatever it's called) works, but If there is a difference I don't notice it (when killing other players)

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