Jefke Posted October 22, 2012 Share Posted October 22, 2012 (edited) Colour-tweaking mods have become fairly popular over the last few years, as visual filters degrade what could be beautiful environments for the sake of authenticity or style. In a game like Fallout, rectifying the game’s very green visuals is as simple as installing the Fellout mod; try that in Battlefield 3 and you risk having your account banned, over fears that it gives an unfair advantage. Well, DICE have finally seen sense, revealing that the game’s next update will add “a console command for disabling the color grading entirely in the game”, meaning that such mods should now be unnecessary. As discovered by PCGamesN on the MordorHQ forums, EA Dice staffer Mikael Kalms said that “there will be a console command for disabling the color grading entirely in the game included with the next PC game client update. We believe that turning it off gives no major competitive advantage/disadvantage.” However, he did go on to reveal that the “IRNV scope and a few others which turn the image into greyscale or greenscale don’t work properly without color grading and will look real ugly,” and also that “there will be no in-game UI for turning it on/off”, so you will have to rely on console commands to achieve the desired effect. Still, you can now pretty up your game without risking a ban, so it’s a minor victory for common sense. You can see pics of what BF3 looks like without colour grading here (achieved via this mod), which is where we grabbed the image for this post. Using this article, because I'm too lazy to come up with a text myself source (text): http://www.pcgamer.c...grading-option/ Source from where I know it (also referred to in article): http://www.mordorhq....82357#post82357 Will see how well this turns out to work, blue tint was one of the big reason I quit the game, might reinstall update 23/10: And nevermind, they decide not to allow it :table flip: Edited October 23, 2012 by MrJoske Quote Link to comment Share on other sites More sharing options...
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