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Slow processor, amd dual-core 5200+ win7 64bits and xp


Narug0

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Am sure you have tried to clean the "feet" of RAM using eraser heads just to ensure both sides of each RAM have good contacts to mother board.

In case you hear some beeping codes during the first time that the PC is being powered on, you might want to read beep codes, maybe will give you some leads?

http://www.computerhope.com/beep.htm

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Hey Pinnoy thx for your suggestion, I was avoiding the maximum open my pc, having cleaned less than 2 months, I do not know what happened to me that I rode cooler videocard / processor without thermal paste. Tomorrow I'll buy it and test, for that reason is warming.

 

Video card i don't opened, but probable r without that.

 

I had erro after clean ram, is saying i have 2 gb installed but only 1,87 r available.

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That is weird. Sorry about that, we can check beep codes when it boots up again with single RAM and next time with 2 RAM ? If symptoms persists, try swapping each one to each other RAM's bank slots.

 

I had an experience before that total RAM capacity keeps on changing from 4GB to 2GB, mostly 2GB and at times 3GB. That is where I realized that half-part of one RAM is not being detected or working. I end up replacing that RAM and did not get any issues after that. I could not confirm at my end yet if we have same issue so far. But what I had done completely removed my whining of PC slowing-down.

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Your RAM is way too underclocked. It's running with around 200 MHz while it should run at least with 266 MHz on 4-4-4-12 timings for the best performance at this mode. Change your timings from 6-6-6-18 to 4-4-4-12 in your BIOS. This should give big performance boost. We'll see if this helps with CPU as well. If not, check if it's not set to power saving mode or something.

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That is weird. Sorry about that, we can check beep codes when it boots up again with single RAM and next time with 2 RAM ? If symptoms persists, try swapping each one to each other RAM's bank slots.

 

I had an experience before that total RAM capacity keeps on changing from 4GB to 2GB, mostly 2GB and at times 3GB. That is where I realized that half-part of one RAM is not being detected or working. I end up replacing that RAM and did not get any issues after that. I could not confirm at my end yet if we have same issue so far. But what I had done completely removed my whining of PC slowing-down.

 

No Beeps, this not working, i tested without ram, no sounds. i'm testing my onboard video, still i have same fps.

PS: driver sounds only audio hd installed. no others driver needed? used all software about drivers,like game booster, drivereasy, driver genius, driver detective, all say i have all drivers updated.

Your RAM is way too underclocked. It's running with around 200 MHz while it should run at least with 266 MHz on 4-4-4-12 timings for the best performance at this mode. Change your timings from 6-6-6-18 to 4-4-4-12 in your BIOS. This should give big performance boost. We'll see if this helps with CPU as well. If not, check if it's not set to power saving mode or something.

 

cpu is set to power saving mode, changed to standard and nothing new.

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What I know is that all bios should send beep codes when there's no ram on memory bank slots unless on-board speaker cable is not properly connected or not connected at all.

 

See my own below where you actually has faster settings than mine but I dont feel slowness, its Intel btw.

2538236.png

 

So far, I cant think of any possible cause on that atm :(

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meminfo of game, and tried that radar.dm84 benckmarcking 2 times.. 11 fps :(

 

first

 

2896 frames, 243.4 seconds: 11.9 fps

Warning: file ui/wm_quickmessageAlt.menu, line 84: redefinition of QM_MENU_ITEM_TEAM

]\meminfo

536870912 bytes (512.00 MB) total hunk

25165824 bytes ( 24.00 MB) total zone

 

0 bytes ( 0.00 MB) low mark

4510944 bytes ( 4.30 MB) low permanent

4593184 bytes ( 4.38 MB) low temp

21216060 bytes ( 20.23 MB) low tempHighwater

 

0 bytes ( 0.00 MB) high mark

39666976 bytes ( 37.83 MB) high permanent

917264 bytes ( 0.87 MB) high tempHighwater

 

44177920 bytes ( 42.13 MB) total hunk in use

16705116 bytes ( 15.93 MB) unused highwater

 

1745208 bytes ( 1.66 MB) in 2742 zone blocks

64 bytes ( 0.00 MB) in dynamic botlib

1218984 bytes ( 1.16 MB) in dynamic renderer

526160 bytes ( 0.50 MB) in dynamic other

85440 bytes ( 0.08 MB) in small Zone memory

]\meminfo

536870912 bytes (512.00 MB) total hunk

25165824 bytes ( 24.00 MB) total zone

 

0 bytes ( 0.00 MB) low mark

4510944 bytes ( 4.30 MB) low permanent

4593184 bytes ( 4.38 MB) low temp

21216060 bytes ( 20.23 MB) low tempHighwater

 

0 bytes ( 0.00 MB) high mark

39666976 bytes ( 37.83 MB) high permanent

917264 bytes ( 0.87 MB) high tempHighwater

 

44177920 bytes ( 42.13 MB) total hunk in use

16705116 bytes ( 15.93 MB) unused highwater

 

1745208 bytes ( 1.66 MB) in 2742 zone blocks

64 bytes ( 0.00 MB) in dynamic botlib

1218984 bytes ( 1.16 MB) in dynamic renderer

526160 bytes ( 0.50 MB) in dynamic other

85412 bytes ( 0.08 MB) in small Zone memory

]\com_zoneMegs

"com_zoneMegs" is:"64" default:"24"

]\com_hunk

com_hunkused = 44176320

com_hunkmegs = 512

]\com_hunkmegs

"com_hunkmegs" is:"512" default:"56"

]\com_soundMegs

"com_soundMegs" is:"64" default:"24"

]/condump meminfo.rtf

Dumped console text to meminfo.rtf.

 

 

 

second

 

2896 frames, 251.3 seconds: 11.5 fps

Warning: file ui/wm_quickmessageAlt.menu, line 84: redefinition of QM_MENU_ITEM_TEAM

]\com_hunk

com_hunkused = 44176320

com_hunkmegs = 512

]\com_hunkmegs

"com_hunkmegs" is:"512" default:"56"

]\com_s

com_speeds = 0

com_showtrace = 0

com_soundMegs = 64

]\com_soundMegs

"com_soundMegs" is:"64" default:"24"

]\com_zoneMegs

"com_zoneMegs" is:"24" default:"24"

latched: "64"

]\meminfo

536870912 bytes (512.00 MB) total hunk

25165824 bytes ( 24.00 MB) total zone

 

0 bytes ( 0.00 MB) low mark

4510944 bytes ( 4.30 MB) low permanent

4593184 bytes ( 4.38 MB) low temp

21216060 bytes ( 20.23 MB) low tempHighwater

 

0 bytes ( 0.00 MB) high mark

39666976 bytes ( 37.83 MB) high permanent

917264 bytes ( 0.87 MB) high tempHighwater

 

44177920 bytes ( 42.13 MB) total hunk in use

16705116 bytes ( 15.93 MB) unused highwater

 

1745208 bytes ( 1.66 MB) in 2742 zone blocks

64 bytes ( 0.00 MB) in dynamic botlib

1218984 bytes ( 1.16 MB) in dynamic renderer

526160 bytes ( 0.50 MB) in dynamic other

87996 bytes ( 0.08 MB) in small Zone memory

]/CONDUMP Meminfo1.rtf

Dumped console text to Meminfo1.rtf.

 

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see if you can find anything

 

 

]\meminfo
163577856 bytes (156.00 MB) total hunk
25165824 bytes ( 24.00 MB) total zone

    0 bytes (  0.00 MB) low mark
37057728 bytes ( 35.34 MB) low permanent
 7667640 bytes (  7.31 MB) low tempHighwater

    0 bytes (  0.00 MB) high mark
  384 bytes (  0.00 MB) high permanent
   82624 bytes (  0.08 MB) high temp
12674160 bytes ( 12.09 MB) high tempHighwater

37058112 bytes ( 35.34 MB) total hunk in use
12673776 bytes ( 12.09 MB) unused highwater

 2026204 bytes (  1.93 MB) in 3194 zone blocks
		    0 bytes (  0.00 MB) in dynamic botlib
	  1359368 bytes (  1.30 MB) in dynamic renderer
	   666836 bytes (  0.64 MB) in dynamic other
	    98784 bytes (  0.09 MB) in small Zone memory

 

 

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Just curious, which radar demo are you using? Since it's 2896 frames, I wonder if it's the same one I use for benchmarking (I had found it years ago on a website, an etmain demo I think), But 11fps is very bad... :s (I get 77.3 fps on a 1.86 Ghz crappy cpu with that demo)

 

Meminfo only shows you how much memory is allocated, and since ET is very old, it's rarely too much if compared to hunkmegs, in fact you have hunk in use = 42 megabytes, and only 1.66 mb of zone...

 

If you want to know how much time the game spends in several stages of the rendering process, you could try /com_speeds 3 (and then set it to 0, since it spams the console) but I doubt it could give useful infos...

 

This is what I get normally in that demo (of course not in all areas):

frame:2908 all: 16 sv: 0 sev: 0 cev: 0 cl: 1 gm: 0 rf: 1 bk: 14
frame:2909 all: 16 sv: 0 sev: 0 cev: 0 cl: 2 gm: 0 rf: 0 bk: 14
frame:2910 all: 16 sv: 0 sev: 0 cev: 0 cl: 1 gm: 0 rf: 1 bk: 14
frame:2911 all: 17 sv: 0 sev: 0 cev: 0 cl: 2 gm: 0 rf: 1 bk: 14
frame:2912 all: 16 sv: 0 sev: 0 cev: 0 cl: 0 gm: 0 rf: 1 bk: 15

 

as you can see, the game spends most time in the backend (around 15 msec) while server, client, events, and frontend are quite fast.

15 msec per frame is 1000/15 = 66fps

 

If I disable drawing for almost everything:

/r_drawworld 0

/r_drawentities 0

frame:10582 all: 3 sv: 0 sev: 0 cev: 0 cl: 2 gm: 0 rf: 0 bk: 1
frame:10583 all: 2 sv: 0 sev: 0 cev: 0 cl: 1 gm: 0 rf: 0 bk: 1
frame:10584 all: 2 sv: 0 sev: 0 cev: 0 cl: 1 gm: 0 rf: 0 bk: 1
frame:10585 all: 2 sv: 0 sev: 0 cev: 0 cl: 0 gm: 0 rf: 1 bk: 1
frame:10586 all: 2 sv: 0 sev: 0 cev: 0 cl: 1 gm: 0 rf: 0 bk: 1
frame:10587 all: 3 sv: 0 sev: 0 cev: 0 cl: 1 gm: 0 rf: 0 bk: 2

the backend is considerably faster, of course, since almost nothing is being drawn

 

If I do the benchmark with:

] /r_skipBackEnd 1;demo radar_benchmark (that's how I renamed my demo)

it won't draw anything at all (be careful, since after the demo ends, you have to type /r_skipbackend 0 blindly even the console won't be drawn lol)

 

this way I get 400fps, pity that I can't play like that... but maybe this gives an idea about how fast some operations are if compared to others.

 

If I were you, I would try to find some Linux live CD with benchmarking tools, possibly including opengl stuff (Phoronix Test suite? I don't know if it comes on livecd, maybe yes, but then you need to install proprietary drivers as well) This way you might rule out some os specific problems, but I see you tried with XP as well... hmmm... sorry but I can't suggest anything else at this point

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\meminfo

163577856 bytes (156.00 MB) total hunk

25165824 bytes ( 24.00 MB) total zone

 

0 bytes ( 0.00 MB) low mark

42167488 bytes ( 40.21 MB) low permanent

8769816 bytes ( 8.36 MB) low tempHighwater

 

0 bytes ( 0.00 MB) high mark

64512 bytes ( 0.06 MB) high permanent

146752 bytes ( 0.14 MB) high temp

15953392 bytes ( 15.21 MB) high tempHighwater

 

42232000 bytes ( 40.28 MB) total hunk in use

15888880 bytes ( 15.15 MB) unused highwater

 

592340 bytes ( 0.56 MB) in 256 zone blocks

0 bytes ( 0.00 MB) in dynamic botlib

0 bytes ( 0.00 MB) in dynamic renderer

592340 bytes ( 0.56 MB) in dynamic other

96428 bytes ( 0.09 MB) in small Zone memory

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Just curious, which radar demo are you using? Since it's 2896 frames, I wonder if it's the same one I use for benchmarking (I had found it years ago on a website, an etmain demo I think), But 11fps is very bad... :s (I get 77.3 fps on a 1.86 Ghz crappy cpu with that demo)

 

radar.zip

  1. downloaded with extension dm_83 renamed to 84
  2. new profile with default setting
  3. used etmain folder
  4. used cfg with this...

com_maxfps 999
timedemo 1
demo radar

 

Any1 can give me cfg to me for test?

without bind, only settings like: snaps, hunkmegs, zonemegs, soundmegs, S_*, r_*, com_*, PS: screen settings 1027x768 or 800x600

 

seta com_hunkMegs "256"
seta com_zoneMegs "64"
seta com_soundMegs "64"
seta com_blood "0"
seta com_crashed "0"
seta com_maxfps "71"

seta cg_autoRate "1"
seta cg_numPopups "4"
seta cg_althud "1"
seta cg_drawweaponiconflash "0" 
seta cg_optimizeprediction "1"
seta cg_muzzleFlash "0"
seta cg_gun_fovscale "0"
seta cg_tracers "2"

Edited by Narug0
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I would also suggest memory isolation. Borrow RAM from a friend for couple of minutes, remove your own RAM and insert the borrowed one and see if the problem will go away. Just to see if RAM has something to do with the problem. If symptoms are gone, then that's one good step, it is entirely not the physical RAM then, we can then proceed with other isolation like hard drive speed or processor maybe?

 

no virus eating your hard drive files and memory consumption noh?

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I have dual boot, windows xp 32bits sp3 avast=no virus detected,

and in win 7 64bits Advanced SystemCare with Antivirus 2013=no virus detected.

 

I have tried many times, "Memory Diagnostics Tool from windows" and this never complete always crash when is finishing and video stop working. still status saying no problems found.

 

 

PS: tried using only 1 of 2 cores, and had less fps.

the best settings at now is: using 2 cores without setting compatibility windows xp.

disabled Punkbuster and nothing different.

I'm using videocard onboard, when i tried to use my gforce9600 again this heats very on and turns off automatically.

Edited by Narug0
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I have dual boot, windows xp 32bits sp3 avast=no virus detected,

and in win 7 64bits Advanced SystemCare with Antivirus 2013=no virus detected.

 

I have tried many times, "Memory Diagnostics Tool from windows" and this never complete always crash when is finishing and video stop working. still status saying no problems found.

 

DId you try memtest86 (+) ?

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