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Jay 1 need more mines


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Mines? I think is ok with that number of mines, coz you easily can jump it, with double jump is just a lil more strange see people step a mine.

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Personally, the mines on Jay 1 are perfect...

until some blundering newbie-engy starts planting them in useless places (i.e, outside axis spawn after spawnswitch on goldrush, or planting stupid gas mines on health cabinets, stepping them off, then just standing over it for useless fun).

 

Perhaps an expiration time on these useless mines would be a good idea?

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