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daredevil

Server Update F|A RECRUTIING XPS Updated to new Jaymod 2.1.10

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I have updated our Jay1 to new Jaymod version 2.1.10.

 

Map added:

UJE_00

 

Map Removed:

Breakout2

 

After 2 weeks:

Hydro Dam or Axis Lab or from forum suggestion.

 

Widescreen support is available.

 

set r_customwidth
set r_customheight

 

PM's bug should be fixed and color is changed so it's more readable.

 

Thanks to Jaybird and Redsector for new version release.

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Map added:

UJE_00

 

PM's bug should be fixed and color is changed so it's more readable.

 

v57!

 

After 2 weeks:

Hydro Dam or Axis Lab or from forum suggestion

 

I'd suggest to pick smth from forum suggestions ;)

 

Great work, thanks! :)

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Map added:

UJE_00

Excellent choice, I love this map. :yahoo

Great work dude! :)

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any changelog/release notes?

 

Sure.

 

beta 2.1.10
1. Fixed: bug allowing muted players to still use the say_teamnl command.

beta 2.1.9
1. Added: IP address validation checks.
2. Added: q3fill exploit check.
3. Changed: the amount of anonymous users in the user db to double its old value.
4. Fixed: several center aligned screen elements to properly support wide screen displays.
5. Fixed: mortar recticle drawing to support wide screen displays.

beta 2.1.8
1. Fixed: crash bug found with the initial 2.1.8 pre-release.
2. Added: 1 second delay to team switching to avoid a potential exploit.
3. Fixed: panzerfaust damage. Players that are hit directly with a panzerfaust missile will always
gib. Splash damage is unchanged.
4. Fixed: several potential userinfo exploits.
5. Fixed: callvote exploit bug.
6. Added: Athlon64, K10, and Core2 server specialty builds.
7. Fixed: artillery and airstrike bug that caused screen shaking in the incorrect location.
8. Added: Omnibot 0.81 support.
9. Fixed: shotgun spread bug. This was only a visual shot tracer bug and does not affect gameplay.
10. Added: widescreen display support. It is quite possible that I missed a few things, so please
post on the Jaymod forums if something looks out of place.
11. Fixed: extra long wait on k43 reload (this should get rid of all long rifle reload problems).
12. Fixed: private message bug that resulted in unintended recipients receiving the message.
13. Fixed: extra long wait on kar98 reload.
14. Fixed: the !war commands now splat all players.
15. Fixed: segmentation-fault introduced in nightly 2007-09-22.
16. Fixed: !splat overflow when no arguments given.
17. Fixed: censor.db file-handle leak.
18. Fixed: !banuser will now also drop the user (disconnect) if they happen to be connected.
19. Changed various colors for PM output and !commands to standout more. Those commands
which only output to client console are left unchanged.
20. Enhanced !dbload to also load map.db and censor.db (if enabled).
21. Fixed: g_skills(cvar) now correctly enforces adrenaline carry-over flag.
22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline.

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Wow, never realised say_teamnl was exploitable to avoid mutes..

 

Thanks for the changelog :) And thanks for updating! Can't wait until I next get to play! :D

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i'm loving the change, the widescreen looks good! sorta had to get used to it for a couple of maps, but it's working out great now!

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whaaa? I thought jaybird stopped releasing long time ago :?

but whatever :P New release is always good.

 

PM's bug should be fixed and color is changed so it's more readable.

About all we needed :P

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whaaa? I thought jaybird stopped releasing long time ago :?

but whatever :P New release is always good.

 

PM's bug should be fixed and color is changed so it's more readable.

About all we needed :P

He's is back :)

 

thumbs up for Devil & Jaybird.

expecially the widescreen function looks on my 1920 x 1200 monitor fantastic. :)

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What about jay#2? Will it be also updated to 2.1.10? I think it's about time to update it.

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I thought Jay 2.1.10 was supposed to have the k/d/s counter? :/ I was really looking forward to that..

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Jay2 not yet. Enhance mod keeps crashing on windows for some reason so can't update jay2.

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