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GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

LOADING... collision map

WARNING: CM_GridPlane unresolvable

WARNING: CM_GridPlane unresolvable

WARNING: CM_GridPlane unresolvable

WARNING: CM_GridPlane unresolvable

LOADING... sounds

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

voice chat memory size = 0

 

.........................

Initializing Sound Scripts

...loading 'sound/scripts/vo_allies.sounds'

...loading 'sound/scripts/vo_axis.sounds'

...loading 'sound/scripts/et_mor2_night_final.sounds'

done.

LOADING... graphics

LOADING... maps/et_mor2_night_final.bsp

Corrupt JPEG data: bad Huffman code

----- FS_Startup -----

Current search path:

C:\PROGRA~1\WOLFEN~1\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files)

C:\PROGRA~1\WOLFEN~1\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files)

C:\PROGRA~1\WOLFEN~1\jaymod\jaymod-2.1.7.pk3 (253 files)

C:\PROGRA~1\WOLFEN~1/jaymod

C:\PROGRA~1\WOLFEN~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (44 files)

C:\PROGRA~1\WOLFEN~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files)

C:\PROGRA~1\WOLFEN~1\etmain\Warbell.pk3 (242 files)

C:\PROGRA~1\WOLFEN~1\etmain\vesuvius_rev.pk3 (215 files)

C:\PROGRA~1\WOLFEN~1\etmain\venice_ne4.pk3 (325 files)

C:\PROGRA~1\WOLFEN~1\etmain\UJE_00.pk3 (211 files)

C:\PROGRA~1\WOLFEN~1\etmain\sw_oasis_b3.pk3 (45 files)

C:\PROGRA~1\WOLFEN~1\etmain\sw_goldrush_te.pk3 (48 files)

C:\PROGRA~1\WOLFEN~1\etmain\supplydepot2.pk3 (46 files)

C:\PROGRA~1\WOLFEN~1\etmain\supply.pk3 (44 files)

C:\PROGRA~1\WOLFEN~1\etmain\sp_delivery_te.pk3 (51 files)

C:\PROGRA~1\WOLFEN~1\etmain\snatch3.pk3 (34 files)

C:\PROGRA~1\WOLFEN~1\etmain\purefrag.pk3 (21 files)

C:\PROGRA~1\WOLFEN~1\etmain\pak2.pk3 (22 files)

C:\PROGRA~1\WOLFEN~1\etmain\pak1.pk3 (10 files)

C:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)

C:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (6 files)

C:\PROGRA~1\WOLFEN~1\etmain\mml_minastirith_fp3.pk3 (90 files)

C:\PROGRA~1\WOLFEN~1\etmain\mlb_temple.pk3 (83 files)

C:\PROGRA~1\WOLFEN~1\etmain\karsiah_te2.pk3 (41 files)

C:\PROGRA~1\WOLFEN~1\etmain\frostbite.pk3 (99 files)

C:\PROGRA~1\WOLFEN~1\etmain\et_mor2_night_final.pk3 (92 files)

C:\PROGRA~1\WOLFEN~1\etmain\et_beach.pk3 (177 files)

C:\PROGRA~1\WOLFEN~1\etmain\etdo_f2.pk3 (136 files)

C:\PROGRA~1\WOLFEN~1\etmain\castleattack_b5.pk3 (156 files)

C:\PROGRA~1\WOLFEN~1\etmain\bremen_final.pk3 (100 files)

C:\PROGRA~1\WOLFEN~1\etmain\braundorf_b4.pk3 (51 files)

C:\PROGRA~1\WOLFEN~1\etmain\baserace.pk3 (129 files)

C:\PROGRA~1\WOLFEN~1\etmain\am_hydro_dam.pk3 (66 files)

C:\PROGRA~1\WOLFEN~1\etmain\adlernest_2.pk3 (120 files)

C:\PROGRA~1\WOLFEN~1\etmain\adlernest.pk3 (113 files)

C:\PROGRA~1\WOLFEN~1/etmain

 

----------------------

71458 files in pk3 files

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Unsupported marker type 0xf3

 

I just got this error from my ET console.

I go to the toilet, I get back, and only ET console is still open, showing me this error.

Has anyone a clue what this is?

 

 

 

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LOADING... maps/et_mor2_night_final.bsp

Corrupt JPEG data: bad Huffman code

 

 

maybe your pk3 file is corrupt. try to delete and get a new one here

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maybe your pk3 file is corrupt. try to delete and get a new one here

 

 

Thanks, I'll try that!

I hate this error, since I can't play ET anymore at all blink.gif

 

 

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Thanks, I'll try that!

I hate this error, since I can't play ET anymore at all blink.gif

 

if that dont work:

Somewhere (your mod / etmain folder, or the pk3 you are trying to load), there is a jpeg (maybe a tga too, not sure) that has been corrupted. The Huffman code is the actual text encoding for the image (could have been changed in wordpad or just corrupted in transfer/use). If you find the one that is corrupted (try to open it with Win Picture and Fax Viewer or Photoshop), delete it. If you can't find it, i think the best way is to take a look here :cry

 

if you reinstall dont forget to secure your etkey ;)

 

but i hope for you my first post will help you :)

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nice to hear

you are always welcome ;)

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