Jump to content

1.4.2 Hotfix Now Live


sincity

Recommended Posts

We are releasing a hotfix today that addresses several issues with last week’s 1.4.2 patch. Some changes not intended for patch 1.4.2 were accidentally included. This hotfix tweaks things to be closer to our intentions. They are still however a work in progress. More changes are to come as needed, including an improvement to sway that will replace the current Perlin noise weapon sway pattern with a fixed and more predictable Lissajous curve pattern. For more information on this and our other plans, see our third State of Production post here. The hotfix changelist can be found below:

Gameplay
  • Toned back some of the movement acceleration and deceleration changes from the 1.4.2 patch.
    • Increased default movement acceleration speed.
    • Increased sprint acceleration speed.
    • Increased friction and deceleration.

  • Fixed issue where low stamina had no effect on weapon sway. Low stamina used to increase both weapon sway magnitude and speed before 1.4.2, but now has been tweaked so it only increases weapon sway speed.
  • Low stamina sway speed is less than before, 150% instead of 200%.

Visual
  • Removed camera shake from pistol and rifle sprint animations.
  • Improved knife sprinting animation to better time with footstep audio.

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.