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Carbonautics

Insurgency-Server-2 INS #2 & INS #4 Server Updates & Feedback

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I don't see the need for such an anti TK/TA system at all. Sometimes you get a little damaged by teammates, so what? Medics can patch everyone up within seconds and that's what makes the medic mod fun to begin with. Most guests that play medic do a fair job at it.

People that intentionally TK will get kicked anyway, either by console or by a present admin. 

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15 hours ago, Carbonautics said:

I play for 2 hours straight yesterday

what server #2 or 4?

imo if you think some would like it or whatever keep it on #2 and those people can play there but dont want to see it on #4 as per feed back from some regulars there its for sure not for all so to keep people happy that's

my best thought on it would like to here what others think

Edited by D..X
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bb-maya

many and high server laggs
one point too hard
no fun for me

 

amber spirits
nice map, playable


angle
nice map, playable, sometimes spawn-laggs

 

block party
nice map, playable


Mod

Teammates run into my fire, my HP reduced = i die = the TK/TA prevention mod is good, for better gaming and tactics yes.
But not with invisibel molotov fire, kinda unfair.

Currently good adjusted

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19 hours ago, Swaroop said:

bb-maya

many and high server laggs
one point too hard
no fun for me

 

amber spirits
nice map, playable


angle
nice map, playable, sometimes spawn-laggs

 

block party
nice map, playable


Mod

Teammates run into my fire, my HP reduced = i die = the TK/TA prevention mod is good, for better gaming and tactics yes.
But not with invisibel molotov fire, kinda unfair.

Currently good adjusted

Hmmm... bb-Maya map unplayable? I knew it's not a good map

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