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ET Baserace Suggestions


DoubleDragon

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I've come across a source error or radiant error which ever it is 

and I have to remove misc_landmines from Baserace source because

I have no radiant that can work out this issue using 1.3.2-1.6.6. 

really doubt netradiant will resolve it or darkradiant it has to be a older version 

 

I just need suggestions to what you would prefer to see in place of landmines 

 

If I have to make func_explosives with custom shader for new mines it would drain the free space that is left in entities

 

My thought was just one entity per stage and this is only involved in the final stage of Engineer Objective

 

This is the problem

 

 

This is the walkthough to a conclusion

 

This is a work around it

 

This is related to the file here https://fearless-assassins.com/files/file/1877-baserace-night/

 

This was supposed to be a simple conversion from fog and culled maps 

 

And just converted to night 

 

Any opinions are welcome thanks in advance

 

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Thanks for the info someone might be able to use it

 

Im taking another try at it today some rest might have helped

 

cause Im taking a wild guess it's phantom entities drawing the errors

 

Coffee first :)

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Things I can possibly think of

 

A CP in the shack with increased synergy

Constructible barricades

Something to ride in

 

anything is possible well almost it can't be mod related to cvars

 

 

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4 hours ago, DoubleDragon said:

Things I can possibly think of

 

A CP in the shack with increased synergy

Constructible barricades

Something to ride in

 

anything is possible well almost it can't be mod related to cvars

 

 

Neutral CP in no man's land building (center of the map) with an extra spawn there for whatever team has CP, so to encourage teamwork.

 

Constructible barricades in base main gate and underground big tunnel, destroyable by Satchel Charge.

 

And add outpost as destroyable obj, some icon or else on it, because AFAIK it can be destroyed and rebuilt.

 

Something to ride, maybe kinda difficult dunno what it could, maybe an underground minecart road, but would need to redo map. :(

 

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Well it looks like this is a closed topic now found the problem and no solution is required now thank you for your suggestion :)

 

source missing shader for landmine surfaceparm

 

Sense the source is from pak0.pk3 I was able to resolve the problem with the default texture used in baserace to keep it original 

 

I don't mind sharing my desktop nothing impressive in it :) 

 

 

 

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