DoubleDragon Posted July 27, 2019 Share Posted July 27, 2019 I've come across a source error or radiant error which ever it is and I have to remove misc_landmines from Baserace source because I have no radiant that can work out this issue using 1.3.2-1.6.6. really doubt netradiant will resolve it or darkradiant it has to be a older version I just need suggestions to what you would prefer to see in place of landmines If I have to make func_explosives with custom shader for new mines it would drain the free space that is left in entities My thought was just one entity per stage and this is only involved in the final stage of Engineer Objective This is the problem This is the walkthough to a conclusion This is a work around it This is related to the file here https://fearless-assassins.com/files/file/1877-baserace-night/ This was supposed to be a simple conversion from fog and culled maps And just converted to night Any opinions are welcome thanks in advance Quote Link to comment Share on other sites More sharing options...
captnconcrete Posted July 27, 2019 Share Posted July 27, 2019 dont know if u have this link good info thought ud enjoy .. http://games.chruker.dk/enemy_territory/entities.php Quote Link to comment Share on other sites More sharing options...
DoubleDragon Posted July 27, 2019 Author Share Posted July 27, 2019 Thanks for the info someone might be able to use it Im taking another try at it today some rest might have helped cause Im taking a wild guess it's phantom entities drawing the errors Coffee first 1 Quote Link to comment Share on other sites More sharing options...
DoubleDragon Posted July 27, 2019 Author Share Posted July 27, 2019 Nope not phantoms or angles already tried detailed and structural brushes as well Any suggestions for something different Quote Link to comment Share on other sites More sharing options...
DoubleDragon Posted July 27, 2019 Author Share Posted July 27, 2019 Things I can possibly think of A CP in the shack with increased synergy Constructible barricades Something to ride in anything is possible well almost it can't be mod related to cvars 1 Quote Link to comment Share on other sites More sharing options...
Blurdecai Posted July 27, 2019 Share Posted July 27, 2019 4 hours ago, DoubleDragon said: Things I can possibly think of A CP in the shack with increased synergy Constructible barricades Something to ride in anything is possible well almost it can't be mod related to cvars Neutral CP in no man's land building (center of the map) with an extra spawn there for whatever team has CP, so to encourage teamwork. Constructible barricades in base main gate and underground big tunnel, destroyable by Satchel Charge. And add outpost as destroyable obj, some icon or else on it, because AFAIK it can be destroyed and rebuilt. Something to ride, maybe kinda difficult dunno what it could, maybe an underground minecart road, but would need to redo map. Quote Link to comment Share on other sites More sharing options...
DoubleDragon Posted July 27, 2019 Author Share Posted July 27, 2019 Well it looks like this is a closed topic now found the problem and no solution is required now thank you for your suggestion source missing shader for landmine surfaceparm Sense the source is from pak0.pk3 I was able to resolve the problem with the default texture used in baserace to keep it original I don't mind sharing my desktop nothing impressive in it Quote Link to comment Share on other sites More sharing options...
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