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INSURGENCY: SANDSTORM V1.2 - COMMUNITY TEST ENVIRONMENT NOW LIVE!


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9b823cb0aec2a910bfb465f3dd1a05391076f198.jpgHi everyone,


Today we are launching a preview of our upcoming version 1.2 patch. This includes; two new weapons (the M99 and M82A1 anti-materiel rifles), a new map ‘Outskirts’, a new gamemode ‘Hardcore Checkpoint’, equipment customisation, new cosmetic options, an improved server browser, support for offline play, and numerous bug fixes including character interpolation.


This content is now playable on the Community Test Environment. However please remember this is a preview build, so some issues are expected (see ‘Known Issues’). If you encounter any problems or have feedback for the development team please respond in the CTE sub-section of the official game forums[forums.focus-home.com] or Steam forums.


Our team will be monitoring feedback during the CTE and aim to push this update to players on the live version of Insurgency: Sandstorm soon.


You can find some of the key new features and known issues below.

NEW FEATURES
  • New map “Outskirts” playable in Firefight, Push, Checkpoint, and Hardcore Checkpoint
  • New official Coop game mode Hardcore Checkpoint.
    Movement speed is significantly reduced. Enemies are harder. Friendly teammate indicators only show when a teammate is nearby. Objective indicators are hidden in the HUD.
    If you die, you will respawn with a Mosin bolt-action rifle and Makarov pistol. You must resupply at a Supply Crate to get your Loadout.
    There are only two Supply Crates. One will spawn on a random objective, the other will always spawn on the final objective. You can only resupply once on a Supply Crate. Small Ammo Boxes will give some ammunition for the weapons you are carrying.
  • M82A1 CQ anti-materiel sniper rifle for Security Marksman class
  • M99 anti-materiel sniper rifle for Insurgent Marksman class
  • Loadout selection is now editable from the main menu
  • Balaclava and neck gaiter Facewear cosmetics for Security faction
  • New skull pattern for Insurgent balaclavas
  • M90F camouflage for Security
  • Equipment customization
    Ammo carrier vests and backpacks can be customized with different colors and camouflages.
  • Ammo Carriers and Armor preview buttons in the Appearance menu
  • Character rotation in the Appearance menu
  • Overhaul of community server browser including: Favorites, Showing empty and full servers, Passworded Servers, Minimum and maximum player filtering, Filter reset, Search box, and Better sorting options
  • Vote kick allowed on official matchmaking servers
  • Offline local play without New World services
  • Steam cloud support
  • Skeletal mesh merging which reduces CPU overhead for characters
  • Dust kickup particles now play when weapons are fired while prone on appropriate surfaces
  • Upgrade to Unreal Engine 4.22. Upgrading to the latest version of Unreal Engine was a large task, however it was a necessary part of optimizing the console versions, and will enable greater performance and development possibilities in the future for all versions of Insurgency: Sandstorm.

VISUAL IMPROVEMENTS
  • Character movement interpolation improvements; characters will no longer jitter when moving in third person close to the camera.
  • Fixed broken terrain shadows on low settings.
  • Facial hair improvements on low quality settings.
  • Weapons with extended magazines and belts will now display correctly in the kit select menu.
  • New special animations for performing an ammo check while deployed.
  • New first person deployed crawl animations.
  • Adjusted first person sprint animation speeds to better match footstep sounds.
  • Reduced the playrate of first person rifle sprint animations to improve their look
  • Improve the synchronization between first and third person leaning animation.

USER EXPERIENCE
  • Full re-write of Explosive Drone and helicopter pathing.
  • MOTD announcements with images and link support.
  • Added icons to the main menu which inform the user if they are connected to both NWI services and Steam or not.
  • Altered the text for the leave competitive game dialog to clearly indicate you will receive a leaver penalty for leaving early.
  • If the player has no regions selected when attempting to matchmake the select region dialogue is now displayed instead of just attempting to matchmake with no region.

NOTEABLE FIXES
  • Doors should no longer desync for those joining a server before the server has completed loading a map.
  • Fixed a visual issue causing character models to appear to sink into the ground.
  • Fixed issues with weapon scope stencils clipping the weapon in both bipod and up positions.
  • Various improvements to soundscape portals ensuring transitions from indoor to outdoor are reliable.
  • A ton of other reported bugs and issues.

KNOWN ISSUES
  • [Audio] Some players have experience audio cutting out / looping
  • [Scopes] Some players are reporting missing retinal / crosshair
  • [Bug] Blue box over scopes – Should be fixed, please report the issue if you experience it
  • [Audio] A10 Audio cutting out – should be fixed
  • [Cosmetics] Several there are lots of morph issues on character
  • [History] has been disabled for CTE, due to known issues
  • [Fire Support] Choppers are causing slow down on some systems
  • [Settings] Steam Cloud doesn’t synch “GAME” Settings
  • [Map] Outskirts is WIP so expect some polish over the course of the CTE and beyond
  • [Scope] LQS material broken when spawning with M99 and 7xM99 scope after the round started
  • [Visual] GasMask has known visual issues
  • [Visual] Restricted Areas sometimes look strange on the map, but they shall still work as intended
  • [Settings] Rebinding certain keys may lead to actions becoming doubled / ignored
  • [Stability] Some users may experience a crash when exiting the game

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