Lenovo Posted January 30, 2019 Share Posted January 30, 2019 I created this, I have not done the test yet, if anyone has time to try it, and tell me if it works, I thank the help in advance ------------------------------------------------------------- set RD "+ movedown; cg_crosshairSize 50" set RD1 "-movedown; cg_crosshairSize 62" set RD2 "set next_RD vstr RD3; bind space + movedown" set RD3 "set next_RD vstr RD2; bind space + vstr RD RD1" set next_RD "vstr RD2" bind SPACE "+ vstr RD RD1" --------------------------------------------------------------- 62 to shoot from standing and close to not lose sight of the viewfinder in fast movements and 50 to shoot from a distance kneeling and smaller ball to aim better Quote Link to comment Share on other sites More sharing options...
kajto3 Posted January 31, 2019 Share Posted January 31, 2019 There are 2 things - first 2 lines look good, but how do you switch between normal crouching and crouching with variable crosshairsize? There seems to be one bind missing that allows to change crouching modes. - make sure you don't use space between '+' and 'movedown' or 'vstr'. +vstr and vstr are 2 different things but I think you know that. Here's how I'd make it work, but can't test it right now: set RD "+movedown; cg_crosshairSize 50" set RD1 "-movedown; cg_crosshairSize 62" set RD2 "set next_RD vstr RD3; bind space +movedown; echo Regular crouching" set RD3 "set next_RD vstr RD2; bind space +vstr RD RD1; echo Small crosshair crouching" set next_RD "vstr RD2" bind SPACE "+vstr RD RD1" bind key "vstr next_rd" I'd also add variable cg_fov to that small crosshair crouching (if you don't use it at 90 all the time) to make it perfect:) 1 Quote Link to comment Share on other sites More sharing options...
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