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Found 14 results

  1. And here I am again, talking about a game that's in my heart. First of all, as I said previously, don't stick to my review alone, especially for this one, it's kinda an odd type of game ! Second... Well, I'm not known for being short in my reviews. So be prepared ! And Finally, hope you'll enjoy the read and if you're not, get to the end to see the sum up !! Let's get started ! I'll start with a little introduction to what is Absolver : Absolver, it's a mix as if Dark Souls and a Versus Fighter had a baby. Not clear enough ? Imagine being able to roam a small world, where you meet ennemies, or they meet you...But mostly with their feet both in your face. Clearer ? There's some boss fight, there's fighting all around, learning curve, gear, stats, but...there is also composition of what makes YOU special. Or more exactly : How you fight is special. Aaaaand there's player versus player : If you play online, you can encounter ennemies AND players attacking them...or yourself. You start by creating a character, defining he or she, defining how he or she looks, then... You choose a school. No this is not Harry Potter type of school... Windfall, wich avoid and slow down incoming attack. Forsaken, wich block and stun the opponent. Kahlt Method, wich absorb an incoming attack to regenerate. There are two more school wich unlock in game. Now I'll begin with negatives aspect of the game, compare to a Soulslike, and a Versus Figher. Those are purely subjectives ! First of all, if you intend to play Absolver in solo, FOR the solo (I specify). No, the world is small, quite beautyfull, but small. It does not have the proportion of a Dark Souls or even worse, of an Elden Ring. Boss are not that complicated, story is not that trenscendant, but is present wich is already not that bad and kinda mysterious. An other point on the map, this time the one to orientate yourself. Forget about it. You won't. (the said map) An other dark spot on the picture : In Absolver, you make your "deck" of fighting skills, with what you learn. Attacks you can learn by....fighting others, be it players or npcs. BUT. There is in total, more than a hundred attacks. Not so bad you'll say, uh ? We learn fast...Right ? Let's add some challenge then ! Today, I have...86 Attacks learned, 34 currently learning. Yup...Learning. Because to learn an attack, you'll need to either pary it, dodge it, or use the specifity of your school on it at the right timing. And it's a long run since you go randomly against randoms deck. PvP simplify the equation since you do not have to imperativly win, to learn, by opposite with the Npcs. But getting your ass kicked by Rocky, Bruce Lee, or...I need a lady...Let's say Caitlinn Jenner ! On top of being really unsettling for the last one, I think we all agree to say, it's not really pleasant. NOW, for the positive side. The deck. Yup him again. As I said, a lot of attacks to learn, but that means also a lot of customization and variety of playstyle. Let me explain : The whole combat system wants itself to be fully customizable. To begin with : an Attack begins in a position, and end in another. To proceed : the combo that will compose your deck, will have a begining position, and ending position. Combo being composed of three attacks. There is 4 guard position, so...4 combo possible. I'll speak as a controller player (Way easier for this type of game in my taste) : Your combo will be on the X. And the rotation of position will be either on the Y, wich will be a specific attack outside of your combos (so 4 more in your deck !), Or by manually rotating your guard by pressing a trigger, and moving the joystick in the wanted position. But if your attacks make you change position, the combos will cycle by itself ! Same if your opponent turns around you, your guard will move by itself ! In other words : Really hard to get yourself spammed with the same attack over and over again, and on top of that, the fight is more beautifull than ever ! (even if you get your ass served) The customization goes also throught your armor : up to you to choose if you want speed, damages, and wich defense to prioritize : Blunt or Slicing damages. And finally, customization goes by your stats wich you gain by leveling up (Up to level 50 or 60...can't recall exactly) With the last update of the game comes a store where you can exchange crystals (gained in game only) to either buy new fancy gear, or dye it ! A screen shot to get an idea of what I'm speaking of : On the left, the combos and the various attacks that compose them. On the center below, the guard position, On the right, the extra attacks to switch position. Now the most important part : the Player versus Player one ! The Open PvP can be brutal : you meet a player, and more exactly his feet in your face after an acrobatic leap. What do you understand ? If you thought he wanted to mate. You lost. BUT you'll be able to meet other players to go against one of the boss, or other players. Being more of the family of : Loyal, Good, and the last of the family : DUMB... I never tried any of those. Arena PvP on it side, is divided in 1V1 with a duel, and 3V3 with a point capture mode. Positive Side : -Various Deck, you can make YOUR style easily. -Customization of stats and gear possible. -Pretty (in my opinion at least...) -Interesting PvP in arena, and probably more interesting in group. Negative Side : -The acquisition of attacks wich can be long, and painfull to feel pass. -The solo, too short and too simplist. -The map, in both meaning, the one to locate ourselves, wich does not, and the world wich is small. Conclusion : I ain't no PvP player for start, but this game makes me like it. Because, you make YOUR character with patience, and you'll learn to enjoy getting yourself kicked, and kicking people in return. I'll say it again, if you intend to play this game for its SOLO part, and only for that, forget about it. The map too small, and if you're not a PvP enjoyer, you'll finish it in 4 hours top (I finished the main story in 6 because I kept getting lost). If you're curious, and that PvP might interest you...wait for a promotion because there's a chance that like me, you'll enjoy it. And if you like versus fighters, that Absolver caught your eye, and that you have patience (that's an important part believe me), take your time to seek other opinion, and once weighted the pros and cons, I for one, recommend it heavily. You'll probably enjoy it and that's the essential. You can find it here on steam for 30€ or in promotion on keys website. https://store.steampowered.com/app/473690/?snr=1_5_9__205 8 out of 10 in my book. For those who knows, it's a game made by the same studio that made SIFU : Sloclap.
  2. Bloodborne is brutal. Being my first Soulslike game, the gameplay strategy is something I've never encountered before. Even though it's Soulslike, it stands apart on its own, as described by folks who've tunneled through both Bloodborne and the Dark Souls series. One thing that I had to accept early on is that I will die. I will die countless times with nothing visually comprehensible to show for it, tugged back to square one. The interesting mechanisms and nuances of the game make the brutality of it a uniquely enjoyable experience. While roaming the apocalyptic Gothic world of Yharnam, with my acoustics being overwhelmed by the sick and ominous sounds coming from all around, I don't expect anything familiar, despite the fact that I'd already died 20 times and gone through the same passage that many times. There's no "trivial" way to save progress so that you can continue from where you left off and finish off the rest of the enemies. However, there are shortcuts that you can take, but you have to find them first. These two clips mainly show one of the special attacks the player can perform, given perfect timing and placement, and obviously, the guts to do so.
  3. First of all, a little bit of warning. I usually don't follow a patern when I write a review since I do it on steam. I'll try to keep up with what you guys need/want to see and still give you my version of what I think about a game. Second. An important thing I believe that I will remind probably everytime : Do not follow the man of one book. It's a quote from a monk...talking about a famous book...ya know...the Bible. Here to say : If you like my review, don't stick ONLY to this one. Go search either on steam or on the internet other reviews so that you can get your opinion from yourself more than from others. Third. Do not hesitate to tell me what you think of my review, or even just if I've made fault. I'm not a native english speaker and this is the first time I translate one of my reviews ! Now I can start ! First I did not play the previous Insurgency, I can only judge Insurgency Sandstorm compare to other game of it's genre : FPS. I also only played against the A.I of the game (more than 1000 hours to play against them...that makes quite a few hours blowing up some A.I !) As usual, I'm not known for being short in my reviews so if you're impatient, scroll down ! Insurgency Sandstorm : What's that ? Many consider Insurgency Sandstorm as a simulation. Nope. Not in my book. A fps that is a simulation, it's ARMA for example : There you struggle, there the balistic is a nightmare, there the game wants you dead... Sandstorm is more Hybrid to my taste, not to tought, not to soft ! To clarify that, I will deconstruct point by point. The Balistic : The balistic is not realist, it is comfortable I'd say. We have recoil and dispersion of a weapon, but not the loss of velocity if you shoot an enemy at more than 200m...the bullet will go straight to be clear. Not a curve or whatever. The moves : We keep going with the crossing, depending on the mode Normal or Hardcore there is some various thought ! But. The game allow us to go above obstacles, do slides, crouch and lay down. So a bit far from a simulation where usually : you forget the slides. (I think again of Arma) After that...nope, no wall run (Hell'oo Titanfall ?). No power jump. (Hell'oo Doom ?) Oh and you don't kill anybody by jumping...because...you can't shoot while jumping. (Except when you jump above an obstacle but you just have one shot so you tend to forget about it.) (Side note : I always laugh a lot thinking of someone trying to shoot mid air with a shootgun like I do in CS:GO with my Sawed Off...>.>") The necessary tactics : That's the point that allow me to say it's not a simulation. Yes, you can deploy all the advanced tactics to devastate the AI. It's even recommanded as in all FPS. BUT. It's not mandatory depending on wich server you play. Neither depending on how well you know the map. In regular games be it Normal or Hardcore, the tactic, I do without it. In a game with 50 to 60 bots, there...I think twice or even three times before thinking about, maybe, eventually, do a step to my left. The A.I : The big positive point of the game, wich makes that I don't go in PvP see if the community is more or less toxic then in other games. There we have a simulation AI, that has nothing to envy ARMA, and allow us to make the game an Hybrid as I said. Depending on how you tune it, the AI will hear, see, feel and especilly HITS you, from more or less distance. It will also be more or less intelligent : full front assault, flanking you, go in your back, all side assault...you get the point. A true pleasure and a true mess on the field ! Where we hit really in the simulation, it's in our health bar. We don't have one. One to Three bullets to die. Yes that's low. Yes that's good. What makes it a game as close as the simulation is then not how the game is made, but how people play it. Wich leads me to: The community ! The community of this game is mature : salt, cancer, toxicity insults , it's rare, really rare ! And it breaks my heart everytime I see people wich enter in the above cases, because for me, it makes the stain of coffee on the CV you have to give to your potential futur boss the same day. I do not pass. At all. Here, people are here to play either serious, or chilled out. Pseudo Hardcore Gamer : Forget about them. Pseudo Pro Gamer : Forget about them. Cheaters ? You named it : Forget about them. It's just a pleasure on 98% of the games. Community servers are in numbers, and various enough to do the job. Gameplay In depth : The game is cut in 8 Classes wich I will go through so you can have an idea of what you can encounter in your games : Commander : You give orders with your binoculars to bombard, strafe, gaz or send helicopter on your ennemies. You are the messenger of hell on Earth. And you love it. Observer : You relay the order of your commander. You follow him or lead him throught battle. You protect him. You protect YOURSELF when you relay the order because dying while not having finished your sentence is bad, and the standard is a bit too dumb to understand you when you're drowning in your blood. You are the voice of hell on Earth. And you love it. Rifleman : You are the basic soldier. The standard infantry. You have a good choice of riffle, but not of explosives. You're basically the canon flesh, the one that fills the hole, the one that didn't had the time to chose the class he love. But you fill your role. And you love it. Breacher : You are the destructor of objectives. You have a choice of Shootguns and PMs. You're made to move fast, move close, be lethal and quick. You have access to C-4, you're one true love when you have to blow up a cache of weapons. And you love C-4. Gunner : You are Armageddon. Bullets ? You make them rain on your ennemis like the flood. You have access to the Galils, and the LMG wich compensate their heavy recoil and low magazine capacity, by BIG magazines (Between 50 and 200 bullets depending on the weapon), a heavy rate of fire, battle cries like Rambo if you stay tense on your mouse. And you love Rambo. Because it is not their war. Demolition : You are also Armageddon but in a less sophisticated way. You have the same weapons as the Rifleman with a little more punch : the possibility to had a grenade launcher. You have also access to rocket launcher and C-4. You love blowing stuff up ? You will love being Demolition. Advisor : You are the Arsenal. You have access to a large scale of guns, more or less exotics from M18 to Vector, so you deal in everything that shoot, and shoot everything that wants to deal with you. And you love it. Marksman : You're the Overwatch. You have access to precision rifle, with lever, semi auto, or...anti tank ?! And you love it. Now that being said : The game in COOP have three games modes. Checkpoint : you have to move forward on a map capturing points from your ennemies, holding them sometimes. Survival : You have to move forward on random points on a map, with only your gun at the begining, and a random weapon at each point captured. Outpost : You have to defend a point from waves of ennemies. The map are big and beautyfull ! And the sound design is a big success too ! Now I can sum it up : Insurgency Sandstorm is => A FPS. You aim, you shoot, you kill or you die. +Sound +Graphism +The Community +The choice of weapons +The maps. - The bugs that can be present sometimes. ( I only had a few wich were not game breaking, but still, I prefer put that warning.) 9/10 ! In conclusion This game is a pearl, a diamond even. I loved CS:GO once a time. I loved Titanfall. I loved Overwatch and Paladins. But all those games are either ruin by their community, or lack of community. Here we have the best of two worlds : casual fps , and hardcore fps, and it works. The game currently cost 30€ on steam but is frequently on promotion !
  4. PlayStation 4 owners are reporting that BioWare’s new game, Anthem, has bugs severe enough that the game is forcing their consoles to shut down. In rare cases, some players are claiming that Anthem’s crashes are “bricking” their PS4s, rendering them unusable. This past week, the Anthem subreddit has been rife with reports of severe crashes. “When encountering a crash or game error, sometimes I get booted to the main menu or out of the game completely to the PS4 dashboard,” Reddit user forthemasters wrote. “But twice now when trying to matchmake my PS4 has completely turned off. Don’t worry about the loot patch ffs, sort the bugs out first please.” That post has more than 1,400 upvotes on Reddit. A “public service announcement” from another Anthem player has racked up more than 3,100. “No other game causes my playstation to randomly turn off while playing,” wrote Reddit user TheMadTitanGuantlet. “My [PS4] has been completely bricked to the point of not even turning on because of Anthem. I’m not looking for any sympathy or anything. This post is mainly being made to warn people that this could potentially damage your console to the dreaded point of no return.” In last week’s episode of the Giant Bomb podcast, co-host Brad Shoemaker offered a similar account of Anthem hard-crashing his PS4. Shoemaker said the process powers off the console and results in a system check that takes roughly five minutes to fully restart the hardware. Anthem players have shared similar stories on the game’s official technical support forum. Some affected Anthem players on PS4 have reported successfully getting refunds directly from Sony, while others have said they’ve had no such luck. Source:https://www.polygon.com/2019/3/4/18250433/anthem-ps4-crash-bricking-refund-sony
  5. Just grabbed this on Steam the other day and it is pretty great. The graphics are on point with this one.
  6. I wanted to know if there are ps4 players who plays BF1.
  7. Update: The Steam free weekend event is already live, and as expected, it comes with a discount: You can pick up the full game for $25. Original Story: If you haven't yet picked up Rainbow Six Siege, this weekend will present you with an opportunity to try it out for free on both PC and PS4. With its next free expansion arriving in a week, Ubisoft has announced it will make the game available for free on both platforms from November 11-13. This marks the first time PS4 owners will have the chance to try it for free; previous free events have been available on both PC and Xbox One (which is not included this time around). This is the full version of Siege that will be available. These types of promotions are typically accompanied by sales on the game in question, though Ubisoft didn't mention if that would be the case here. We've followed up with the company to find out more. If you're patient, we do know you'll be able to pick up Siege for $15 on Black Friday at places like Walmart and Target. Ubisoft continues to tout that Siege is doing well. Today's announcement claims there are more people playing now than there were at launch. Meanwhile, Ubisoft is set to fully reveal the game's Red Crow update this weekend, followed by a launch on November 17. Source http://www.gamespot.com/articles/rainbow-six-siege-goes-free-for-a-weekend-on-ps4-a/1100-6445332/
  8. Following a closed beta test earlier this year, an open beta for id Software's new shooter Doom is now available across PlayStation 4, Xbox One, and PC. PS4 (5.4 GB) Xbox One (8.57 GB) PC (22 GB minimum required space) Beta players will get to try Doom's team deathmatch and Warpath modes on the Heatwave and Infernal maps. You can learn more about these through GameSpot's previous coverage: maps, modes. Here is a full rundown of what's included in the Doom beta, as written by id Software: Maps: Heatwave and Infernal Game Modes: 6v6 Team Deathmatch and Warpath Demon: Revenant Weapons: Rocket Launcher, Plasma Rifle, Super Shotgun, Vortex Rifle, Static Rifle, Heavy Assault Rifle, and Lightning Gun Power Weapons: Gauss Cannon Equipment: Frag Grenade, Personal Teleporter, Siphon Grenade The trial period ends on April 17 across all platforms, though it's not clear exactly what time that day it will come to a close. Doom is slated for a May 13 release date. In other news about the game, Bethesda recently announced the game's post-launch DLC, which will include more maps, weapons, items, and customization options. Source http://www.gamespot.com/articles/psa-doom-open-beta-starts-today-on-ps4-xbox-one-pc/1100-6438884/
  9. Housemarque, the guys who brought us some brilliant PlayStation games like Resogun and Dead Nation, are bringing us their newest title- it’s called Alienation, and it looks pretty cool. And today, they shared a brand new trailer for the title. The trailer shows us a fair bit of footage from the game, as well as introducing us to the game’s co-op mode, and the playable classes. The co-op mode can support up to four players, and there are three different playable classes. The game can be played single player as well, but Housemarque says that it has been designed for a co-op experience, and it is best experienced that way. So, you guys need to go out and make yourselves some friends, then. Alienation launches exclusively on the PlayStation 4 on April 26. You can pre-order it now, and get 10% off. Source http://gamingbolt.com/alienations-new-trailer-shows-off-co-op-classes
  10. Sony is giving developers further access to the PlayStation 4's CPU resources, potentially paving the way for enhanced performance in future games, if the latest documentation from a middleware company is to be believed. Buried within the most recent update details for the audio tool FMOD, which was released mid-November, a note reads: "PS4--Added FMOD_THREAD_CORE6 to allow access to the newly unlocked 7th core." The data, which was unearthed on the Beyond3D developer forum, has become the subject of speculation across numerous online game communities such as NeoGAF. Unless it was written in error, FMOD's note suggests that Sony has made a crucial back-end change to the PS4 system software that, in theory, allows the platform's games to draw from further processor resources. The PS4 is assembled with an eight-core AMD Jaguar, clocked at 1.6GHz. Two of those cores are reserved for system operations, along with about 3.5GB of its memory. In January, Microsoft began to allow developers to use the Xbox One's seventh CPU core, at least partially, which is believed to be one explanation for the enhanced performance of games released in 2015 compared to the year prior. Differences between PS4 and Xbox One resolution and frame-rates have been less pronounced in 2015, with often no meaningful difference between both systems, as some examples below demonstrate: -Battlefield Hardline - PS4 900p, Xbox One 720p -Star Wars Battlefront - PS4 900p, Xbox One 720p -Batman Arkham Knight - PS4 1080p, Xbox One 900p -Metal Gear Solid 5 - PS4 1080p, Xbox One 900p -Call of Duty: Black Ops 3 - PS4 1080p, Xbox One 1080p-900p (dynamic) -Project CARS - PS4 1080p, Xbox One 900p -Evolve - PS4 1080p, Xbox One 900p Whether the enhanced CPU access on PS4 could result in a widening of that gap is a matter for debate. Source http://www.gamespot.com/articles/sony-unlocks-ps4s-seventh-cpu-core-data-suggests/1100-6432652/
  11. Judge tosses out a class-action lawsuit related to PlayStation 4 launch title Killzone: Shadow Fall. Last summer, a man launched a class-action lawsuit against Sony Computer Entertainment, alleging that the company misled consumers by claiming Killzone: Shadow Fall's multiplayer mode featured 1080p graphics. He was looking to recover damages for the group to the tune of $5 million. Now, according to Courthouse News, a judge has dismissed the case "with prejudice," which basically means permanently. The publication notes that settlement terms were not disclosed. Neither side has weighed in with a statement on the dismissal of the case. The suit was originally filed in August 2014 by a man named Douglas Ladore in U.S. District Court in California. He claimed that gamers "quickly noticed and complained that Killzone's multiplayer graphics were blurry to the point of distraction." This is despite Sony having claimed the game would offer "1080p multiplayer graphics, a crowning achievement in the video game industry," and having even featured the 1080p figure on the game's box. In addition to the $5 million in damages, Ladore sought to prevent Sony from continuing to advertise Shadow Fall as running in 1080p. The game's PlayStation Store product page does not mention 1080p as one of the game's selling points, though it's unclear if it ever did. A Digital Foundry report from March 2014 revealed that Shadow Fall uses a technique called temporal reprojection to achieve its resolution. The lawsuit said this is meant to provide "'subjectively similar' results" to full 1080p, but that it isn't the same. For its part, Shadow Fall developer Guerrilla Games acknowledged that it used the temporal reprojection method to combine pixels and motion vectors from multiple lower-resolution frames as a means to reconstruct a full 1080p image. Source: http://www.gamespot.com/
  12. Are you bored looking at your PlayStation 4's blue background? Well, you're in luck. When firmware 2.0 launches for PlayStation 4, you'll be able to download and utilize custom themes on your machine. This news was revealed at Sony's pre-TGS press conference, and interestingly, similar news was also revealed for Vita, which will also be getting custom themes once Vita firmare 3.30 launches. Custom themes for both PS4 and Vita are largely modeled after the theme system that has been in use on PlayStation 3 for years. Themes let you alter your background image, as well as the appearance of various icons. In case you're curious, this isn't the first time we've heard talk of PS4's meaty 2.0 update. The roadmap for firmware 2.0 was first outlined at Gamescom, and includes other substantial features in addition to custom theme support, most notably direct video upload to YouTube, custom friend-finding options, and something called Share Play, which allows players from around the world to collaborate on completing a game together. More here: http://in.ign.com/ps4-ps4/63700/news/playstation-4-is-finally-getting-theme-support
  13. So... we are 2 months away from the new consoles coming out. I haven't owned a playstation since the very first one that came out and have owned multiple nintendo/microsoft consoles since then. Besides paying for xbox live service for the xbox 360 I have nothing to complain about from microsoft. From what I heard, the xbox live service is better than the free internet service playstation gets (can anyone verify this from previous experience? ) I am kinda leaning towards the ps4... some of my friends are getting it and I love that I do not have to pay for the online experience. What is everyone else planning to get? Also, leave a reason as to why you are getting that system Thanks!
  14. hardware specs Main Processor Single-chip custom processor CPU : x86-64 AMD "Jaguar", 8 cores GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine Memory GDDR5 8GB Hard Disk Drive Built-in Optical Drive (read only) BD 6xCAV DVD 8xCAV I/O Super-Speed USB (USB 3.0), AUX Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 b/g/n Bluetooth 2.1 (EDR) AV output HDMI Analog-AV out Digital Output (optical) Wireless Controller for PlayS.... read more specs in our RPG and MMORPG forum i know the Topic Prefix is not right
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