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Found 19 results

  1. Version pk3

    324 downloads

    rommel_ga waypoints.rarMap type: OBJ Map size: Large Objectives: Allied Objectives 1. Breach West Gate 2. Breach East Gate 3. Capture the Forward Spawn 4. Steal the Key Card 5. Transit thru the Tank Depot 6. Construct the Command Post 7. Use CP to Change the Team Door 8. Spawn at the CP-Controlled Spawn 9. Deliver Key Card to Cistern 10. Destroy the Cistern Controls Gameplay Notes # Map is designed for 12-28 players # Allies are on offense # Allies can gain access to the cistern before access card is delivered but cistern controls cannot be blown up unless key card has been capped # If the allies build the CP, the team door by the Tank Depot becomes accessible to everyone and the allies gain a 5 second respawn advantage # Once West Gate has been blown, the forward spawn point becomes a permanent allied spawn rommel_ga waypoints.rar
  2. Version Beta2

    238 downloads

    Storyline The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs. Story short and punchy: Axis are trying to escape from the forest and Allies have to prevent this. Objectives:.. Axis:.. 1:..Escort the truck with the gold to the nearby train station 2:..Destroy the main entrance 3:..Escort the truck over the bridge 4:..Load the gold on the Train 5:..Escape with the gold from the forest Allies:.. 1:..Prevent the Axis from reaching the train station with the gold 2:..Prevent the Axis from destroying the main entrance 3:..Prevent the Axis from escorting the truck over the bridge 4:..Prevent the Axis from loading the gold on the train 5:..Prevent the Axis from escaping with the gold from the forest Written by JoNny 1th Feb 2016 teutoburg_forest waypoints.rar
  3. 359 downloads

    Instructions: ------------- Place caen_4.pk3 into you "Wolfenstein - Enemy Territory/etmain" directory. Gamemodes supported: -------------------- Objective, stopwatch. LMS not supported OBJECTIVES (ALLIES): 1 "Primary Objective:Defend the town." 2 "Primary Objective:Prevent the Axis from repairing the tank." 3 "Primary Objective:Stop the tank from crossing the river." 4 "Primary Objective:Don't let them break into Battalion HQ." 5 "Primary Objective:Protect the maps." 6 "Primary Objective:Do not let the Axis get away with our maps." 7 "Secondary Objective:Establish a Command Post inside the town hall." 8 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post." OBJECTIVES (AXIS): 1 "Primary Objective:Take control of the town." 2 "Primary Objective:Repair the tank." 3 "Primary Objective:Escort the tank across the river." 4 "Primary Objective:Break into the Allied Battalion Headquarters." 5 "Primary Objective:Steal the maps." 6 "Primary Objective:Escape with the maps." 7 "Secondary Objective:Prevent the Allies from establishing a Command Post." 8 "Secondary Objective:Set up a Command Post inside the town hall." Change log ################### If you do not want to add additional filesize to server, use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3. caen_4 waypoints.rar
  4. Version final

    238 downloads

    File Size: 10.5 MB Objectives: Secure 8 Objectives Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag. mario_b3 waypoints.rar
  5. Version (final)

    325 downloads

    //===================================================================================================>>> // Mapname : Capuzzo Airport // BSPname : capuzzo // Released: 26.04.2015 // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them ======================================================= capuzzo waypoints.rar
  6. Version pk3

    375 downloads

    The final version of Teuthonia has now been released by Teuthis. === New Map Features === - A second bank entrance has now been created - There are more obstacles to provide cover at both axis spawns - There's a new tunnel system - A new balcony near axis the spawn to allow sniping (but just a bit) - Texture and script errors have been fixed - Lots of new models added too "I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Repair the tank | 2:..Escort the Tank and destroy the tank barriers | 3:..Escort the Tank into position to blow up the bank door | 4:..Steal the gold and bring it to a nearby truck | 5:..Escort the truck | 6:..Build a Command Post for faster charge times | 7:..Stop the Axis from constructing a Command Post |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from repairing the tank | 2:..Build up the tank barriers | 3:..Prevent the Allies from blowing up the bank door | 4:..Stop the Allies from stealing the gold | 5:..Stop the Allies from escaping with the gold | 6:..Stop the Allies from constructing a Command Post | 7:..Build your Command Post for improved charge times |-----------------------------------------> teuthonia_final waypoints.rar
  7. Version pk3

    213 downloads

    --------------------- Map Story --------------------- At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them? --------------------- Map Objectives --------------------- Allied Objectives Primary objectives: *Steal the Secret War Documents and transmit them at the radio room. *Destroy the Radar Tower in the Base. Secondary Objectives: *Destroy the Sewer Door for an extra route into the base. *Construct the Command Post. Axis Objectives: Primary objectives: *Stop the Allied forces from stealing the Secret War Documents documents from the office. *Prevent the Allies from destroying the Radar Tower. Secondary objectives: *Stop the Allied forces from detroying the Sewer Entrance Door. *Construct the Command Post. --------------------- base47 waypoints.rar
  8. Capuzzo and waypoints View File //===================================================================================================>>> // Mapname : Capuzzo Airport // BSPname : capuzzo // Released: 26.04.2015 // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them ======================================================= Submitter Smileyyy Submitted 05/26/18 Category Maps  
  9. Mario final - mario_b3.pk3 and waypoints View File File Size: 10.5 MB Objectives: Secure 8 Objectives Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag. mario_b3 waypoints.rar Submitter Smileyyy Submitted 05/14/18 Category Maps Map Type Objective Map Size Small Map Theme Undefined Attacking Team Allies Waypoints Yes Known Issues  
  10. Rommel GA Final - rommel_ga.pk3 and waypoints View File Map type: OBJ Map size: Large Objectives: Allied Objectives 1. Breach West Gate 2. Breach East Gate 3. Capture the Forward Spawn 4. Steal the Key Card 5. Transit thru the Tank Depot 6. Construct the Command Post 7. Use CP to Change the Team Door 8. Spawn at the CP-Controlled Spawn 9. Deliver Key Card to Cistern 10. Destroy the Cistern Controls Gameplay Notes # Map is designed for 12-28 players # Allies are on offense # Allies can gain access to the cistern before access card is delivered but cistern controls cannot be blown up unless key card has been capped # If the allies build the CP, the team door by the Tank Depot becomes accessible to everyone and the allies gain a 5 second respawn advantage # Once West Gate has been blown, the forward spawn point becomes a permanent allied spawn Submitter Unknown Submitted 10/08/16 Category Maps  
  11. Base 47 Final - base47.pk3 and waypoints View File --------------------- Map Story --------------------- At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them? --------------------- Map Objectives --------------------- Allied Objectives Primary objectives: *Steal the Secret War Documents and transmit them at the radio room. *Destroy the Radar Tower in the Base. Secondary Objectives: *Destroy the Sewer Door for an extra route into the base. *Construct the Command Post. Axis Objectives: Primary objectives: *Stop the Allied forces from stealing the Secret War Documents documents from the office. *Prevent the Allies from destroying the Radar Tower. Secondary objectives: *Stop the Allied forces from detroying the Sewer Entrance Door. *Construct the Command Post. --------------------- base47 waypoints.rar Submitter Unknown Submitted 10/08/16 Category Maps Map Type Objective Map Size Large Map Theme Night Attacking Team Allies Waypoints Yes Known Issues  
  12. In almost 2 hours if you like to watch Pro Games of CS:GO or just rather learn the game.. Try to tune TBS in (USA) or watch https://www.twitch.tv/eleaguetv TIME ZONE: 22:00 CEST , 15:00 COT AMAZING AMAZING MATCH TO WATCH!
  13. Teutoburg Forest Final - teutoburg_forest.pk3 and waypoints View File Storyline The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs. Story short and punchy: Axis are trying to escape from the forest and Allies have to prevent this. Objectives:.. Axis:.. 1:..Escort the truck with the gold to the nearby train station 2:..Destroy the main entrance 3:..Escort the truck over the bridge 4:..Load the gold on the Train 5:..Escape with the gold from the forest Allies:.. 1:..Prevent the Axis from reaching the train station with the gold 2:..Prevent the Axis from destroying the main entrance 3:..Prevent the Axis from escorting the truck over the bridge 4:..Prevent the Axis from loading the gold on the train 5:..Prevent the Axis from escaping with the gold from the forest Written by JoNny 1th Feb 2016 Submitter AnG3L Submitted 02/03/16 Category Maps  
  14. Final Fantasy IX, the secret best Final Fantasy title, is coming to PC, only 15 years after it released for the original PlayStation. Square Enix announced the news on their Japanese site here (thanks, NeoGAF!), and while there's no guarantee it'll release in the West, the fact that you can view that site in English makes me hopeful. The belated PC port will feature "high-definition graphics, newly added achievements, auto-save, high speed mode, and several game boosting features", and that's thankfully not code for "we made the game look hideous", a la Final Fantasy VI. You can see how the port looks in the accompanying trailer: Source http://www.pcgamer.com/final-fantasy-9-is-finally-coming-to-pc/
  15. United Cup IV Playoffs Grand Final WATCH IT NOW https://www.gamestv.org/event/54244-rushit-esports-vs-playing-ducks/ LIVE NOW! http://www.twitch.tv/merl1nator
  16. Teuthonia Final - teuthonia_final.pk3 and waypoints View File The final version of Teuthonia has now been released by Teuthis. === New Map Features === - A second bank entrance has now been created - There are more obstacles to provide cover at both axis spawns - There's a new tunnel system - A new balcony near axis the spawn to allow sniping (but just a bit) - Texture and script errors have been fixed - Lots of new models added too "I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Repair the tank | 2:..Escort the Tank and destroy the tank barriers | 3:..Escort the Tank into position to blow up the bank door | 4:..Steal the gold and bring it to a nearby truck | 5:..Escort the truck | 6:..Build a Command Post for faster charge times | 7:..Stop the Axis from constructing a Command Post |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from repairing the tank | 2:..Build up the tank barriers | 3:..Prevent the Allies from blowing up the bank door | 4:..Stop the Allies from stealing the gold | 5:..Stop the Allies from escaping with the gold | 6:..Stop the Allies from constructing a Command Post | 7:..Build your Command Post for improved charge times |-----------------------------------------> Submitter Unknown Submitted 10/05/14 Category Maps  
  17. Caen 4 Final - caen_4.pk3 and waypoints View File Instructions: ------------- Place caen_4.pk3 into you "Wolfenstein - Enemy Territory/etmain" directory. Gamemodes supported: -------------------- Objective, stopwatch. LMS not supported OBJECTIVES (ALLIES): 1 "Primary Objective:Defend the town." 2 "Primary Objective:Prevent the Axis from repairing the tank." 3 "Primary Objective:Stop the tank from crossing the river." 4 "Primary Objective:Don't let them break into Battalion HQ." 5 "Primary Objective:Protect the maps." 6 "Primary Objective:Do not let the Axis get away with our maps." 7 "Secondary Objective:Establish a Command Post inside the town hall." 8 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post." OBJECTIVES (AXIS): 1 "Primary Objective:Take control of the town." 2 "Primary Objective:Repair the tank." 3 "Primary Objective:Escort the tank across the river." 4 "Primary Objective:Break into the Allied Battalion Headquarters." 5 "Primary Objective:Steal the maps." 6 "Primary Objective:Escape with the maps." 7 "Secondary Objective:Prevent the Allies from establishing a Command Post." 8 "Secondary Objective:Set up a Command Post inside the town hall." Change log ################### If you do not want to add additional filesize to server, use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3. caen_4 waypoints.rar Submitter Unknown Submitted 08/10/14 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Attacking Team Allies Waypoints Yes Known Issues  
  18. Version zip

    115 downloads

    The waypoints for the map Pirates Final
  19. File Name: fullscreen replays menu pk3 File Submitter: SunLight File Submitted: 23 Mar 2012 File Category: Mods If you think it's annoying to have such a tiny window for choosing replays in Jaymod main menu (and maybe some other mods like etmain), and you don't wanna scroll so much all the time when you choose a demo to watch, then this little pk3 could help... Just put big_replay_menu.pk3 in your mod folder (for example, jaymod folder), and the 'replays' window in your main menu will be bigger. To go back to the default small menu, just delete the pk3 Click here to download this file
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