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  1. 70 downloads

    Download pk3 name: 6flags_110.pk3 Map name: 6flags.bsp Author(s): 2Bit ------------------------------------------------------------- Optimum number of players At least 12. Plays well with 24+. Installation Put the pk3 file into the etmain folder. Description For either team to win: Capture both base flags and hold them for 2 minutes == or == Control all 6 flags If the time limit expires the winning team is the one which controls the most flags. Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision. Drakir and Iffy for various neat prefabs. Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files. Amethyst7 for his great skybox. TibeT Clan for invaluable testing and feedback. 6flags.way
  2. 178 downloads

    Download pk3 name: le_lac.pk3 Map name: le_lac.bsp Author(s): masterkiller -------------------------------------------------------------------------- Description: Allies need to steal the Axis boat first. Then escort the explosives to reach the prototype missile, then plant dynamite to blow it all up! ------------------------------------------------------ description Allied "Allies need to steal The Axis Ship then escort it to the Port Station with The Explosives. Allies Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion." // Axis Objective Descriptions 1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!." 2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat." 3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station." 4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run." 5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.." 6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.." 7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat." 8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!" // Allied Objective Descriptions 1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station." 2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat." 3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station." 4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!" 5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ." 6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission." 7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)" 8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles." ========================================================== **Map Info Title: Le Lac Filename: le_lac.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller Version: Beta 4 ========================================================== **Build Info Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity, ET_Model_Tool_v140 (5*) easygen Build time: 4 months. Pause time: more 8 months. Compile time: about 1 hour ========================================================== **Installation Extract le_lac.pk3 into your (wolfet)etmain directory. Host a game whit le_lac map or le_lac_campaign You can launch the game by tipping this command on the console game. map le_lac le_lac waypoints.rar
  3. 290 downloads

    Download pk3 name: mml_minastirith_fp3.pk3 Map name: mml_minastirith_fp3.bsp Author(s): [MML]Gerbil / zero.Gerbil Level info: Objectives are not marked properly in the limbo text, but Axis must fight their way to the top of the city, then steal the Palantir from the Tombs behind the city, and deliver it to the entrance of the Great Hall. First playable 3 changes: - Level 1 detail fleshed out - Level 2 gate area fleshed out - Certain choke points elsewhere have more cover / alternative routes - Allies can no longer get outside the city via dropping down the turrets. To make up for this... - The main City Gate starts open. This allows Allies to rush outside but only for the first few respawns - after this the gate closes. It should NOT be possible for Axis to run straight to the gate and run inside while it's still open - I have timed it to ensure this is not possible - More detail in the odd spot here and there (eg newer White Tower). mml_minastirith_fp3 waypoints.rar
  4. 240 downloads

    Download pk3 name: 1944_Nordwind2.pk3 Map name: 1944_nordwind2.bsp Author(s): +KOMMANDO+, Mateos Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2". Description: The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to open the Truckyard Wall to allow an escape with the Allied gold! 1944_nordwind2 waypoints.rar
  5. 149 downloads

    Download pk3 name: eagles2_a6.pk3 Map name: eagles2_a6.bsp Author(s): Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Info - Eagles 2 10mb ------------------------------------------------- This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004. Some objectives have been changed from the original version and several have been added - please check objective list and command map for details. Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound. Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout. ------------------------------------------------- Map Details ------------------------------------------------- Author : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Name : Eagles2 Alpha 6 BSP Name : eagles2_a5 Release date : 2007-03-11 Release type : Alpha/Playtest Gametime : 40 minutes (20+10+10) Suggested teams : 6 vs 6 Max players : 20 vs 20 (40 spawnslots) Gametypes : Objective,Campaign,Stopwatch Gameengine : Wolfenstein: Enemy Territory ------------------------------------------------- Map Objectives ------------------------------------------------- Allies: #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village. #. Capture the Town Spawn Flag, this will force axis back to the castle. #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent. #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag. #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent. #. Damage the Generator to open the library doors under the main hall, for alternative attack route. #. Bring the documents to the Bus Garage in the Werfen Village. #. Escort the bus to the airfield. #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield. #. Destroy the airfield radio to secure the escape from the area - this is final objective. Axis: #. Delay the destruction of the Avalanche wall. #. Build the High guardtower to get better defence at the side tunnel. #. Make sure allies don't get the forward spawnflag in the village. #. Defend the forward spawn in the castle. #. Defend the documents in the main hall, make sure they dont bring them to the bus. #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades. #. Destroy the bridge to prevent the bus from reaching the airfield. #. Defend the airfield radio at all cost - this is final objective. eagles2_a6_readme.txt eagles2_a6 waypoints.rar
  6. 149 downloads

    Download pk3 name: xposed_ndt.pk3 Map name: xposed.bsp Author(s): SteelRat, Ringa & Capitan Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town, and their only way out is to steal a tank and drive through the bombed city. Changes: with non destructible tank smaller file size (from 9.33 down to 7.34 MB) 25 min mission time 18-18 sec respawn time (allies CP give 15 sec respawn time for allies) voice announce changes xposed_ndt.gm xposed_ndt.way xposed_ndt_goals.gm
  7. 128 downloads

    Download pk3 name: ice_sniper.pk3 Map name: ice_sniper.bsp Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar. ice_sniper waypoints.rar
  8. 207 downloads

    Download pk3 name: UJE_convoy_final.pk3 Map name: UJE_convoy_final.bsp Author(s): [UJE]Niek The axis are escorting a convoy (the tank with 3 trucks) from the airport through a town to the faith factory. If they make it they get alot of faith for winning the war against the allies troops. Axis objective: *Escort the convoy to the factory *Blow up 3 baricades *Sachel the side door *Fix commandpost Allied objective: *stop the axis convoy *Build baricades *Build the side door *Build commandpost uje_convoy_final_waypoints.zip
  9. 242 downloads

    Download pk3 name: flame-guards.pk3 Map name: flame-guards.bsp The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs. The layout of this map reuses some of the best features in the MLB map packs, including time extension (the total round time increases when the attacking team completes an objective). So far, it's the biggest indoor map I've made without using terrain. The Enemy Territory entity limit has been reached, meaning I couldn't extend the map much more. Map Features: 6 different spawn locations for Axis 5 different spawn locations for Allies Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective 1 Neutral command post 6 MG42 gun nests 6 dynamitable Axis objectives A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting 3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they don give any specific bonuses and are located in map sections that aren't strategic. They therefore only act as easter eggs A huge ET map of epic proportions! Very much like Daybreak. Axis must collect gun parts and gun ammo, Build and fire gun to advance or map ends. flame-guards waypoints.rar
  10. 422 downloads

    Download pk3 name: castleattack_b5.pk3 Map name: castleattack_b5.bsp Author(s): []v[] Objectives : ALLIES : ****** - Destroy the first tank barrier. - Destroy the entrance to the castle. - Use the tank to destroy the memorial. - Capture the radio parts. - capture the secret documents. - capture the forward spawn. - Build the command Post. AXIS : **** - Build the first tank barrier. - Build the second tank barrier. - Defend the memorial in the castle. - Defend the radio parts. - Defend the secret documents. - Defend the forward spawn. - Build the command Post. Changes since b3 : - Updated Command Map - Altered terrain and alphamap - Reduced file sizes and removed waste - Fixed Memorial CM marker now disappears when its destroyed. - Fixed unclipped curve at bunker gate. - New tunnel from bunker to castle turrets. - Extra passage in dungeon. - Dynomitable wall in dungeon. - Better access to roof and terrain all round. castleattack_b5 waypoints.rar
  11. 98 downloads

    Download pk3 name: gth_fragmap.pk3 Map name: gth_fragmap.bsp Author(s): Diabolos Although the name suggests it, it´s not a pure Fragmap. Both teams are separated by a wall. One can this wall overcome little loop way or an activity about one, to come onto the enemy side. Also the engineer and cover ops are used on the map. gth_fragmap_ReadMe.txt gth_fragmap_waypoints.zip
  12. 403 downloads

    Download pk3 name: karsiah_te2.pk3 Map name: Karsiah_te2.bsp Author(s): Henri 'Nenquel' Karhula Objective: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South. karsiah_te2.rar karsiah_te2.gm karsiah_te2.way karsiah_te2_goals.gm
  13. 467 downloads

    Download pk3 name: SuperGoldrush_Final.pk3 Map name: SuperGoldrush_Final.bsp Author(s): NullZilla ---------------------------------------------- I think this map is long, but I find it very beautiful. What's new in this version (SuperGoldrush_Final, the prettier version): • The starting time limit is now 8 minutes. When the Allies steal the tank, the time limit will be extended to 20 minutes. When the tank gets past the first barrier, the time will be extended to 25 minutes. When the tank gets into the bank courtyard, the time limit will be extended to 30 minutes. This makes it for the Allies have to steal the tank quickly, but once they get it in the courtyard they have much more time to get the gold. • Tons of things are now buttons you can press, and something (funny) will happen. See something that is by itself, or something that catches the eye? Try going up to it and pressing activate. Something might happen! • Allies can flood the bank by pressing a button in the "Control Room". They can only press this button every 2 minutes. Flooding the bank will kill most people inside. Although this will kill people inside, while the bank is flooding no one can get into the bank. So use it when the time is right. Only Allies can press this button. • Allies OR Axis can kill people in the bank entrance by pressing a button in the "Control Room". This will make a few spikes drop down from the ceiling killing anyone in their path. This button can only be pressed every 60 seconds. • Improved lighting • New textures in a few places • You can now plant landmines on the bridge. • There is now a room up high I now dub "the control room". Inside is a table and when you press a button a few special things will spawn on the table. There is also monitors there showing different parts of the bank. Also there are now buttons there that activate traps in the bank and you can see the traps in the monitors. (Great Fun!!) • Most chicks taken out due to request by a few servers that wanted to run the map. In place of them are either new passages or new pictures. • Easier to get inside the bridge • MG nest by the 2nd tank barrier has been re-made • A few buildings taken out • Even MORE rooms and paths • All bugs fixed (I Hope, since this if the final version and I won't be able to fix any after this) • Tons of useless "decorative" structures removed to speed up compile time and to better FPS. • Tons of stuff now caulked, even more caulk then the original goldrush so FPS *should* be better. • Almost every clip (prevents people from walking or flying somewhere) removed; except for ones that are nessesary, like on stairs. This will allow you to go almost anywhere you desire but the downside is if you go up too high you will see much of the map invisible due to caulking. • I included the .map file in the pk3 if you want to see how anything is done. I thought, well if the original goldrush is going to be open source then why not SuperGoldrush? Feel free to use anything I made in it as long as you give me credit in your readme (like I am giving credit to people). Known Bugs: • There are a few spots in which the FPS rate drops low. I have tried everything possible and no matter what I do this is not fixed. • In one of the hidden underground tunnels, there is a spot that has a hall-of-mirrors effect. I have no clue what the heck is causing it. There is nothing there at all except what should be there. • When the bank is flooding, if you are behind the bank and look up you can see the water rising into the air. LOL. • When you flood the bank the announcer says the bank is flooding TWICE. Don't know why it does this it should only play once. What was new in the previous version (SuperGoldrush2, the funner version): • That middle tower thing is now hollow on the inside and you can climb up it. • New spiral stairs in the bank • New air vent in bank • More tunnels with a few surprises • A teleporter somewhere in the caves in a hard to get to spot that teleports your right behind the bank. • Many more rooms and paths • A few bugs fixed • New Lights in some of the darker rooms • An even more efficient map which will give you lower FPS then even the original goldrush • Better lighting even more then the original goldrush • Slightly more efficient scripting here and there • More realistic placing of the ambient music in the map (pvs) • Allies can dynamite a "back door" in the bank to get the crates and escape easier. • After truck reaches final spot game waits a few more seconds then normal before ending. • New sniping spots • You can get INSIDE the bridge and shoot from there. • Random decor here and there. • New underground tunnels • Even more stuff I can't think of right now What was new in the first version (SuperGoldrush, the fun version): • More rooms than original goldrush • Some clips removed • Better lighting • Some fun things like "you are an idiot." • New paths • Underground tunnels. -------------------- Hints, Tips Tricks, and more: • The "Back Door" in the bank can be dynamited from the inside by allies. And the bank can be flooded by allies by pushing a button. • People say Oh great just what goldrush needs, more MGs for axis. This map maker is a moron. But little does this idiot know, the allies can use these MGs as well . Infact the new MG near the original axis spawn is useful for raping the axis as they come out of their spawn. Also to stop axis from getting to the tank allowing allies to repair it. • Second balcony on bank does make getting the gold harder. This is why I made a back door the allies can dynamite to get the gold easier and escaping easier. Though some may argue dynamiting this door will even be harder then just grabbing the gold and running, what it does do is distracts the axis's attention from the gold. While they are disarming the dynamite, grab the gold, and vice versa. • The new up-high sniping ledges are there for a reason. Use them. • Crouch and get into a window and shoot from there. Chances are the enemy won't see you, and even if they do it will be too late. • Somewhere in the tunnels there is a teleporter that will teleport you right behind the bank. Though this does come at a cost as getting to that teleporter you will be injured. So Guess what, there is health and ammo cabinets right by the bank. Use them. • Explore the map before playing seriously. There are so many new camping spots like in the tall tower. It's there for a reason, use it! • MGs can be damaged with bullets and even a knife. Is that second MG making getting to the tank hard Shoot it (with the tank's turret) and make 'er smoke! • USE THE NEW PATHS! supergoldrush_final waypoints.rar
  14. 107 downloads

    Download pk3 name: budapest_beta1.pk3 Map name: budapest_beta1.bsp Author(s): ClasShadow ///////Description://////// main objective is to destroy a large bridge, also included are 2 elevators that are team construct/own 2 trams to ride, a forward flag with team swapping doors, an extensive sewer network with three gates for the allies to destroy and a patrol boat with a mounted mg. ///////Textures/////////excluding terrain alpha mapped tree textures ShareCg by fusebulb http://www.sharecg.com/v/7205/Texture/Tree-texture-with-alpha-map other textures various other free/share sights and some of my own handy work, im especially proud of the man hole covers with Budapest etched on them . ///////Sounds/////// all voice chat sounds were put together using the "Free Audio Editor" from existing wolf et wav files Free Audio Editor 2009 available at http://www.free-audio-editor.com/index.htm a small note after struggling to get the new sounds to load, i acquired the quake3 util program fixWav from http://www.btinternet.com/~AnthonyJ/projects/FixWAV/ and that did the trick. piano sound effect from http://www.pacdv.com/sounds/index.html -with some small editing on my part, mainly to reduce the size. ///////Models/////// all either edited stock md3's from wolf et pk0, or my own creations. none of the static models are inculded in the pk3 so if u want them youll have to contact me. //////Omni-bot scripts and map coding,////////// all my own work, with help from various tutorials and forum posts. special thanks to dood and crapshoot at the omni_bot forums for there help and clearifications budapest_bata1_waypoints_readme.zip
  15. 307 downloads

    Download pk3 name: beerrun_b7a.pk3 Map name: beerrun_b7a.bsp Author(s): detox|TWL (TDFTI), Freak, Iffy, RivrStyx Allies must steal two kegs of beer and safely get them to the truck at the loading dock. beerrun_b7a waypoints.rar beerrun_b7a waypoints.zip
  16. 875 downloads

    Download pk3 name: et_ice.pk3 Map name: et_ice.bsp Axis must steal the secret documents and get them to the transmitter. et_ice waypoints.rar et_ice.gm et_ice.way et_ice_goals.gm
  17. Version 1.4.0

    207 downloads

    Download pk3 name: chartwell_140.pk3 Map name: chartwell.bsp Author(s): 2Bit Chartwell, England, 1943. Axis have launched a surprise paratrooper attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion. - Axis win if they successfully steal and transmit the D-Day plans before the map timer expires. Axis initial spawn is at the the buildings in the grounds of the house. If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn, with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers. This makes the Axis attack easier as they can attack from any direction. To enter the house Axis must destroy the Main door or either of the side doors. Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors must be destroyed to get in (one needs dyna, one needs satchel). Once the Safe is opened, take the D-Day plans to the Command Post for victory. Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds. Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off if an allied soldier touches them. chartwell waypoints.rar chartwell.gm chartwell.way chartwell_goals.gm
  18. 174 downloads

    Download pk3 name: caen2.pk3 Map name: caen2.bsp Axis must steal a tank, then escort it to break into allies vault where they have secret documents, then get them to an escape boat. caen2 waypoints.rar caen2.gm caen2.way caen2_goals.gm
  19. 401 downloads

    Download pk3 name: sos_secret_weapon.pk3 Map name: sos_secret_weapon.bsp Allies must steal the secret weapon, construct the radio to signal the plane and escape. sos_secret_weapon waypoints.rar sos_secret_weapon.gm sos_secret_weapon.way sos_secret_weapon_goals.gm
  20. Version BETA 6

    125 downloads

    Download PK3 Name: UJE_the_ghetto_b6.pk3 Map Name: UJE_the_ghetto.bsp Author(s): [UJE]Niek The Allies have occupied the Ghetto and have set up a Ganghouse and The Axis must push the Allies back to the Ganghouse, get a tank there to break into the Ganghouse, and steal their Combat maps. All in all a fun map! uje_the_ghetto_waypoints.zip uje_the_ghetto.gm uje_the_ghetto.way uje_the_ghetto_goals.gm
  21. Version Final

    360 downloads

    Download PK3 Name: caen.pk3 Map Name: Caen.bsp Author(s): Zig-Zag The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps. caen waypoints.rar caen.gm caen.way
  22. 352 downloads

    Download pk3 name: et_mor2_night_final.pk3 Map name: et_mor2_night_final.bsp Author(s): Fix, {STS103} DC9 CAN, Avoc =================================================== Title : Marrakech Streets 2 - By Night [FINAL] OrigMapDate : 27/8/04 ModDate : 19/03/06 2nd ModDate : 15/10/08 Orig. Filename : et_mor.bsp Original Author : Fix Email : Orig. Mod. Author : {STS103} DC9 CAN Email : ggerrow@rogers.com Modified Mapname : et_mor2.bsp Night Mod. Author : Avoc Email : nedim@husic.dk Night Mod. Filename : et_mor2_night_final *** Night Edit Note *** // FINAL NOTES Oktober 2008 // The night version has reached its final version. A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor. The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover. The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives. Apart from that, a few new objects have been placed and some new aesthetical elements aswell. Nedim @ eft-clan.com April 2007 This map has been updated and modified in order to provide some new gameplay dynamics. First and foremost, the tank has been made indestructible in order to prevent the sometimes impossible task of escorting it to the town gates. The tents near the tunnel exit have been replaced by ruins. An alternative route has been made that allows the allies to go around the main route. And of course, most obviously, the setting has been made into a night map. Apart from that, everything is still the same. Thanks to DC9 CAN for allowing me to modify his modification of the map, and to Fix for creating this wonderful map in the first place. Nedim @ eft-clan.com Textures: LightedWindows and nightsky made by me, Nightsky is also used the "Quotidian" map. **************** *** EDIT NOTE *** March 2006 This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker. Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original. {STS103} DC9 CAN. ***************** Objectives : Allies; 1, Escort the tank passed the barrier 2, Escort the tank to the town gate and destroy them 3, Destroy the back door entrance *** New objective *** 4, Destroy the entrance to the laboratory and get the document case 5, Take the documents back out through the gate to a waiting truck : Axis; 1, Don't let the tank get passed the barrier 2, Stop the Allies from destroying the town gate 3, Protect the back door entrance *** New objective *** 4, Guard the laboratory entrance 5, Don't let the Allies escape with the document case Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well. * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. et_mor2_night_final waypoints.rar et_mor2_night_final.gm et_mor2_night_final.way et_mor2_night_final_goals.gm
  23. 395 downloads

    Download pk3 name: snatch3.pk3 Map name: snatch3.bsp Author(s): SteelRat Story: June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how. Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces snatch3 waypoints.rar snatch3.gm snatch3.way snatch3_goals.gm
  24. 674 downloads

    Download pk3 name: sw_goldrush_te.pk3 Map name: sw_goldrush_te.bsp Author(s): RivrStyx(mapping) & kNoX (Ideas) Objective: The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck sw_goldrush_te waypoints.rar sw_goldrush_te.gm sw_goldrush_te.way sw_goldrush_te_goals.gm
  25. 164 downloads

    Download pk3 name: 2tanks_171.pk3 Map name: 2tanks.bsp Author(s): 2Bit ***Description*** Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. 2tanks waypoints.rar 2tanks.gm 2tanks.way 2tanks_goals.gm
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