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Found 717 results

  1. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  2. I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
  3. I'd like to see Warmup damage enabled on JAY1 so we can teamkill during the warmup. It'd be fun to kill teammates before the start of the map.
  4. Okay so this has been on my mind for a while now. I've been quite active recently on Silent #1 and HC and I've got to say, as fun as it is it can get quite annoying given that I'm forced to play on 100+ ping. I like fragging and I've got great aim but more often than not I find myself aiming directly and not landing hits, often making me have to adjust shots infront/behind my target based on a random guess. Now I probably wouldn't say anything but I've noticed a lot of players on these servers originating from Europe and North Africa too, all of them would without a doubt find this incredibly useful. Now I'm no expert and I don't know what would take to make a Europe based silent server reality altho I'm guessing it's a fairly simple process for you guys given that you already have a few europe based jay servers. (I've visited them and I've got to say playing on them feels smooth as butter compared to my fav. servers, I wish I could settle for jaymod but...no.) So any thoughts on this?
  5. Could the default medic level be set to 5 like the others skills? It's pretty frustrating for newcomers to join the server and then die instantly to all of the rambo medics we have here and not be able to fight back without farming 200XP to get to level 4. If this isn't feasible could the level requirement be lowered? The requirements for level 5 for every other skill seems to be 25XP.
  6. Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  7. Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  8. Hey can we change some maps on NQ1 and put some news? Maybe I see a lot of map with -140 votes like a Oil Cabinets. Maybe maps like a on Hardcore server would be fine. Thanks a lot !
  9. Hello there, 2 suggestion: - shorter wav files if a teammate spotted mines -> less sound spam - For MLB Daybreak map the scriptfix force the order how to destroy the gates (so not possible that what happen many times, that an axis jump over the buildings and destroying the last gate but after this the spawn points are f*cked) Usage of the files: put server side in the jaymod directory, so players will autodownload and enjoy the fix greetz z_mine.spam.pk3 z_mlb_daybreak.norush.pk3
  10. hey, just a quick one , would it be possible to edit the map so as axis cant jump over the wall near the main objective, they don't even bother blowing the wall because they know they can just doubllejump over it and ruin the map and a decent map at that . Danke.
  11. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  12. Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
  13. Hi guys here's few killer maps would love to play on servers : TC Base By ALIENZ THE House http://et.trackbase.net/index.php?mod=mapinfo&midx=153 MLB Temple http://et.trackbase.net/map/23/ V2 Base http://et.trackbase.net/map/41/
  14. to make fair teams get rid of all the special settings for whoever you know the ones that make people bullet proof and other get hit by everythig in the game , remember this is war and war is hell dont get to kill everyone every game ,let the skills come out and the bodys fall where they fall and give know one power to change that no matter whatand it is war so fair not going to happen but i think that will get us as assassins goingthe way of pure war thanks for listen .signed Slaughterd AKA Krados
  15. Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  16. 1) what about some fresh maps we havent seen a while? i play on different servers and i'd like to see some new and more maps on all of them and dont wanna make duplicate posts. Is there a topic like this? couldn't find anything. if so pls merge. 2) is it possible to have a poll everybody can edit? so any time somebody suggests a map he can add it to the poll. people can vote maps and remove their votes when tired of it. so we get an overview which maps should be added or removed or worth a try. here some suggestions. pls add more. rushers11 arta rommel Kerkyra any UJE maps https://fearless-assassins.com/search/?&q=uje&type=downloads_file&page=2&search_and_or=or&sortby=relevancy browse here for maps: https://fearless-assassins.com/files/category/4-maps/
  17. Check out that poll. The shuffle thing has been discussed a lot and the results will be interesting. Share your opinions in this thread. I personally dont like autoshuffle since it appears randomly and shuffles teams that can be fair already and can split up teams that are having a good teamplay. People choose axis or allies because they want this so they shouldnt get switched if its not necessary. If teams are unfair everybody will understand that its necessary to change it and accept being switched. Thats why i'd go for a democratic vote which can be stopped on abuse with !cancelvote command by any admin as usual. I also think it would be a good idea to give the shuffle command to level 12/14 admins since there are often no level 15+ admins online. Abusers will be teached/warned/degraded. Putting a good player to the losing team often helps but sometimes its just a whole team not playing good together and a shuffle is the better option.
  18. is it possible to add more maps to the vote map selection list? since the decision is vote based its a good chance to see which maps people want to play and does no harm. And it would be just great to have more maps you can choose.
  19. For the love of god and sake of wolfET authenticity. 1) REMOVE PPSH - it is overpowered and requires no aim at all, I am sick of getting killed by a weapon that shouldnt be in the game to begin with. I love SILENT except for this gun, just disable it! 2) REMOVE VOTING SYSTEM - yes, we all know it has its benefits but it is flawed! I hope this gets some small attention because FA are the only active servers i am aware of and they are the only way for me to keep enjoying this marvelous game which I have already been playing for 10 years. Cheers, Forever nagging -=lucas=-
  20. Axis get a massive advantage over Allies with this bug, it is done by planting a dyno in back door and then building materials, that naturally enable whenever main door is blown up. Neither team can get in or out whenever this is performed, it is fixed by blowing this up with dyno, like it should me done normally, but Allies Cv Ops can´t get someone in for objective. This glitch should be fixed soon.
  21. hi there i am thinking about bringing back etpro nights i am just wondering what people think about this
  22. Hi all, Recently i have been thinking about this and maybe its a good idea to set up a panzer server. This server could be fun for some ppl and maybe an voting option it for fastpanzer (spam fire panzer). Best mod to run this on would be nitmod in my opinion cuz i saw one a while ago with those settings and it was pretty amazing. what do u guys think of it?
  23. Hi there I do not always talk but, I'd like to see one day any of my petitions on my favorite server: -Reduce the spawning time a little bit -Increase the objective maps for axis team -Bring back the 'vote next map' option -Enable based on votes READY option on votation screen -Specify/consider the use of glitches on maps -Change the panzerfaust physics(projectile motion) something like this: Sorry for my english
  24. Hi, Hardcore is often underpopulated in terms of an allseeing eye. It may help with team balancing if applicant levels (and perhaps VIPs, I don't know their command list) are equipped with !putteam and/or !teams. I argue that it is silly to have these commands in Jaymod, while the admin population in Jaymod is far greater than in Silent, and not have the command in Silent. It's one of the commands I often find missing in the occasional unwillingness by people to switch on request. Usually it helps to directly ask someone rather than a general message (bystander effect), but it happens that even when PM'd nobody bothers to take action. In this situation, putteam would be a particularly useful command to have. Flible

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