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Found 719 results

  1. Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
  2. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  3. I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
  4. Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  5. hi there i am thinking about bringing back etpro nights i am just wondering what people think about this
  6. Hi all, Recently i have been thinking about this and maybe its a good idea to set up a panzer server. This server could be fun for some ppl and maybe an voting option it for fastpanzer (spam fire panzer). Best mod to run this on would be nitmod in my opinion cuz i saw one a while ago with those settings and it was pretty amazing. what do u guys think of it?
  7. Current rotation on server. Last 2 digits indicate min player to load the map count and max it will take to load that map. If either min is not reached then it loads next map in rotation and same goes if max is reached. This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  8. Hi there I do not always talk but, I'd like to see one day any of my petitions on my favorite server: -Reduce the spawning time a little bit -Increase the objective maps for axis team -Bring back the 'vote next map' option -Enable based on votes READY option on votation screen -Specify/consider the use of glitches on maps -Change the panzerfaust physics(projectile motion) something like this: Sorry for my english
  9. Hi, Hardcore is often underpopulated in terms of an allseeing eye. It may help with team balancing if applicant levels (and perhaps VIPs, I don't know their command list) are equipped with !putteam and/or !teams. I argue that it is silly to have these commands in Jaymod, while the admin population in Jaymod is far greater than in Silent, and not have the command in Silent. It's one of the commands I often find missing in the occasional unwillingness by people to switch on request. Usually it helps to directly ask someone rather than a general message (bystander effect), but it happens that even when PM'd nobody bothers to take action. In this situation, putteam would be a particularly useful command to have. Flible
  10. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  11. Axis get a massive advantage over Allies with this bug, it is done by planting a dyno in back door and then building materials, that naturally enable whenever main door is blown up. Neither team can get in or out whenever this is performed, it is fixed by blowing this up with dyno, like it should me done normally, but Allies Cv Ops can´t get someone in for objective. This glitch should be fixed soon.
  12. Check out that poll. The shuffle thing has been discussed a lot and the results will be interesting. Share your opinions in this thread. I personally dont like autoshuffle since it appears randomly and shuffles teams that can be fair already and can split up teams that are having a good teamplay. People choose axis or allies because they want this so they shouldnt get switched if its not necessary. If teams are unfair everybody will understand that its necessary to change it and accept being switched. Thats why i'd go for a democratic vote which can be stopped on abuse with !cancelvote command by any admin as usual. I also think it would be a good idea to give the shuffle command to level 12/14 admins since there are often no level 15+ admins online. Abusers will be teached/warned/degraded. Putting a good player to the losing team often helps but sometimes its just a whole team not playing good together and a shuffle is the better option.
  13. 1) what about some fresh maps we havent seen a while? i play on different servers and i'd like to see some new and more maps on all of them and dont wanna make duplicate posts. Is there a topic like this? couldn't find anything. if so pls merge. 2) is it possible to have a poll everybody can edit? so any time somebody suggests a map he can add it to the poll. people can vote maps and remove their votes when tired of it. so we get an overview which maps should be added or removed or worth a try. here some suggestions. pls add more. rushers11 arta rommel Kerkyra any UJE maps https://fearless-assassins.com/search/?&q=uje&type=downloads_file&page=2&search_and_or=or&sortby=relevancy browse here for maps: https://fearless-assassins.com/files/category/4-maps/
  14. is it possible to add more maps to the vote map selection list? since the decision is vote based its a good chance to see which maps people want to play and does no harm. And it would be just great to have more maps you can choose.
  15. Please vote and share your opinions! multiple answers possible.
  16. Hi everyone, i came with some suggestions of new changes for noq2 server. These are listed below: - replace maps: MML Minas Tirith, Subway final*, MLB Temple. All of these maps are boring. - new maps: Convoy Final, The Town, Fueldump Christmas, and some maps with snow that all is winter season and Christmas is coming soon.. - enable map voting back If one or more maps have not waypoints for bots then replace with other maps.
  17. The automatic shuffle that happens every few maps is terrible. It breaks up teams that actually have a good vibe and just keeps a constant rotation that typically requires admin intervention regardless. Is there a way to set a threshold on imbalance or at least only force the shuffle when the number of players on each team is completely out of whack between maps? I've seen many great games get ruined by the out-of-whack autoshuffle. In that same vein, can KR tracking be switched to KDR? Shuffles will be more accurate, and KR seems like such a weird and random statistic that isn't really based on anything substantial. Bots with heavy weapons = terrible. Is it possible to restrict that? Would love some feedback, thanks.
  18. well, I do not want to be a dictator, much less take away the autonomy of the players. But there are things that make me at least bothered with some ET players and would like to suggest at least one warning when at the end of the decisive game, with only a few minutes remaining to decide who wins and who loses, people begin to be pessimistic and abandon the times without explanation a futile explanation that they do not want to miss the match. It's just a '' suggestion '' or a '' blowout '' from a player who likes to play the game.
  19. Hello guys, I have been having a small problem with the Oil Kombinat map that runs on jay1 and perhaps other servers. In my opinion it takes allies too much time to get to the 'mayhem' at the moment where axis cant even challenge the outside area anymore to for example satchel the ladders. This is in my opinion pointless and there seem to be multiple options to fix this. First of all we could make the current cp a spawnpoint that is created by simply repairing it Another option to put a flag on top of the roof near the entrances which would allow for a spawn at the cp house A third option is to put a cp *or* flag in the bottom front entrance that would also enable a spawn in the (previous) cp house This way allies might not have to spend more than a spawn worth of time trying to get to the other side of the map and might make the map a little more dynamic as it allows allies to want to play more aggressive (the map is very generally won by axis)
  20. Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  21. Someting has to be done this is a very serious issue. As you can see in the screenshot,in two and a half hours only 5 maps were played. Not only huge maps suck by themselves because you run around aimlessly for the most part,it also takes 30 minutes before they are over. If i dont like the map i will leave,check trackbase when its over and connect on the next map,but guess what,another massive 30 minute map comes on,rinse and repeat for 3 hours and i gave up. 3 hours!! I doubt most players would have that patience and i normally dont either.The server was simply unplayable. Of course as you can see all the maps went till the very end of time as an axis win. My suggestion is to somehow limit how often 30 minute/huge/jaymod maps can be played. Pretty sure you can make a 7 map cycle with just those maps,so the 7 map limit passes you can revote them over again and go on the whole day.Which is close to what happened. This is a single jump server with somewhat "difficult" settings you cant have those maps on all the time,it gets boring very fast.
  22. old forums u could look at the servers activity/status can this still be a thing or?
  23. Guys I've just noticed word: "boots" is censored on jay2. I said to Stavros: - "You ***** is so havie, Starvi!" Why it has been censored?
  24. Ok, this seems more stupid as i think about it, but wtf, here i go, before it sounds too stupid in my head and i decide to let it go... How about putting freaky names to some of the bots on servers? For example: the 13 dwarfs from The Hobbit novels, or the 7 dwarfs from Snow white... Don't know... freaky names refering gaming or film culture. You know... Jay2, or NQ1, for example, have soundpacks with songs, other games references, etc... So i think it would be nice and a curious wink to name the bots like that. Wouldn't harm or offend anyone, and could be funny. Greetz, AcK
  25. I think jay1 has a bit of a nade / rnade/ panzer / mortar / arty (explosions) problem. And after looking at the amount of grenades each class has I was kinda confused to be honest. Soldier, Medic, Fops, engie and covie all have 4 nades. Imagine 20 players on each team with 4 nades. 20x4=80 nades in one spawn time, in only 1 team. So 2 teams= 160 nades. Then add the Arty, mortar, panzer, rnades,.. U see what I'm trying to say here, continious explosions during a full server. IF possible, I think we should limit rnades to 3 on both teams, and reduce the amount of nades on classes drastically except engineer class. On jay1 not a lot of players go for objective so I think we should give them an advantage by giving them some extra nades compared to other classes. Medic->1 nade (Medic is without a doubt the best class, so I think we should reduce the amounts of nades to compensate with their amount of health and capability of healing themselves) Soldier->2 nades (Soldier is a pretty weak class if u take away Panzer, Mortar. MG42 is only good in some situations) Field Ops->3 nades (Field ops is a very good class tbh, if played by a teamplayer. That's why I think we should give him 3 or 2 nades so people will try grab fops above soldier or medic for example) Engineer-> 5 nades (I hope people will use engineer more when they have some extra nades compared to other classes, on jay1 OBJ most of the time isn't the primary thing maybe buffing the engineer class a bit would change something a bit Covert Ops-> 3 nades (Covie can be very good in some maps to complete the obj, but unfortuantly doesn't get played very often except on long range maps such as Minas Tirith for example) Also I don't know if all of this is possible but maybe we can have a longer delay between arty strikes to decrease arty spam a bit, sometimes it just gets too much. We should also (if possible) put a maximum amount of players using a class, for example max 8 medics. This should also encourage players to play different classes such as engineer, field ops or covert ops. Which would encourage people to play for the OBJ rather than kills. Just some thoughts since jay1 can get messy sometimes.
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