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Found 763 results

  1. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Format - You can suggest multiple add / remove map - but always suggest 1 map removal. Server doesn't have infinite map option so we can't just keep adding. Add Map -> Map name + URL to download the map - if not in our download section, upload and share URL. Remove map -> Map name Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  2. The hc.clan-fa.com bot count is set to 12 where bots join/part to make sure each team has at least 6 players. I suggest this be lowered to 6 (3v3). I view HC as a more competitive pub, something akin to the stopwatch servers. The bots don't add much to the game other than the occasional revive or plant/defuse, but I do think it's better than nothing. I also see bots as a cheap trick to get players into the server from the master list, as they're likely looking for a server with players. Unfortunately they join to find out it has bots, so I'm not sure whether this strategy works. The HC server has a popular brand name. For a lot of players that's the only place they play. I don't think the bots are necessary to get players into the server anymore. None of the maps on HC are very appropriate for 1v1, unless there's some sort of gentleman's agreement. 2v2 could maybe work (not likely), but most of the maps feature in 3v3 tournaments so that seems like the most appropriate number. Personally, I would play 1v1 and 2v2 with random people if the maps were automatically adjusted but this doesn't really make sense for a pub where people come and go all the time. I think 3v3 is the right number. There's still likely going to be a gentleman's agreement to not use panzer, mines, or rnade at 3v3, and more than likely almost nobody will be that honorable. But adding more bots doesn't fix this problem. I think casual randoms/regulars would be happy to do 3v3 and the traffic will naturally grow from that. I think players tend to leave when there are so many bots. F|A offers other servers loaded with bots for people who want to practice that way.
  3. Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  4. Hi, its your in house doctor here could i make a suggestion to possibly limit their damage given and their accuracy to be changed as it on some server's makes it near impossible to have a good game on jay1 the most of the time when we are down player's cheers Regards your Imfamous Gynecologist
  5. Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
  6. I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
  7. hello, i play ET in the servers of recrutting nad nq1 i like to left my vote for map NAVARONE. thank you guys
  8. Hello, I've noticed recently that shuffles after each map doesn't work correctly, of course, that's my opinion. Today around 3pm we played maps, 3 maps were won by one team, I think it was Axis. On Goldrush Allies didin't even pass the 1st tank barrier, for half an hour - on the next map, no shuffle, teams stayed the same. That wasn't the first time, usually it happens when there's only 8 people playing or less. I know it's set to shuffle after each map when there's a big gap between teams... But what does it mean 'big gap'? So, I propose to set shuffle after each map, even if the teams are equal or something, it's just random and fair, so I think it'll make the playing better.
  9. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  10. Since NQ1 gets all the attention I would like to share some add-ons for ET that may suit NQ2 Fun playstyle. Most are Visual Add-Ons, that shall make no impact in gameplay, but others change some stuff or add new things, make sure you check them all. Hope they make into server, check them out and add whichever u like. Realistic Weapons Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/realistic-weapon-mod-1 Pliers Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pliers-mod Syringe Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/syringe-mod Flamethrower Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/flamethrower-mod-1 Gibbable: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/gibbable Comic Bomb: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/comic-bomb Gun Pack: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/gun-pack-for-e-t Telescope (Binoculars Mod): https://www.gamefront.com/games/wolfenstein-enemy-territory/file/telescope Sunglasses: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/sunglasses Pizza Medpacks: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pizza-meds Voice Chat Icons Add-Ons: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pizza-meds Chicken Grenades Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/rays-chicken-grenades
  11. Hi everyone, i came with some suggestions of new changes for noq2 server. These are listed below: - replace maps: MML Minas Tirith, Subway final*, MLB Temple. All of these maps are boring. - new maps: Convoy Final, The Town, Fueldump Christmas, and some maps with snow that all is winter season and Christmas is coming soon.. - enable map voting back If one or more maps have not waypoints for bots then replace with other maps.
  12. Hi there. So, i want to suggest to add a Trickjump server. i don't know if many players are interested by this play style. But i think it can be really good. i understand that several parameters must be taken into accout. Regards, Jet.
  13. Hello ! I was wondering if we can bring back map voting in the server like at the end of a match where people can vote for the next map ! Would be great ! Blo0dy.
  14. Hi everybody, I would like to suggest some changes in map rotation: Take out: Leningrad (sever usually empties when this map is played). Take in: Fueld Dump (a classic that should return, there are lots of maps on the list that are never voted, we could make some room for this classic piece) BaseRace (because it's a very fun map to have on account). I read ur comments!
  15. Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  16. Hello, I think that bots on nq1 are bit too strong, I've seen some newb's ending map with 40 deaths and like 5 kills and that's not very motivating to come back and play again. It feels like they are set to max 6 and it would be nice to go lower so that less experienced players could also enjoy the game. This is not only me noticing it, many other players have said that in game. And also is there a chance to give admins !specbots cmd (i'vs seen this on other Nq servers), so that we could enjoy fights 3vs3-6vs6 late at night (fact that bots would be sitting in spec will keep server high on server list)
  17. Hey, so for those of you who visit NQ 2 like me, I've been thinking, why not add Railgun, Seawall Battery, Axis Lab Final, Lighthouse, and Eagle 2 ways to NQ 2? More maps to play on.
  18. Don't know if its been said before or not but I think the rifle nade damage on jay2 should be the same as jay1. I would play the class a lot more if I could shoot into a group of enemies and it could at the very least kill one of them lol. I think others would agree also??
  19. Few things. Is it possible to make it so the last player to join a team is auto moved when teams are uneven? ive seen it on other servers and it helps those like Vito who constantly moves (like a yoyo some days). Also could you possibly make the map votes a bit better......Atm the map furthest up the list wins each time there is a tie vote as they all show as played never ,can this be fixed so in the event of a tie votes wise the map that was played longest ago wins sort of thing? Other than that the server is great and i appreciate all the hard work FA does with its servers. :D
  20. Hi, I know its not really my place to say here, however as a player on Beginners 1 I guess you can say im a customer so feedback may be wanted. I have only just recently got back into ET, took a very long extended break, maybe like 5 years just getting back into now and I am really enjoying it. F|A as always is still one of the most popular servers in ET even now, when im looking at your server list I was looking for a nice EU server to play on and have stumbled across beginners 1, yes its nowhere near as popular as the main servers, however its still a fun server to play at. I am looking at activity on the server, so there has been several times there are 6+ people playing, then suddenly when certain maps begin, people drop off. Or go into spectator as they dont want to play the maps. There are a few maps with negative votes. That nothing seems to be done about. One of the examples earlier, we was on Goldrush, nice map everyone knows it basic. Game ends, Dubvrovnic comes up, 5 people leave straight away. The other 2 people in the server (including me) go spectator and we are just sitting there watching bots, Downvote occurred for the map, and I believe it said -11 (this isnt much) however I have seen other maps like depot etc with much higher downvotes but nothing seems to be done about it. Is this a server no1 cares about? or are people going to try and improve the server, I prefer playing on this than the main jay server just due to the ping and I feel a lot more may do the same if improvements was made. Who is running this server? Why are the maps not being removed when they have bad negative scores? when asking some of the F|A admins/members they said they dont have the authority to change maps? So the main question is where is the person who can? I know I am not an internal part of F|A and ET may be dying as each day passes, but if your going to pay for all of these servers, I can see the potential with beginners, its a good EU server, there is been some nice people who are chatty like Vindstot which is welcoming and what you want as a player there, however I dont feel enough is being done to maintain the players. I haven't been too active and just getting back into it, and I can already see the map rotation needs looking into, look into the votes and remove the maps people dont want. This is just 1 thing, that would already help maintain players on the server. Maybe someone should come in an assess the server, see what can be done to improve it, ive seen a few people cry about adrenaline, is it fit for purpose (who knows, i hate it but others may love it), map rotation needs fixing, maybe getting more F|A members to play on the server and be active will help bring more people in, if people can see F|A members playing, they will probably want to play alongside them too. Sorry if it seems like a rant, its not just think more needs to be done with beginners 1, as so many people are leaving when certain maps come on, feedback has been given and downvotes are being counted, yet no1 is doing anything about it.
  21. I've played on the FA Silent & HC servers for many years and You truly need to change the nade DG. At least in HC. Many times I have naded someone in the face and they just bounce away. It really should even be and insta gib but I know it's pub settings. I mean honestly what is the point of using them at all?
  22. Guys the map is great, battle goes al 3 dimensions, but it came to my attention its very hard to take left upper CP for allies. The respawn time just to small. Maybe Mr. @Smileyyy can twik a respawn time a little? Just a suggestion, the map is still awesome.
  23. Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  24. Hey guys i thought it would be cool to test if you like this song instead of original one in Supply-depot map. It shouldnt be a problem to replace the original mp3. Tell me what do you think. Thanks.
  25. I've noticed that the anti-rush for seawall battery on #NQ1 is either not working, or not enabled. Can this be fixed?

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