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Found 728 results

  1. Map voting once seemed like an awesome feature of silEnT mod to me, but the past year of playing on Hardcore has made me rethink it. There are two main problems: 1.) People vote the same ~10 maps over and over again. This is a very common complaint on hardcore, and the main problem that switching to a rotation would address. You can say it's because people enjoy those 10 maps most, and that's true -- but there are definitely more than 10 maps that these players would enjoy, even if that's to a lesser extent. 2.) When there are a low number of players on the server, maps that most players don't want to play are voted. In a given map, half the players don't vote, a quarter vote for the lesser of several evils, and a quarter vote for the map they want. With small numbers of players, this leads to maps that only one or two players actually want to play, such as =F|A= Base or Millennium Falcon. If created properly, a rotation could solve both of these issues while creating minimal new problems. A sample rotation could be: The main problem I can foresee is that some of these maps aren't suitable when the server is full or when the server is nearly empty. However, in my experience this is largely not something players think about when voting anyway. There are many times with 4-5 players online that oasis is voted and many times with 28 players online that delivery is voted. Does anyone have an opinion on whether this is a good idea, or potentially other ideas that could address the same issue?
  2. I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
  3. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  4. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  5. Could the default medic level be set to 5 like the others skills? It's pretty frustrating for newcomers to join the server and then die instantly to all of the rambo medics we have here and not be able to fight back without farming 200XP to get to level 4. If this isn't feasible could the level requirement be lowered? The requirements for level 5 for every other skill seems to be 25XP.
  6. Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  7. For balancing sake I think it would be a good idea to remove the possibility for axis to spawn at the forward spawn (the little room with the bunk beds). This would allow allies a much easier way to keep control of the CP area to give them even the slightest room to work with. I don't believe the map will do a 180 and become too easy for allies at all either, it would be a great edit for the map.
  8. I think for radar it would be cool if axis get a slightly longer spawn time. Maybe roughly 21s-24s would be good (regularly its 18 for those who aren't familiar). This would allow allies to have more time to establish control around the main/west area before axis spawn with reinforcements. I know from recent edits that you like shortening allied spawn time over lengthening axis' but don't get me wrong. I do not think shortening allied spawn time would solve anything at all, the problem really comes from the axis spawn time in this case. At first sight this doesn't fix the issue on CP that I mentioned but it would also allow allies to have more highway control which will ultimately lead to garage campers to be wary of more than 1 side.
  9. Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  10. Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
  11. Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  12. how about a hide and seek server? axis hide, allies seek! for the ones who dont know: allies seek the axis players and try to kill them. Axis need to hide. Allies only got colt, axis got only knife. maps are open, mostly played: supply and adlernest hns version what you all think about it?
  13. Hey can we change some maps on NQ1 and put some news? Maybe I see a lot of map with -140 votes like a Oil Cabinets. Maybe maps like a on Hardcore server would be fine. Thanks a lot !
  14. Hi guys here's few killer maps would love to play on servers : TC Base By ALIENZ THE House http://et.trackbase.net/index.php?mod=mapinfo&midx=153 MLB Temple http://et.trackbase.net/map/23/ V2 Base http://et.trackbase.net/map/41/
  15. You guys are running the old supplydepot2.pk3 which is buggy and has an invisible wall in the hallway to the crane controls (huge left wall after you exit the stairwell and you'll see what I mean) There's a gazillion ftp servers you can download the updated supply.pk3 which does not have this glitch (and also typically gives better fps) PS why do I need to prefix with "ET Server Suggestion" if it's in the ET Surver Suggestion forum already?
  16. This thing have to be removed from the map There was this guy doing that humiliation spam for like 10 minutes straight. It got so annoying that people started to leave the server. Demo: https://www.mediafire.com/file/nm5d1j0c8bx8ve4/praetoria.dm_84/file
  17. Hello dear friends :] I see that our F|A Servers are the most famous Servers and the ppl like to Play there! Nice Maps, nice staff, active community! The ETPro Scene is dead, and many of my old Friends use to Play etpro on HBC or Hirntot.. they dont like the admins there and the Server config (Spawntimes etc.) https://et.trackbase.net/server/46455/ https://et.trackbase.net/server/43401/ that are current the only one 2 active etpro servers.. So is it possible to recreate an ETPro Public Server to Keep the ETPro Scene active? For all ETPro Players, users from www.Crossfire.nu and other communities.. we Need a good public Server or even two when its gettin full.. like the old CYBERGAMES Public Servers.. As I am from the Scene, I can help you with the Server config (Spawntimes, classes, weapons, Maps..) and would like to lead the Server ingame.. watchout for cheaters etc. I will publish our Server then on crossfire.nu and other etpro community sites. I can see that you have already an ETPro Server but I would Change it a bit.. the Settings and the colours https://et.trackbase.net/server/44319/ So you dont Need to host a new Server, just Change your inactive etpro Server a bit and we would make ET great again and support the etpro community Would be nice if its possible..
  18. It would be cool to have friendly fire in a NQ server to make it more fun. what do you think?
  19. so i dont really care what you do about it just want to point out an issue. et isnt fun to play (for most people) its fun for the socializers the guys and gals that hop onto the server with a bunch of friendly people they know who they may or may not be chatting to on discord. Yes even i too have fun when theres people i know on. the hardcore solo nerds who can overlook the fact that 3/4 deaths are unfair and unavoidable result from spam keep playing on. Doesnt matter what weapon your using, even if you're using panzer it affects you too. but eventually those nerds will quit out of frustration, and only the socializers will be left, eventually they too will gain other hobbies or move on as other important matters take place in their lives. ive tried making 6 friends of mine play et, and all of them could almost instantly recognize the game wasnt enjoyable and quit. now if your in the social group above you are having fun. but i urge you, try cg_teamchatsonly 1 or join a crowded fa server where none of your friends play, and just try playing the game as a new player would experience it and see if its enjoyable. the unluck involved in spam not only affects people going for score, but also the objective play of the game. anyway what im just saying is et is slowly bleeding out its playerbase ofc part of that has to do with the core design of the game (not going to explain it all), but reducing the spam would make it somewhat more playable for both the hardcore and new player catagories.. Chrisy's later post makes it clear that she does mean the weapons-spam : https://fearless-assassins.com/topic/100380-just-a-note-on-spam/?do=findComment&comment=834486 and that she does enjoy the chat-spam.
  20. Hey! On Fun#1 are still halloween mods after gameday, because winter is coming and Christmas would be good to remove halloween skins and add few new winter/chrismtas maps My proposal: Baserace replace with Baserace winter Seawal battery replace with Battery winter Fueldump replace with Fueldump Christmas El Kef Final replace with CTF Ramp ?(never played this) Karsiah(very rarely used map/many players disconnect) replace with School !!! Milenium falcon final (as above) replace with Castle attack any other map suggestions?
  21. So I could'nt find a topic about this but if there is srry then this one can go to the trash... In beg 2 we have a map voting system... There are about 4-5 maps everyone wants to play -goldrush -italy -oasis and did I say goldrush? So most of the time you play like this maps and the others are if there is not a lot players online and they dont vote that much…. And yeah I love to play this maps but not like whole day, and I've seen people disconnect because they have to play a map the've played 4 maps ago or something like that... Why would we just do a random map thing...and maybe the vote option for next map? So we can play all of the maps and make it more fun to play again
  22. 1) what about some fresh maps we havent seen a while? i play on different servers and i'd like to see some new and more maps on all of them and dont wanna make duplicate posts. Is there a topic like this? couldn't find anything. if so pls merge. 2) is it possible to have a poll everybody can edit? so any time somebody suggests a map he can add it to the poll. people can vote maps and remove their votes when tired of it. so we get an overview which maps should be added or removed or worth a try. here some suggestions. pls add more. rushers11 arta rommel Kerkyra any UJE maps https://fearless-assassins.com/search/?&q=uje&type=downloads_file&page=2&search_and_or=or&sortby=relevancy browse here for maps: https://fearless-assassins.com/files/category/4-maps/
  23. Hello there, 2 suggestion: - shorter wav files if a teammate spotted mines -> less sound spam - For MLB Daybreak map the scriptfix force the order how to destroy the gates (so not possible that what happen many times, that an axis jump over the buildings and destroying the last gate but after this the spawn points are f*cked) Usage of the files: put server side in the jaymod directory, so players will autodownload and enjoy the fix greetz z_mine.spam.pk3 z_mlb_daybreak.norush.pk3
  24. Okay so this has been on my mind for a while now. I've been quite active recently on Silent #1 and HC and I've got to say, as fun as it is it can get quite annoying given that I'm forced to play on 100+ ping. I like fragging and I've got great aim but more often than not I find myself aiming directly and not landing hits, often making me have to adjust shots infront/behind my target based on a random guess. Now I probably wouldn't say anything but I've noticed a lot of players on these servers originating from Europe and North Africa too, all of them would without a doubt find this incredibly useful. Now I'm no expert and I don't know what would take to make a Europe based silent server reality altho I'm guessing it's a fairly simple process for you guys given that you already have a few europe based jay servers. (I've visited them and I've got to say playing on them feels smooth as butter compared to my fav. servers, I wish I could settle for jaymod but...no.) So any thoughts on this?
  25. If we are gonna have smaller maps with one viable route for the attacking team it's kind of silly to have two mortars who can essentially cover the entire attacking team's way in. Not to mention they generally end up alternating which means one mortar after another. Furthermore, it's almost always impossible to kill the mortars without another mortar, and the mortar on your team is generally not interested in killing the other team's mortar. This combined with a bunch of snipers, poison smoke everywhere, and other random explosives makes for a boring game after a few minutes. Maybe mortars should be limited to 1, or even tie it to the amount of players joined to a team, so once the number of people playing passes a certain threshold another mortar can be unlocked.

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