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Found 749 results

  1. Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones. Do not bother to think the most common maps will be out of the votation and we already know it: sd2, frost, oasis, etc, etc. Players love those maps and no matter what, they vote for it over and over and over...so do i.
  2. Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  3. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Format - You can suggest multiple add / remove map - but always suggest 1 map removal. Server doesn't have infinite map option so we can't just keep adding. Add Map -> Map name + URL to download the map - if not in our download section, upload and share URL. Remove map -> Map name Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  4. I've noticed that the anti-rush for seawall battery on #NQ1 is either not working, or not enabled. Can this be fixed?
  5. Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  6. Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  7. Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  8. Hello, I think we need on Hardcore and Silent1 servers more maps where Axis are attack because most players dont like defence and then they stack allies team and do unbalanced teams. God bless FA
  9. Hi all! Is there a server dedicated to teamplayers? Thanks a lot
  10. I find Jay1/Beginners get very packed at time. A constant struggle that bugs me is not being able to shoot any enemy because a teammate is between you and them. This turns a lot of 1v2 and 1v3 situations into the 1 somehow destroying the bigger amount. Also not being able to move through teammates ruins your momentum when jumping with the objective or just jumping to get to a choke point faster. Being able to move through teammates would also prevent the blocking issue that sometimes happens. Overall I think it would be a general improvement. I’m not very intelligent on the inner mechanics of this so I’m not sure it is possible or plausible. I figured I post about it to hear everyone’s opinions. Thanks, -Whitesell
  11. Would it be possible to have the choice between both MP40 or Thomson whatever the team we choose on JAY2 ?
  12. I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
  13. I have had several people ask me about commands that fix lag(or perceived lag) and have found the number one fix for most. I know there is a scroll message for Lag issues set r_picmip 2, can we also add one for: set /r_primitives 2 if you experience bad frame rate. thank you.
  14. Hello everyone, I just got an idea by taking a look at our jaymod game server: My idea is to achieve a merger between the server Jaymod 2 and Jaymod 3 keeping the acquired experience (If it is possible). Why? As you probably know it's two servers do not really populate optimally. I think when assembling it's two server we could find a game server virtually as populating as the Jay1 server. Positive points: There would be more people on the server so more animation so more new players. Everything is linked. A person who enjoys playing with players stays longer on the server. Negative point: The two waiters have just a small differences in how to play with the quick shot or not if I'm not mistaken it's the only major difference between the two. b0unty
  15. Hi. Can i suggest to add theses maps on jay1 ? Fata morgana and Frostbite. I dont know if MLB_Temple is in the rotation ? if no you can add it to the suggestions..
  16. Hello, I think that bots on nq1 are bit too strong, I've seen some newb's ending map with 40 deaths and like 5 kills and that's not very motivating to come back and play again. It feels like they are set to max 6 and it would be nice to go lower so that less experienced players could also enjoy the game. This is not only me noticing it, many other players have said that in game. And also is there a chance to give admins !specbots cmd (i'vs seen this on other Nq servers), so that we could enjoy fights 3vs3-6vs6 late at night (fact that bots would be sitting in spec will keep server high on server list)
  17. Hey everyone, I was thinking of an update of the XP Safe function on the Servers. At the moment all servers safe their XPs only on their own filesystem so the stats are just on one server. What about the idea of syncing the mods together and create a "XP SAFE SYNC" feature for the mods? To be honest, for the Admins it would get harder to see who is active on which server then. Thats why we could also implement the Playtime and the online time of the players. Also some features as Live Player stats could be implemented with that idea. For the programming thing i could help maybe. But atm its just an idea but i'm gonna set up a private server to test if theres a way to get it work. Lemme hear some critics on that.
  18. I know you all put a lot of effort into making the teams balanced and even and I know thats hard to do. For 7 min I watched the teams unbalanced and one team not be able to leave spawn. Scores were something along the lines of 638 to 308. Now my issue is that a bunch of known players CONSISTENTLY DO THIS. I think to be fair to everyone they should be the first to move. As far as I know it is a rule to keep the teams even and we have certain players not following this. This is not the first time I have seen it. They need to get over that K/D ratio because it means nothing if the entire map was you camping an unbalanced or uneven team. The entire half the team left, Including myself. /ENDRANT. Attached is a partial list of the players in question. Most of them medic, with the exception ET3 becuase he hoards panzer and wont switch because of it. 2 sec after this screenshot Even F|A=Roytown left. Supplyguy was nice enough to move, and always a great teammate. For the players I am speaking about please Refer to rule #3 of global rules. https://fearless-assassins.com/wiki/index.php/W:ET_Server_Rules
  19. Any way someone could fix the no hitsounds bug? It only happens on the NQ server for some reason... Tested different cfg's and ETLegacy, same issues. Muchas thanks
  20. how about a hide and seek server? axis hide, allies seek! for the ones who dont know: allies seek the axis players and try to kill them. Axis need to hide. Allies only got colt, axis got only knife. maps are open, mostly played: supply and adlernest hns version what you all think about it?
  21. Here is my proposal for new map 8 obj and a frag map please vote for your favorite frag map http://activegamer.net/et/map/491-Fatal_Mill_(Beta_4).html obj map 1 http://activegamer.net/et/map/126-Le_Lac_(Beta_4).html 2 http://activegamer.net/et/map/197-Navarone_(Final).html 3 http://activegamer.net/et/map/259-Operation_Outreach_v1.html 4 http://activegamer.net/et/map/687-Sottevast_PE_(Final).html 5 http://activegamer.net/et/map/805-Warzone_(Beta_3).html 6 http://activegamer.net/et/map/90-Wacht_am_Rhein_(Beta_1).html 7 http://activegamer.net/et/map/631-Under_Pressure_(Final).html 8 http://activegamer.net/et/map/752-The_Well_of_Youth_(Beta).html
  22. In my opinion i think that a anti spawnkill rule maybe raise the fun and joy for the FA NQ.1 Server in ET. If you in the winning team you might enjoy it but if you're in the losing team and be surrounded by Engineer Grenade launchers in the one and flamethrower and bazooke at the otherside and find no way out to reach the objective it damage the fun in my opinion at all. So i thought that such a rule maybe could solve thing like that in future. I also like to hear some opinions of other players and admins to this.
  23. Map voting once seemed like an awesome feature of silEnT mod to me, but the past year of playing on Hardcore has made me rethink it. There are two main problems: 1.) People vote the same ~10 maps over and over again. This is a very common complaint on hardcore, and the main problem that switching to a rotation would address. You can say it's because people enjoy those 10 maps most, and that's true -- but there are definitely more than 10 maps that these players would enjoy, even if that's to a lesser extent. 2.) When there are a low number of players on the server, maps that most players don't want to play are voted. In a given map, half the players don't vote, a quarter vote for the lesser of several evils, and a quarter vote for the map they want. With small numbers of players, this leads to maps that only one or two players actually want to play, such as =F|A= Base or Millennium Falcon. If created properly, a rotation could solve both of these issues while creating minimal new problems. A sample rotation could be: The main problem I can foresee is that some of these maps aren't suitable when the server is full or when the server is nearly empty. However, in my experience this is largely not something players think about when voting anyway. There are many times with 4-5 players online that oasis is voted and many times with 28 players online that delivery is voted. Does anyone have an opinion on whether this is a good idea, or potentially other ideas that could address the same issue?
  24. Since NQ1 gets all the attention I would like to share some add-ons for ET that may suit NQ2 Fun playstyle. Most are Visual Add-Ons, that shall make no impact in gameplay, but others change some stuff or add new things, make sure you check them all. Hope they make into server, check them out and add whichever u like. Realistic Weapons Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/realistic-weapon-mod-1 Pliers Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pliers-mod Syringe Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/syringe-mod Flamethrower Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/flamethrower-mod-1 Gibbable: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/gibbable Comic Bomb: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/comic-bomb Gun Pack: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/gun-pack-for-e-t Telescope (Binoculars Mod): https://www.gamefront.com/games/wolfenstein-enemy-territory/file/telescope Sunglasses: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/sunglasses Pizza Medpacks: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pizza-meds Voice Chat Icons Add-Ons: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/pizza-meds Chicken Grenades Mod: https://www.gamefront.com/games/wolfenstein-enemy-territory/file/rays-chicken-grenades
  25. Question about Oasis on S!lent. I've noticed that you can not SK on that map, by SK I mean, u cant call arty or support on spawn for axis. Being we're a SK server all all There was another map, but I don't remember which one it was. I'[ll update that one later.

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