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  1. The map Stalingrad should be finished when allies explode 2 tanks . The problem is that if allies explode only 1 tank the map will finish giving allies the victory . This bug not only makes it easy to allies as it also can make the map finished withing the first 5 minutes after it starts ....
  2. One of the reasons why I love ET is because of the different classes. But right now, half of them are almost pointless and it gets really irritating when half a team is only medics who are only interested in healing themselves and thats it. My suggestion is to give a bit of more appeal to the other classes. For example Covert Ops: When stealing a uniform, you are much harder to detect, no 'disguised enemy' label and you can shoot as well without losing pants. Only an opposing covert can detect you. Field Ops: When an arty can is thrown, you cannot shoot it. D
  3. Hey. I made short video of some useful jumps I use in Jay1. If you have some that you use and are helpful please post them here.
  4. Hello to everyone who is reading this! We all know this is the internet, and there are a lot of angry people on it who like to swear and insult whenever they get the chance. Pretty much every place has some sort of automatic censoring going on, filtering out most of the bad words. I have noticed this before on jay1, where I would want to say something innocent, yet the server wouldn't let my message go through. Earlier I was a spectator when allies were getting overrun, and I felt the sudden urge to say "and now for 23 minutes of agony", but nothing happened. For whatev
  5. Nippleslip is asking that CovertOps keep disguised more on Jay1. Here are the options, I don't know what server is set at now. There's no: Keep uniform when using Gun or whatever like other mods, Jaymod was an early mod. g_covertops — set bitflags for Covert-Ops behavior(Add the numbers to enable) Synopsis g_covertops [flags] Table 13.8. g_covertops Flags FLAG DESCRIPTION 1 keep disguise when class-switching 2 keep disguise when throwing med packs and reviving 4 keep disguise when throwing ammo packs 8 keep disguise when laying mines or using pliers 16 enable
  6. I have a doubt about Caen final obj . Is it allowed to tj and get the final obj in caen before the wall is broken . Can anybody clear this up ? Because wj to fuel dump to blow final obj is allowed as far as I know . Tipsy said it's not allowed , while and evil butters said it's allowed. https://ibb.co/Rv4x93k https://ibb.co/dQ9SXVY I also referred to the wiki of rules and this is what I found. Check out the 2nd rule https://ibb.co/w090m6Y I think tipsy is correct but can it be cleared by everyone please? Thanks
  7. Hello guys i just observed that wall jump in one of the restricted areas is still possible I am not sure if its the right section where i should post it. http://www.mediafire.com/file/ej8s1gzy02dk5jd/speed2.dm_84/file This is where it is shown.Thanks to speed for successfully doing it.
  8. hey girls hey guys Thank you for play at jay 1 every day* nice fun server nice players ... the panzer rulez is at the moment play 3 maps panzer on and then 3 maps off. today beast put me spec after 1 map panzer... The panzer rulez is ok for me to share another people after 3 maps. to get panzer i watch at game begin for panzer is free or when a panzer players left the game... but Yesterday cake put me spec after 3 maps... and beast today after 1 map. Whats going on ? When its not ok put the players in spec after 3
  9. g_forcerespawn "30 or ?" The delay (seconds) before a wounded player will be forced to tapout or go to limbo. I am requesting to increase this value in Jay1. Idea is to increase objective teamplay. As it is set now; most of the times when a medic goes to revive, the wounded player is "forcerespawn'ed" before the medic is able to get to the wounded player %#$@*@#&%&^#@ for both the Medic and the wounded player. Ya wait for a medic...here comes a medic... he dies trying to revive a forcerespawned player *&*#^%@^&%@@%. Blah balh bla
  10. Making a post in hopes to get the level of bots reduced when there is a good amount of players on the server. As of right now i believe bots start to connect when it is 12v12(?) on jay1, i realize that this is probably to keep players on the server because it is a high population server but with the way the bots mess up teams now (connecting glitch) i feel it causes more issues than it solves. Ask any admin/regular that plays on jay1 when people start to log off for the day and they'll tell you that it is an often occurrence to have teams be unfair, and players without the !putteam
  11. I've tried and failed to turn tracers off on Jay1, i've asked on discord but thought i may get better replies here. I assume they can be turned off but can i find the setting....I've tried cg_drawtracers 0 and it says its set to 0 yet i still have tracers, i cant find any other "tracers" cvar in any of my cfgs. Someone please put me out of my misery and tell me where i'm going wrong.
  12. Channel link https://www.youtube.com/channel/UC0sB8grvjXAaMMHKYctue4g?view_as=subscriber I think we had about 9 people on discord voice chat. pretty funny. I uploaded 3 videos worth Please subscribe. sorry for the poor quality. forgot to turn it up in the setting my fault. also for some reason my voice didnt get picked up in the video Enjoy!
  13. I seen crumblycake1999 and Cabal90 playing live https://www.twitch.tv/cabal90
  14. I have requested to Dare to add "3 maps panzer rule" on JAY1 . As per 3 maps panzer rule:- 1) Player can hold panzer for 3 maps in a row max (easy to manage and count 3 maps) 2) 3 maps break compulsory to hold/use panzer again. My main concern is there is just 1 panzer per team, and we have few players who always have it and they never share it. For a change it will be good to see some 'fresh faces' using panzer .
  15. Hi, I have a question and I am looking for help if your opinion is normal gravity my sentence either I did not feel something wrong or I feel like I can judge it myself adds demo 2020-05-23-001812-bba0-beta2.dm_84
  16. Explosives (mostly rnades) dominate the meta on Jay1. With no restrictions on the amount of rifles that either team can have, many maps that are small or bottleneck in design are difficult to enjoy and have fun with and quite often some of these maps are disliked by the player base because the amount of explosive spam. Maps that otherwise would be fun to play. I believe DD has set it so that only the engineer class only has explosive damage reduction to increase objective play. This has rarely been the case. Many of the people who play the engineer class, still do not play the objective (myse
  17. SOLVED . I would like to delete but cant find a way to do it ...
  18. Hey all, I am asking these questions in an effort to keep the server as populated as possible. I noticed that the old FA Recruiting Server is (was) still active with no redirect to the new server's IP address. I frequent the forums and didn't see much communicated about the old server getting switched to the new one. I foresee people that used to play on the old server not realizing that there is a new server to connect to and just thinking that the old one went down. Additionally, the new server is not ranking players on et.trackbase.net. I know that many pla
  19. @daredevil We need to fix spawn times . We can add map name to the list as the discussion goes on. I think 12 secs. spawn time for axis will be a good idea. 1) Venice 2) Oasis 3)Pirates Also green gas need to go from map sp_delivery_te
  20. Im sure this may have been brought up in the past. DAYBREAK Map has an oblivious exploit that was not designed in the OG map. This is where Allies can walk in the air and pick off the Axis's Team. A lot of complaints arise from this. So if someone has another version, I believe the map was fixed at one time. As a result, a player Speed RAcer still wondering around the beginning of the map (Axsis) and appeared to be lost while Axsis advanced to the Dynomite the map. I commented and got no response. I used Splat, to bring him to our spawn but he respawned again at the beginning of the map. I
  21. Call me crazy, but isn't the attacking team supposed to have the faster respawn time?
  22. If someone could pretty plz fix this glitch it has been used to many times for opening the door early 2019-12-06-200040-teuthonia_final.dm_84
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