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slenderman

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Files posted by slenderman

  1. Goldrush (Beta 1)

    There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins.

    9 downloads

    Updated

  2. Whoverops Pyramid Beta 1

    The attacking team is determined by whoever captures the flag first. They must then proceed to snatch the Book of the Dead and take it to the truck located outside. The defending team must prevent this happening at all costs.

    9 downloads

    Submitted

  3. NFL Beta 2

    Football Match: Each team needs to score at least 10 goals to win the match or the higher scoring points will win the match if the time is up. You need to steal the Enemy FootBall and score between FieldGoal.

    9 downloads

    Submitted

  4. Stronghold Beta 1

    Allies must steal secret documents and Axis have to prevent this.

    3 downloads

    Submitted

  5. Quotidian (Beta 1)

    allies must capture a train station and destroy a few objectives such as fuel trucks

    5 downloads

    Submitted

  6. ramelle_b1

    Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day. Almost completely based on the final battle scene from the movie "Saving Private Ryan".
     
    Both teams must fight to capture all 4 areas of the city, the team with the most areas at the end of the map wins. If at the round end both teams have only 2 flags it will end in a tie.
     
    The map is made almost completely with custom textures.

    10 downloads

    Submitted

  7. al_kad_b2

    By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April
     
    Axis are regathering their north African forces in Tunisia were their newly developed rocket is hidden in the sacred garden of Kadesh. Entrence to the sacred graden of Kadesh can only be given to those who have captured the holy relic which Axis has hidden in the house of Bazaar. Axis have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrive.
     
    The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch

    5 downloads

    Submitted

  8. ET Tower (b27j)

    Tower -- Allies and Axis battle to control the roof of a tower. Why? Who knows?!

    23 downloads

    Submitted

  9. CLV (Final)

    Axis must escort the tank and get the dynamite to blow up the gas controls, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allies must prevent this.

    4 downloads

    Submitted

  10. Wodanfires Assault (Final 2)

    The mighty Axis have stolen the Secret Wodanfire Documents from the Allies. The Axis must protect the Documents from Allied attempts to recover them.

    6 downloads

    Submitted

  11. AA Guns (Final 3)

    The allies must destroy the AA-Guns before aircrafts can send some food for the soldiers behind the lines.

    7 downloads

    Submitted

  12. HMS Superior 1.1

    The Germans try to sink the English carrier HMS Superior.

    4 downloads

    Updated

  13. the_port_b1

    The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building and prevent the allies from stealing the gold and the radar system. Allies have to deliver the radar and gold to the truck in the garage, escape with the truck to win the map , axis can prevent a fast escape with constructing 2 truck barriers.

    20 downloads

    Updated

  14. Soccer_b2

    Both teams have to score goals, by stealing gold downstairs and securing it upstairs, at the other side of the field, in the goal. The jumppads on either side will help only that team, to defend there goal easier. The command post will increase the recharge of the team who has build it, but first the CP-Wall has to be destroyed, this will make it possible to reach the health&ammo cabinets too! The Radiojammer, once build, will decrease the recharge of the opposite team.
     
    It takes tactics, teamwork and skill to defend your goal, prevent the enemy from stealing gold, and score goals at the same time.

    4 downloads

    Updated

  15. transylvania_beta2_fixed

    allies must gain entrance to castle dracula. Find a way to the underworld (watch out for traps). Find the spike in the church and bring it to dracula's grave. While the axis has to prevent the allies from entering the castle, protect the entrance to the underworld and dont let them put the spike in dracula's heart.

    7 downloads

    Submitted

  16. one_way_b3

    An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to
    small servers with a maximum of 12 players.
     
    Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a
    deathmatch map.
     
    Due to the counting system within the mapscript do not use this at 16 Bit server systems when you play for objective.
    It will most likely crash the server, or at least invoke some unpredictable behaviour.
     
    !!!DO NOT PLAY THIS AT 16 BIT SERVER SYSTEMS!!!
     
     
     
    ____________________________________________________--
    Both Allies and Axis are possessing a coder to transmit an SOS. Once activated it will take 5 minutes to do so.
     
    Your mission is to interupt the enemy countdown by stealing the enemy coders battery and preventing him to steal
    your own.
     
    There is no delivery point for the battery. Simply hold it. As long as it is not in the coder of the enemy the
    better it will be for you.

    9 downloads

    Submitted

  17. mineassault_b1

    The Allies try to destroy some material crates the Axis have moved into this abandoned mine to protect them.

    7 downloads

    Submitted

  18. Berlin_110.pk3

    A Berlin street, 1945. Allies have to capture the street in house-to-house combat.
     
    The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
     
    Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
     
    At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
     
    When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
     
    There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
     
    Gamemodes : Objective, Stopwatch.

    20 downloads

    Submitted

  19. Grave Robbery Beta 1

    Overview:
    The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!
     
    Allies Objectives:
    - Steal the Ank.
    - Secure the Ank.
    - Breach the Tomb Wall.
    - Breach the Tomb Floor.
    - Breach the Tunnel Grate.
    - Construct the Escape Ladder.
    - Construct a Command Post.
     
    Axis Objectives:
    - Thwart the Allies at every turn!
     
    Things Worth Noting:
    - The Tomb Floor Door can be opened and closed by a nearby Wheel. The Axis will probably want this open, as the Tomb Floor will be easier to defend.
    - The Lower Crypt Door can be opened and closed by a nearby wheel. The Axis will probably want this door shut to keep the Allies focused on the main chambers. If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
    - Each Team has a "Sneak Pad", which looks like the covert-ops class symbol. These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines. Use them carefully.
     
     
    (sourced from http://returntocastlewolfenstein.filefront.com/)

    43 downloads

    Submitted

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