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DFighter

News Reporter
  • Content count

    5098
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DFighter last won the day on March 13

DFighter had the most liked content!

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3640 Is a bearer of wisdom

About DFighter

  • Rank
    L11: Assassin

Profile Information

  • Admin
    15
  • Server
    Jay3
  • Gender
    Male
  • Interests
    ET fishing football girls etcetc
  • SL
    44432059
  • TB
    3045113
  • Location
    The Netherlands

GUID

  • Steam ID
    STEAM_0:0:73039538

Notes

  • T-M
    ET: 42-22
    CoD: 0-0
    TF2: 0-0

Recent Profile Visitors

30299 profile views
  1. Sounds good to me i like ruins a lot too i noticed people had to learn the map a bit first but once players found out how the map works they seemed pretty happy with the map total tank race needs waypoints first for the bots but i hope once the waypoints are made it also will be added it use to be a very liked map i remember and i think kerkya would be great too for jay1 ruins and kerkya are both maps axis attacks we almost have no maps atm in the rotation axis attacks so thats nice and total tank race both teams have the same objective so both attack and defend
  2. Total tank race Beta 3 View File Basic Information Author : Kent "Loffy" Lofgren, Sweden Email address : loffyswe@yahoo.se Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : total_tankrace_beta3 Filename : total_tankrace_beta3.pk3 Release date : Autumn/winter 2005 Program : SD Radiant 1.4.0 Compile time : 1 hours. Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb. Installation Place the total_tankrace_beta3.pk3 in your etmain folder, select it from the Host Game-menu, or bring down the console and type: /map total_tankrace_beta3 (not total_tankrace_beta3.pk3 or total_tankrace_beta3.map, just total_tankrace_beta3) and hit ENTER. Description This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map. The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank. The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable. The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory. Each team will receive 1 point for the following (in any order): - tank through first steel gate - tank through second steel gate - first gold box is secured on truck - second gold box is secured on truck - truck passes first truck-barrier - truck passes second truck-barrier - truck reaches its goal (a tunnel). All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time. To win, a team must: a) drive truck (with both gold boxes) to its goal (the tunnel), or b) be in the lead when the timelimit is reached. Timelimit: 30 minutes. In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win. Note - If the score is tied (0-0, 1-1, 2-2 et cetera), when the game is over, it will be a draw. You do not need 7 points to win: All it takes, is driving the truck to its goal. Special thanks: Map made by me alone (Loffy) based on an original design by P4nth3r and after discussions with other mappers at www.splashdamage.com/forums (SD), for example WeeBull. I also want to thank server admins around the globe who constantly support and host custom maps, and all others who have given their input to me. // Loffy Improvements since last version (beta 2): - improved frames-per-second. - improving visual design, more ww2 feeling. - more spawn-boxes (so players do not spawn inside each other). - made map bigger. - moved first spawns to the right/left, i.e. away from each other. - improved voice commands (e.g. "Repaired the tank!"). - moved construction boxes closer to the objects that are built. - put more space between barriers and the next point (wall/gate). - put a score board near the bank. - made it impossible to reach gold until the tank has been escorted to the bank. Copyright Submitter DFighter Submitted 06/23/18 Category Maps  
  3. Version 1.0.0

    0 downloads

    Basic Information Author : Kent "Loffy" Lofgren, Sweden Email address : loffyswe@yahoo.se Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : total_tankrace_beta3 Filename : total_tankrace_beta3.pk3 Release date : Autumn/winter 2005 Program : SD Radiant 1.4.0 Compile time : 1 hours. Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb. Installation Place the total_tankrace_beta3.pk3 in your etmain folder, select it from the Host Game-menu, or bring down the console and type: /map total_tankrace_beta3 (not total_tankrace_beta3.pk3 or total_tankrace_beta3.map, just total_tankrace_beta3) and hit ENTER. Description This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map. The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank. The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable. The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory. Each team will receive 1 point for the following (in any order): - tank through first steel gate - tank through second steel gate - first gold box is secured on truck - second gold box is secured on truck - truck passes first truck-barrier - truck passes second truck-barrier - truck reaches its goal (a tunnel). All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time. To win, a team must: a) drive truck (with both gold boxes) to its goal (the tunnel), or b) be in the lead when the timelimit is reached. Timelimit: 30 minutes. In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win. Note - If the score is tied (0-0, 1-1, 2-2 et cetera), when the game is over, it will be a draw. You do not need 7 points to win: All it takes, is driving the truck to its goal. Special thanks: Map made by me alone (Loffy) based on an original design by P4nth3r and after discussions with other mappers at www.splashdamage.com/forums (SD), for example WeeBull. I also want to thank server admins around the globe who constantly support and host custom maps, and all others who have given their input to me. // Loffy Improvements since last version (beta 2): - improved frames-per-second. - improving visual design, more ww2 feeling. - more spawn-boxes (so players do not spawn inside each other). - made map bigger. - moved first spawns to the right/left, i.e. away from each other. - improved voice commands (e.g. "Repaired the tank!"). - moved construction boxes closer to the objects that are built. - put more space between barriers and the next point (wall/gate). - put a score board near the bank. - made it impossible to reach gold until the tank has been escorted to the bank. Copyright
  4. eeh dunno what version but the one currently in jay1
  5. Map is still to easy for allies perhaps anti rush time can be ajusted or something but atm map is 20 minutes and allies mostly finish it when there still are 10 or 11 minutes left on the clock

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