This tutorial aims at setting you up for modding ET. I personally found the procedure less than straight forward,
so here I will carbon-cut it and server it on a silver plate.
Later tutorials will cover a coding example, and how to test it on a LAN "home-server" with omnibots.
1) Download & install Microsoft Visual Express C++ 2008.
You have to register it, or it will stop working after a month.
2) Get some code.
Here's the latest etpub trunk.
3) Set up Microsoft Visual Express C++ 2008.
You have to do 2 things.
The first is to open your unpacked source code with VS 2008. Click the /.../src/wolf-vs2k8.sln file.
Rightclick on Solution 'Wolf-vs2k8' (I'm using Solution 'Wolf-vs2k3' in the screenshot) and click Properties. From here, click Startup Project and select Multiple startup projects instead of Single startup project.
Now do this:
Instead of adding the path to your gaming-install, I recommend that you install another ET to a different location, and use this install for modding.
I am working on another tutorial where I will be referring to "D:/WolfServer", so you might want to that, or similar, your mod-install-path.
That's pretty much it.
Let's try to compile the code. Make sure the "Configuration Solutions" drop-down menu (see the screenshot) is set to "release" and rightclick 'Wolf-vs2k8' again, and this time press "Build Solution".
You should have 0 errors. If you have 0 errors then you are now ready to start modding.
Here's a place with a lot of tutorials & information: