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Dest!Ny

Regular User
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    2110
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Dest!Ny last won the day on October 2 2016

Dest!Ny had the most liked content!

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1678 Name known to all

3 Followers

About Dest!Ny

  • Rank
    Weeaboo Hax0r

Contact Methods

  • Steam
    wivr231
  • Discord
    Desti#7006
  • Occupation
    Data science and Logistics

Profile Information

  • Alias
    Yuki Nagato
  • Server
    Jay1
  • Gender
    Male
  • Interests
    weeb stuff
  • Location
    Friesland (the Netherlands)

GUID

  • Steam ID
    STEAM_0:0:72848358

Notes

  • T-M
    ET: 7-5

Recent Profile Visitors

36382 profile views
  1. you can trim down jaymod to the point where hns is actually enjoyable, dont expect it to look like some fast ass double jump jaymod servers after the cvars are adjusted
  2. okay, that is perfect then. That is as much as I would be able to do as well. Im surprised your files are based on tjmod since I havent seen a hns server ran on tjmod since 2013 or sth. Most are ran on either etpub, etpro, or jaymod but of course all is possible
  3. due to conflicting priorities and other personal things I havent had time to further invest time on this matter. If @daredevil could drop a message to tell me if the servercfgs are sufficient material without the lua's then I will still try my best to get those. If you want to get the lua's you would need to contact INFECTED|Micha who made them. Misha used to run hide n seek and infected servers himself but I havent seen him for like 3 years and all of my contact with him and his clanmembers was via xfire so I cant easily retrieve his info
  4. definitely attacking. spawncamping as defender is superboring because there is no map progression. Spawncamping as attacker at least gets the map to progress and maybe defenders can do better next spawnpoint
  5. song works, dont know why tumbnail is empty :0
  6. the guy I was asking did have servercfg but that is based on a private mod that would require certain lua's he doesnt have. I could still try to gather what I can but he isnt too comfortable about it so I could also drop it since it isnt a ready for use cfg anyways
  7. havent been on one of these for a while, will try to hang out at discord for shits n giggles
  8. I'm working on it already. Servercfg was based on a modded version of etpub so I might need to get that also
  9. the shadows on the pic behind garage look pretty dodgy but overall the map looks very promosing!
  10. thats why I'm suggesting 1 server for both gamemodes. The most popular hns and tj servers are still empty a lot of the time. But maybe if you combine it it will create a nice uniqueness that makes people want to come back. Will see if I can get my hands on a servercfg. Still in good contact with the leader of a clan who used to run a hns server
  11. do you think it is possible to create a server for both gamma and hide n seek based on votable serverconfigs? that would be pretty awesome
  12. Strongly disagree, would personally prefer to get spawntimes around 16/24 but I dont mind 14/18 as a middle ground In itself not a bad idea but autoshuffle makes players constantly switch team anyways so I dont see the point People voted for a map to be played, if you decide to vote that map away then why would we have mapvoting in the first place? Not sure what you mean here to be honest Yes I agree. A lot of glitches are harmless in my opinion. Only certain clipping can be truely unfair although even that is counterable in most cases. For example I think the spot on the rooftops on Caen should be alllowed as it doesnt pose a major threat but maybe the sphereclip on marrakech should remain disallowed because you only explosives can do damage to you. I think the panzer is fine as it is on hc. most ppl use it to get cheap 1 man kills anyways so hardly anyone shoots from so far away that the new trajectory would actually have an influence
  13. thats not something I would recommend. How are the windows and door currently coded then?
  14. It is an issue that has been known for years. Im not currently capable of watching your demo but Ill assume you do it the same way that I know. The problem seems to be that the windows and door of the little room holding the construction parts get blown up by the dynamite that allies plant instead of the event of the walls breaching (dont know if eventhandling is possible like this in ET but it seems like spaghetti code to me). However unlike the main entrance itself the little room can get blown up by dynamites from either team. So if anyone wants to fix the mapscript issue my best guess is to either completely edit on which event the room gets opnened, or make it so that only allied dynamites have an effect on the room
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