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Rachel Gardner

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About Rachel Gardner

  • Rank
    Newbie

Contact Methods

  • Steam
    Rachel Gardner

Profile Information

  • Alias
    Rachel Gardner
  • Server
    NQ1
  • Gender
    Female
  • Location
    Germany

GUID

  • Steam ID
    https://steamcommunity.com/profiles/76561198330763088/

Recent Profile Visitors

182 profile views
  1. For my kind, i don't mind get Spawnkilled at all. if i move out the spawn in Axis Gold rush (2.nd) or Oasis (axis 2.nd Spawn ) and get blasted by an Artillery after 4 seconds i can just take another route. the only thing that bother me is, for Example: You play in Axis and play on the Map "Braundorf" you can't go the route to the defend objective cause a flamethrower and a bazooke with medics await you behind the objective corridor corner, another route to the front entry... no chance 2 engineers with Grenade launchers near the stairs, you cant hit them but the launchers bounce still to you through ... another route... doesnt exist... match lost. Maybe i should explained in my first topic that i liked to have a Anti Spawnkill rule for special conditions: Condition.1: Spawnkill is allowed aslong the other team can escape after 4 seconds Condition.2: Spawnkill in the first Axis or the Second Allies Spawns are fine, if the Important Spawns (First Allies spawn / Last Axis Spawn) the Spawnkilled team should have atleast a fair chance to reach any route. How sounds my idea? Whats your opinion to that everyone?
  2. In my opinion i think that a anti spawnkill rule maybe raise the fun and joy for the FA NQ.1 Server in ET. If you in the winning team you might enjoy it but if you're in the losing team and be surrounded by Engineer Grenade launchers in the one and flamethrower and bazooke at the otherside and find no way out to reach the objective it damage the fun in my opinion at all. So i thought that such a rule maybe could solve thing like that in future. I also like to hear some opinions of other players and admins to this.

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