For my kind, i don't mind get Spawnkilled at all. if i move out the spawn in Axis Gold rush (2.nd) or Oasis (axis 2.nd Spawn ) and get blasted by an Artillery after 4 seconds i can just take another route. the only thing that bother me is, for Example: You play in Axis and play on the Map "Braundorf" you can't go the route to the defend objective cause a flamethrower and a bazooke with medics await you behind the objective corridor corner, another route to the front entry... no chance 2 engineers with Grenade launchers near the stairs, you cant hit them but the launchers bounce still to you through ... another route... doesnt exist... match lost. Maybe i should explained in my first topic that i liked to have a Anti Spawnkill rule for special conditions: Condition.1: Spawnkill is allowed aslong the other team can escape after 4 seconds Condition.2: Spawnkill in the first Axis or the Second Allies Spawns are fine, if the Important Spawns (First Allies spawn / Last Axis Spawn) the Spawnkilled team should have atleast a fair chance to reach any route. How sounds my idea? Whats your opinion to that everyone?