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About Amplify

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  1. I think you misread my take on saberpeak. Saber and factory suffer from similar issues. The maps lean heavily to one side. In the case of saber allies have to push through open terrain and then pass through the axis spawn to get to the objective. This is incredibly difficult given the number of players and respawn times. Unless allies get stacked, defending the sub as axis gets boring very fast so axis push out from the sub to get kills giving allies a chance to win. I didn't mean axis lose every time, I meant axis generally ONLY lose once they get bored of defending. Factorys gotten better as people learn the objectives however from what I've seen it still needs an axis stack for them to really have a chance. I don't know if you've gotten a chance to play it as axis with the server full but it's easier to understand the problems with it once you've been massacred for 30 minutes. And thank you for removing airfield.
  2. This thread is called jay1 map rotation suggestions . My post was 4 map suggestions. This isn't the place to launch personal insults. If you would like to discuss personal problems between us I'm more than happy to make a thread in the relevant section. This is something an "Experienced Admin" shouldn't need to be told so I'll refer you to my above question of are you 12?
  3. I make a suggestion on 4 maps that's that are unpopular and unbalanced for 20+ vs 20+ out of 32 maps and that's your response? Are you 12?
  4. Can we dump uje_xmas_factory, saber, and airass? uje_xmas_factory is a shitshow for axis with so many players. Every 5 feet is a new choke point that axis get slaughtered at. Only time I've seen axis win is with a massive [dd] stack and that was a close game. On saber unless allies are stacked axis only lose when they get so bored no one can be bothered to defend. And airass is bad all around it's called airass.

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