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Cquattro

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About Cquattro

  • Rank
    L3: Novice

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  • T-M
    1-1

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    https://www.youtube.com/channel/UCbnFX4q0-bYVgAI7kZ7lNvA?view_as=subscriber
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    dont work now

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  • Gender
    Male
  • Interests
    Enemy territory, Pussy, Marjuana, Cocaine and drinks
  • TB
    15135
  • Location
    Italy
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    0
  • Server
    Jay3
  • Alias
    Lenovo

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  1. (Mixed) Scrims

    Sono vecchio di ETPRO, disponibile per giocare Sono stato capitano della nazionale italiana nel 2003 in quel momento è stato giocato Clanbase, che ora è morto grazie per i server ETPRO saluti a tutti quelli che vediamo sul campo
  2. Good morning, I write this message this is why too many incorrect client-side connection settings on the Jaymod servers create lag and confusion following the Enemy Territory guides all experts know that: if a player has a good connection (ping 40-60) the recommended cl_maxpackets setting is 100 if a player has a discrete connection (ping 70-100) the recommended cl_maxpackets setting is 60-100 if a player has an acceptable connection (ping 100-150) the recommended cl_maxpackets setting is 60 if a player has a bad connection (ping 160-300) the recommended cl_maxpackets setting is 30 perhaps with the addition of cl_timenudge unfortunately there are many players who despite having low latencies, so very good connections, use cl_maxpackets 30, I noticed with much regret that when I have a duel with these players that I define (Lamers) I have broken connection and a sudden lag, and in that moment my gun fires in slow motion, and I die, then I check with / players the settings of the player I met and I notice this cl_maxpackets 30 on a connection that deserves 100 my request to those who manage Jaymod server configurations is as follows: someone really good could devise a script to be placed on the servers that forces the maxpackets to 100 for all the clients that have a good or discrete connection that does not exceed the ping 100? P.S. I hope this topic will create a happy and peaceful exchange of ideas and that it is interesting and at the same time intelligent for everyone, while waiting for your opinions, I offer my best regards to the whole community
  3. improvements in the connection

    my speed tests towards my ISP they have been without packets lost for 1 year even from wi-fi I attach reliable result the expired reminders, I only get them out of ITALY and only on the FA servers Packet Loss 0
  4. Ping problems

    seta net_noudp "0" u Know this setting ? ------------------------------ I'm curious about this command, because I played all the games with the quake 3 engine, since 1996, I played with friends in local lan 8 people in quake 3 every day 4 vs 4 and I remember that we created the server with a computer that did not play and when we joined the game, some computers a second type of network card, and of the default installed protocols, they saw 1 or 2 entries, in the list of lanes, and I remember that some computers entered without problems in both connections, while others only entered the UPD or the other way around ----------------------------- I do not remember at the moment if this parameter is client-side or server-side, could you tell me about this topic?
  5. the client-side commands that should have a clean cfg are these cg_ r_ cl_ s_ m_ com_ vid_restart net_restart vstr set record and stoprecord bind seta demo seta name seta sensitivity seta rate seta snaps seta cm_playerCurveClip seta pmove_fixed seta mv_sensitivity seta logfile seta scr_conspeed seta vm_ui seta vm_game seta vm_cgame seta con_autoclear seta con_debug seta vid_ypos seta vid_xpos seta pb_cl_disable or enable seta joy_threshold seta in_joyBallScale seta in_joystick seta in_mouse seta in_mididevice seta in_midichannel seta in_midiport seta in_midi b_ is only for ETPRO
  6. Ping problems

    The User Datagram Protocol (UDP) is a non-connection-oriented and unconfirmed transport protocol. It is used when the data sent does not require confirmation, or because the network is deemed sufficiently reliable or because the application that uses the transport service would be penalized from the point of view of performance by the complexity of a confirmed transport protocol. Consider, for example, an application of audio or video straming: in this case the loss of some packets does not compromise the global meaning of the information and on the contrary the use of TCP would allow on the one hand the correct reception of all packets but on the other hand there would be delays in reception which would lead to a very bad quality of information. Thanks to its features the UDP is a very simple and streamlined protocol that determines a lower network traffic load compared to TCP because no confirmations are sent and there is no data exchange to establish and close the sessions. The UDP allows the application that uses it to send data in broadcast and multicast unlike TCP which in this case should handle the acknowledgment ACKs from all the recipient nodes of these messages. The UDP header has a size of only 8 bytes, divided as follows: source port ---- Destination port .---- length ----- cheksum Let's examine the individual components of the datagram. Source port and destination port: refer to the application that uses the UDP with the modalities stated in the previous Unit- Length: It is the length of the entire segment. checksum: It is an optional field if it is not calculated and set to 0 in the UDP there is the error check, but not the recovery if the checksum gives a negative result to the segment and simply discarded. I want to connect the discussion to this one Jay 1 Lag for 30 sec two consecutive days now Asked by MosesIsComingLookBusy
  7. Jay 1 Lag for 30 sec two consecutive days now

    C: \ Windows \ system32> tracert www.google.com Traccia instradamento verso www.google.com [216.58.205.100] su un massimo di 30 punti di passaggio: 1 1 ms 1 ms 1 ms Lenovo 2 1 ms 1 ms 1 ms 192.168.1.1 3 7 ms 7 ms 7 ms 172.17.176.144 4 10 ms 11 ms 6 ms 172.17.176.122 5 13 ms 10 ms 11 ms 172.19.242.17 6 11 ms 10 ms 10 ms etrunk40.milano1.mil.seabone.net [195.22.192.186] 7 14 ms 10 ms 10 ms 72.14.219.236 8 11 ms 11 ms 11 ms 108.170.245.65 9 11 ms 10 ms 10 ms 216.239.42.17 10 11 ms 10 ms 10 ms mil04s26-in-f100.1e100.net [216.58.205.100] Traccia quotidiano. C: \ Windows \ system32> tracert www.google.it Traccia instradamento verso www.google.it [216.58.205.35] su un massimo di 30 punti di passaggio: 1 1 ms 1 ms 1 ms Lenovo 3 2 ms 1 ms 3 ms 192.168.1.1 4 7 ms 7 ms 7 ms 172.17.176.148 5 11 ms 11 ms 7 ms 172.17.176.120 6 13 ms 11 ms 11 ms 172.19.241.254 7 11 ms 11 ms 11 ms etrunk45.milano50.mil.seabone.net [195.22.196.172] 8 11 ms 10 ms 10 ms 72.14.243.190 9 12 ms 12 ms 11 ms 108.170.245.65 10 10 ms 10 ms 10 ms 216.239.42.29 11 10 ms 10 ms 10 ms mil04s24-in-f35.1e100.net [216.58.205.35] Traccia quotidiano. tracert my ISP C:\Windows\system32>tracert www.tim.it Traccia instradamento verso tim.it [156.54.69.9] su un massimo di 30 punti di passaggio: 1 1 ms 1 ms 1 ms Lenovo 2 1 ms 1 ms 1 ms 192.168.1.1 3 7 ms 8 ms 8 ms 172.17.176.146 4 10 ms 9 ms 7 ms 172.17.176.57 5 20 ms 22 ms 19 ms 172.17.4.181 6 24 ms 23 ms 23 ms 172.17.8.66 7 23 ms 22 ms 22 ms 172.17.8.250 8 21 ms 20 ms 20 ms 172.17.48.218 9 22 ms 21 ms 21 ms 172.17.50.165 10 26 ms 26 ms 23 ms 10.54.1.41 11 25 ms 24 ms 24 ms host117-38-static.77-62-b.business.telecomitalia.it [62.77.38.117] 12 23 ms 22 ms 22 ms 10.173.16.68 13 23 ms 22 ms 22 ms 10.32.126.98 14 22 ms 22 ms 22 ms 156.54.69.9 Traccia completata.
  8. Jay 1 Lag for 30 sec two consecutive days now

    questo problema è per tutti i giocatori, ho gli sproblem da 1 anno hahaha jay1 e jay 3 Ho creduto che il problema fosse che giocavo via wifi, invece sono gli F | Un server le nostre connessioni sono ok, basta fare un tracert al tuo ISP o www.google.com o altri siti affidabili e il risultato è perfetto, la mia opinione è che la macchina è il server di gioco, in particolare un server che gestisce il lavoro per mantenere le cose per altri motivi clienti gioca, risultato reclami da parte di tutti e scarse prestazioni C: \ Windows \ system32> tracert jay1.clan-fa.com Traccia instradamento verso jay1.clan-fa.com [8.9.4.227] su un massimo di 30 punti di passaggio: 1 <1 ms <1 ms <1 ms Lenovo 2 * * * Richiesta scaduta. 3 1 ms 1 ms 2 ms 192.168.1.1 4 * * * Richiesta scaduta. 5 7 ms 6 ms 6 ms 172.17.176.160 6 10 ms 10 ms 11 ms 172.17.176.85 7 13 ms 11 ms 11 ms 172.19.242.17 8 12 ms 14 ms 18 ms etrunk13.milano1.mil.seabone.net [93.186.128.209 ] 9 11 ms 10 ms 11 ms ae11.milano58.mil.seabone.net [195.22.208.79] 10 11 ms 10 ms 10 ms lag-10.bear1.Milan2.Level3.net [4.68.73.37] 11 * * * Richiesta scaduta. 13 113 ms 104 ms 104 ms vl41-br1.pnj1.choopa.net [108.61.2.77] 12 104 ms 104 ms 103 ms CHOOPA-LLC.ear3.NewYork1.Level3.net [4.15.213.214] 14 104 ms 104 ms 104 ms vl55-c11-1-b2-1.pnj1.choopa.net [108.61.244.46] 15 * * * Richiesta scaduta. 16 105 ms 104 ms 104 ms 8.9.4.227 C: \ Windows \ system32> tracert jay3.clan-fa.com Traccia instradamento verso jay3.clan-fa.com [178.63.72.170] su un massimo di 30 punti di passaggio: 1 1 ms 1 ms 1 ms Lenovo 2 1 ms 3 ms 2 ms 192.168.1.1 3 10 ms 7 ms 7 ms 172.17.176.160 4 7 ms 10 ms 7 ms 172.17.176.128 5 11 ms 11 ms 11 ms 172.19.241.254 6 11 ms 11 ms 11 ms etrunk36.milano50.mil.seabone.net [195.22.196.94] 7 11 ms 10 ms 12 ms ae20.milano51.mil.seabone.net [195.22.205.13] 8 11 ms 11 ms 12 ms ntt-verio .milano51.mil.seabone.net [93.186.128.157] 9 27 ms 25 ms 25 ms ae-1.r01.mlanit01.it.bb.gin.ntt.net [129.250.5.82] 10 25 ms 34 ms 26 ms ae -2.r24.frnkge08.de.bb.gin.ntt.net [129.250.3.183] 11 26 ms 25 ms 25 ms ae-13.r03.frnkge03.de.bb.gin.ntt.net [129.250.6.207] 12 24 ms 24 ms 22 ms 213.198.82.130 13 27 ms 27 ms 27 ms core21.fsn1. hetzner.com [213.239.245.217] 14 * * * Richiesta scaduta. 15 27 ms 27 ms 28 ms ex9k2.dc3.fsn1.hetzner.com [213.239.229.242] 16 * * * Richiesta scaduta. 17 28 ms 27 ms 27 ms static.170.72.63.178.clients.your-server.de [178.63.72.170] Traccia quotidiano. ho tutti gli stessi risultati, sarebbe tempo invece di andare in giro e facendoci credere che abbiamo problemi con le nostre connessioni, dovresti essere onesto e analizzare i server o parlare con il tuo computer Ho letto migliaia di questi post fatti da tutti, e ho letto le tue risposte, hai solo perso tempo
  9. seta b_althud "2" seta b_althudflags "2" seta b_antilag "1" seta b_backupcvars "0" seta b_chatalpha "1" seta b_chatflags "1" seta b_chatsounds "0" seta b_descriptivetextscale ".8" seta b_drawclock "0" seta b_drawpromotions "0" seta b_drawranks "0" seta b_drawrewards "0" seta b_drawspectatoralpha "1" seta b_drawspectatorteamflags "1" seta b_drawspeed "0" seta b_fireteamalpha "67" seta b_fireteamlatchedclass "1" seta b_goatsound "1" seta b_hitsounds "1" seta b_hudyoffset "10" seta b_lagometeralpha ".5" seta b_logbanners "1" seta b_muzzleflash "0" seta b_numpopups "5" seta b_noactivatelean "1" seta b_optimizeprediction "1" seta b_panzerhack "1" seta b_popupfadetime "2500" seta b_popupstaytime "1000" seta b_popuptime "0" seta b_shovesounds "1" seta b_simpleitems "0" seta b_tracers "0" seta b_votetextscale ".8" seta b_watermarkalpha "0" seta b_weapaltreloads "0" this setting is only for ETPRO , delete from cfg ,if the cfg is light the game turns better
  10. improvements in the connection

    Ho già usato l'extender wi-fi, e il segnale è peggiorato, e giochi male e comunque il mio segnale è eccellente dal 70% al 99% a seconda del tempo è 1 anno che gioco in wi-fi, e le interruzioni che ho solo nelle ore di punta se suono di notte o al mattino, non ho interruzioni, e anche il ping e il tracert lo confermano, sono un esperto di computer, non usare il canale automatico, e ho tutti i programmi per controllare il wi-fi, usare il canale 7 su 2.4Ghz e il canale 44 su 5.0Ghz Allego la foto delle connessioni wi-fi attorno al mio csa che mostra che i miei canali non sono usati da nessuno Informazioni Wi-Fi Lenovo
  11. Ping problems

    Excellent answer, I agree I add, pay attention to the wifi card settings go to the property wi-fi card -> configure -> energy saving ---> allow the computer to turn off the device to save energy, disable it besides I have enabled in advanced, Ad Hoc QoS Mode -> WMM Enable I'm sorry for discussing TCP settings, but his is a general problem of the connection, I did not mean to say that Enemy Territory needs TcpOptimizer, all the advice I gave is only for connexion in general, I know this game well and I am aware that it works on UDP, but its problem certainly related to the lag, is due to an overload in the DNS or has some program that continually searches for updates via TCP, this is my opinion, and still play in WI-FI, as a game I must be aware that at peak times, there may be interference due to appliances, and you must be sure before playing ONLINE that no smartphone, tablet, smart TV, etc. are disconnected, I have noticed that when I have interference on the 2.4Ghz wi-fi, if I disconnect and reconnect with wi-fi 5.0Ghz I solve my problem otherwise last solution restart the Modem
  12. improvements in the connection

    My Modem have auto update setting from ISP Server last Firmware version is AGTOT_1.0.6 --------------------------------------------------- TIM Smart Modem Fiber General informations Model name AG COMBO Software Version Firmaware AGTOT_1.0.6 Hardware Version VANT-6 ------------------------------------------------- AG COMBO Smart Modem Fiber TIM info -------------------------------------------------- P.S. I have already used the reset in a year, at least 3 times, but it has not changed much
  13. Ping problems

    ultimo suggerimento, scarica DNS Juper search the fast DNS and apply the best for me is 1.US - Google Public DNS 8.8.8.8 8.8.4.4
  14. Ping problems

    default cfg , later installation seta rate "5000" ---> equal for ET, RTCW, QUAKE 3, QUAKE 4 open etconfig.cfg with worpad and search rate i know this game from 17 years LOL
  15. improvements in the connection

    Strange Test today , later reboot , 07.15 am Speedtest wifi 2.4 Ghz stunning upload
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