Jump to content

Smileyyy

ET Member
  • Content count

    1235
  • Donations

    0.00 USD 
  • Joined

  • Last visited

  • Days Won

    4

Smileyyy last won the day on March 23

Smileyyy had the most liked content!

Community Reputation

980 I am just really nice

About Smileyyy

  • Rank
    L6: Smilodon

Contact Methods

  • Steam
    =F|A=Smiley.
  • Discord
    Smiley.#7603
  • Occupation
    Student

Profile Information

  • Alias
    =F|A=Smiley.
  • Admin
    12
  • Server
    Jay1
  • Gender
    Male
  • Location
    Belgium

GUID

  • Steam ID
    STEAM_0:0:122988512

Notes

  • T-M
    ET: 10-3
    INS: 2-0
    DOI: 1-0

Recent Profile Visitors

11284 profile views
  1. Save your etkey and silent.dat file in silent folder (if u play on silent servers) best thing to do is re-install ET
  2. Remove: sos_secret_weapon (Last time I checked it was last played 400 maps ago, not worth keeping it) Add: Raid Final (Great map, intereseting OBJ) Remove: Teuthonia final (no jokes, last played: 620 670 actually maps ago) Add: Kerkyra (would be good replacement for teuthonia, about the same size. Unique objective.) Remove: Warbell (Last played: 400 maps ago) Add: v2 base TE (Improved version of the already pretty fun map.)
  3. Venice (NE4) View File ----------- | May 23rd 2007 |----------- ------------ Version NE4 ------------ UPDATE for this Version: NE4 ------------ Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional). PREVIOUS UPDATES: ------------ Added back the Music. Made the FootBridge Non-Constructible and removed scripting for it. Removed Boat Splines 10,12,14,16,18,20,22,24,26,28,30,32,34, 36 and changed the scripting. ------------- Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error. I am not the Creator of this map, i am just a mapper that is attempting to get rid of the Error. I spent many hours just fixing everything that the Decompile Messed up. Then i removed 166 Entities (87 Corona's and 79 Lamp misc_gamemodels). I replaced the Lamp Models with custom made Normal Brushes. After removing 166 entities and testing the map we still got the Max_GameState_Chars_exceeded Error so i made more changes. I made all three Constructible MG's just regular MG positions that are not Constructible. Also Removed Both the Allied and the Axis Command Posts. Removed the scripting for the above as well. --------------------------------------- Contat Info: Jeco_ET_Mapping@yahoo.com --------------------------------------- Submitter Smileyyy Submitted 05/16/18 Category Maps  
  4. UJE Goldendunk Converted View File Less entities compared to original goldendunk so less chance of crash. File Size: 4.9 MB Submitter Smileyyy Submitted 05/15/18 Category Maps  
  5. The House View File File Size 5.8 MB ******** Play Description ***********Operation: The HouseBACKGROUND:After a hard work of investigations the Allies found out, that the Axis captured a very strange house.There is a Lab, with which the Axis produce some secret fluids.Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.MISSION:Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house usingall kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.Maybe you wonna take a drink in the bar?*Primary Objectives1) Destroy the Power Stone with dynamite.2) Dynamite the lab.*Secondary Objectives1) Capture the forward spawn.2) Take the key 1 and open with it door 1.3) Take the key 2 and open with it door 2.4) Build your own Command Post in the library.5) Blow up every other door and the shield to the basement. Submitter Smileyyy Submitted 05/15/18 Category Maps  
  6. fa_temple View File Remake by =F|A=Smiley. and =F|A= Shana ======================================================= Special Thanks To ======================================================= Shana Daredevil Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Wider doors -Blocking objects removed -Secret room removed -F|A touch added Submitter Smileyyy Submitted 05/15/18 Category Maps  
  7. fa_bremen View File Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes. Submitter Smileyyy Submitted 05/15/18 Category Maps  
  8. fa_2tanks View File File type Map for "Wolfenstein - Enemy Territory" Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. Gamemodes Objective, Stopwatch. Thanks to Shana Daredevil And everyone that playtested. Submitter Smileyyy Submitted 05/15/18 Category Maps  
  9. fa_egypt View File Remake by =F|A=Smiley. ======================================================= Special Thanks To ======================================================= Shana Daredevil Ackenar Phoenix Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Small changes -Secret room removed -F|A touch added Submitter Smileyyy Submitted 05/15/18 Category Maps  
  10. Cod, following the path of EA games. What do they want? Money. So we put players second and money first. Deleting singleplayer since no money can be made from that, add battle royale because it is popular atm. Add lootboxes to get even more money and let's not forget the dozens of DLC's that will soon follow. Cod after black ops 1 has been nothing but a series of shitty games. So sad, it started out great.
  11. This is a very interesting map script bug.. have never had this happen to me before.. weird. Will have a look.
  12. Once again, my thougts go to all the friends and family of the victims of another school shooting in the US. Very sad to hear..

    1. Sonofdoc

      Sonofdoc

      Yea, that’s going on right here in Texas from what I heard. It’s not near us though.

  13. Smileyyy

    Venice (NE4)

    Version ne4

    0 downloads

    ----------- | May 23rd 2007 |----------- ------------ Version NE4 ------------ UPDATE for this Version: NE4 ------------ Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional). PREVIOUS UPDATES: ------------ Added back the Music. Made the FootBridge Non-Constructible and removed scripting for it. Removed Boat Splines 10,12,14,16,18,20,22,24,26,28,30,32,34, 36 and changed the scripting. ------------- Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error. I am not the Creator of this map, i am just a mapper that is attempting to get rid of the Error. I spent many hours just fixing everything that the Decompile Messed up. Then i removed 166 Entities (87 Corona's and 79 Lamp misc_gamemodels). I replaced the Lamp Models with custom made Normal Brushes. After removing 166 entities and testing the map we still got the Max_GameState_Chars_exceeded Error so i made more changes. I made all three Constructible MG's just regular MG positions that are not Constructible. Also Removed Both the Allied and the Axis Command Posts. Removed the scripting for the above as well. --------------------------------------- Contat Info: Jeco_ET_Mapping@yahoo.com ---------------------------------------
×