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    • base race added  - new rotation    supplydepot2, 0, 64, praetoria_m2, 0, 64, et_mor2_night_final, 0, 64, goldrush-gals, 0, 64, caen2, 0, 64, fueldump, 10, 32, venice_ne4, 0, 64, sp_delivery_te, 0, 40, pirates, 0, 64, frostbite, 0, 34, capuzzo, 12, 52, et_beach, 0, 64, kerkyra, 0, 64, warbell, 0, 64, fa_bremen_final, 0, 64, adlernest, 0, 36, etdo1, 0, 64, teuthonia_final, 0, 44, braundorf_final, 0, 34, resurrection, 24, 64, sw_cathedral_b7, 0, 40, river_port, 0, 64, mlb_daybreak, 0, 36, v2base_te,0, 34, airassfp1, 0, 40, saberpeak_final, 0, 51, am_hydro_dam, 24, 64, snatch3, 0, 36, flame-guards, 12, 40, baserace, 0, 32, @Smileyyy - Whenever u get time can u pls look at the reported issues on our fa_egypt version and when possible release another version? Thanks bud
    • added flame guard with u script fix.  Can u pls provide thee screenshot with changes for egypt? Thanks
    • Map voting once seemed like an awesome feature of silEnT mod to me, but the past year of playing on Hardcore has made me rethink it. There are two main problems:   1.) People vote the same ~10 maps over and over again. This is a very common complaint on hardcore, and the main problem that switching to a rotation would address. You can say it's because people enjoy those 10 maps most, and that's true -- but there are definitely more than 10 maps that these players would enjoy, even if that's to a lesser extent.   2.) When there are a low number of players on the server, maps that most players don't want to play are voted. In a given map, half the players don't vote, a quarter vote for the lesser of several evils, and a quarter vote for the map they want. With small numbers of players, this leads to maps that only one or two players actually want to play, such as =F|A= Base or Millennium Falcon.   If created properly, a rotation could solve both of these issues while creating minimal new problems. A sample rotation could be:   The main problem I can foresee is that some of these maps aren't suitable when the server is full or when the server is nearly empty. However, in my experience this is largely not something players think about when voting anyway. There are many times with 4-5 players online that oasis is voted and many times with 28 players online that delivery is voted.   Does anyone have an opinion on whether this is a good idea, or potentially other ideas that could address the same issue?
    • Added some maps on silent1 as well. Some maps I will remove tonight when I opt for server restart or whenever it happens. I noticed some maps are not even voted after being added so for week, i have pushed min vote limit to 10. So map will not be shown once voted for another 10 times.    Total 50 maps appx depending on player count some might be removed. 
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About Us

We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, TF2 & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. .

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