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BaseRace: - this map is bugged, when there are too many ppl playing it ( like 10-15 ) we get an error message.   So we should either remove the map or remplace it for another version of BaseRace.  

New maps added:  Some maps require certain player count to show up in map voting.  

Everyone who is interest can participate: give the names of the worse maps in the silent 1 rotation screen and i will try to change it for the previous suggested ones.   Do not bother to think the m

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Fixed: Capuzzo waypoints (bots wouldn't construct the Allied command post). Thanks @RendeL for highlighting 😃

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This thread seems very quiet lately :)

 

Are there any maps people are desperate to see added, or any that should be removed? Most maps seem to get some play time lately so not much needs shifting, but it's good to have the occasional swap out to keep things interesting :)

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  • 2 weeks later...

We could try to add to the new rotation the following:

 

Industry >>  https://fearless-assassins.com/files/file/121-industry-2-final-industry2_finalpk3-and-waypoints/

 

Tankbuster >> https://fearless-assassins.com/files/file/540-tankbuster-200-tankbuster_200pk3-and-waypoints/

 

 

Also, I prefer the regular night Radar map, instead of the Summer version. It's just harder to sneak around in the Summer map 😇

 

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Nice ;) Love this map tankbuster, hope it will be on beg2 as well. ;)

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Great suggestions, will look at these ASAP.

 

Potential maps to remove due to lowest utilisation:

1) Reactor

2) Radar Summer

 

Tank buster might need setting to only be available when it's busy, as it's quite a large map if it's running at a 7 v 7. 

Edited by BlackWolf
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12 hours ago, BlackWolf said:

Tank buster might need setting to only be available when it's busy, as it's quite a large map if it's running at a 7 v 7. 

Yes agreed!

 

Since we are on that topic, would it be possible to change some settings on the map Snatch?

Everytime it's being played, people are complaining it's too hard for Allies, which I understand.

 

I would suggest (if it's doable) to either :

> Increase spawn duration time for Axis. At least 6 more seconds than it currently is I would say.

> Make the map appear in the rotation only if the server is low on players.

As soon as it's 8v8 human players or more, Allies almost never win and scores end up pretty messed up.

 

@daredevil only if you have the time of course ^_^ 

 

Edited by Cross Marian
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11 hours ago, Cross Marian said:

Yes agreed!

 

Since we are on that topic, would it be possible to change some settings on the map Snatch?

Everytime it's being played, people are complaining it's too hard for Allies, which I understand.

 

I would suggest (if it's doable) to either :

> Increase spawn duration time for Axis.

> Make the map appear in the rotation only if the server is low on players.

As soon as it's 8v8 human players or more, Allies almost never win and scores end up pretty messed up.

 

 

 

One for DD as that requires config changes :)

 

An increase in Axis spawn time should do the trick, as the map can usually handle a reasonable volume of players once that issues is sorted.

Edited by BlackWolf
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Removed: Radar Summer

Removed:: Reactor Final

Added: Tank buster

Added: Industry 2

 

Fixed: Numerous instances of bots getting stuck on drain pipes in FA Italy B3. Also added roof access for bots.

 

In progress: Bots to use alternative routes to capture flag spawn in FA Italy B3.

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On 3/15/2021 at 6:43 PM, Cross Marian said:

I would suggest (if it's doable) to either :

> Increase spawn duration time for Axis. At least 6 more seconds than it currently is I would say.

> Make the map appear in the rotation only if the server is low on players.

As soon as it's 8v8 human players or more, Allies almost never win and scores end up pretty messed up.

 

set g_useralliedrespawntime 8
set g_useraxisrespawntime 13

 

Map will be removed from voting above 22 players.

PS We will also enable map stats from another server. 

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You should suggest a map to remove too...

https://fearless-assassins.com/files/file/421-fata-morgana-fata_morganapk3-and-waypoints/

2021-03-19-162914-Fata_Morgana.jpg.b6c9deae7eb05b88d85fbc634d6f2abb.jpg

supplydepot2, 0, 64,
teuthonia_final, 22, 64,
adlernest, 0, 40,
bba0-beta2, 20, 64,
caen2, 0, 52,
haunted_mansion, 24, 52,
frostbite, 0, 40,
fa_italy_b3_fixed, 12, 64,
braundorf_final, 0, 40,
venice_ne4, 12, 64,
pirates, 0, 40,
fa_oasis_b2, 24, 64,
et_beach, 0, 40,
praetoria_m2, 24, 64,
sp_delivery_te, 0, 50,
railgun, 28, 64,
et_ice, 14, 50,
goldrush-gals, 6, 64,
fa_bremen_final, 0, 64,
fa_temple, 24, 64,
desertrats, 16, 64,
library_b3, 8, 50,
ga_el_kef, 0, 12,
lostchildren, 12, 50,
v1rocket_b2, 18, 64,
isle, 0, 20,
raid_final, 8, 20,

Edited by Buckwild
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Fata Morgana is a really fun map to play, but it's quite large.

 

On a server such as S1 where it's commonly 7v7 or 8v8, having a large map can result in a lot of gameplay walking round waiting to find someone to shoot. It would probably play quite well on B2, since the teams are much bigger.

 

S1 players also tend to favour more standard gameplay maps. 'Fun' type maps tend to clear the server out pretty quickly (many S1 players like HC and hang out on S1 until HC gets busier later in the evenings).

 

Praetoria is OK but as @Dark donkey said, it's a very long map. It's also over 30mb which can cause some players on poor connections to give up waiting for the download.  We have players from all over the world and those on a 1mb connection won't hang around for the full download. 

Edited by BlackWolf
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