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Beginners #1 - Jay3 New Maps Suggestion


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Current cycle, i have left a 3 map gap for suggestions over the next week or so...if you have ideas let me know.

 

supplydepot2, 0, 64,
goldrush-gals, 0, 64,
mp_assault_fal, 10, 50,
v2base_te, 0, 30,
teuthonia_final, 10, 64,
sp_delivery_te, 0, 64,
capuzzo, 12, 64,
pirates, 0, 64,
oasis_eu, 0, 64,
oilraid, 0, 64,
castleattack_b5, 16, 64,
sos_secret_weapon, 0, 30,
mlb_temple, 14, 64,
supply_pro, 10, 50,
et_mor2_night_final, 0, 64,
frostbite, 0, 64,
school, 18, 64,
transmitter, 18, 64,
adlernest, 0, 64,
kerkyra, 14, 64,
sw_el_kef, 0, 20,
fueldump, 30, 64,
caen2, 0, 20,
praetoria_m2, 16, 50,
baserace, 0, 40, --> Panzawar event map
fa_bremen_final, 0, 64,
fa_italy_b3_fixed, 0, 50,
mp_theriver_2nd, 16, 64,

 

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D-Rush is down voted too much as is Cathedral.   supplydepot2, 0, 64, 1944_huertgen_final2, 16, 64, fa_bremen_final, 0, 40, darji2, 24, 64, etdo6, 16, 64, UJE_fueldump_cp, 20, 64,

supplydepot2, 0, 64, fa_bremen_final, 6, 40, etdo6, 20, 64, sp_delivery_te, 0, 20, mlb_hotchkiss, 30, 50, braundorf_final, 0, 20, fa_oasis_b2, 20, 50, caen2, 0, 30, goldrush-gals, 6, 6

I put silly maps on for 3 days over christmas...really worth a whine over? lol   Current rotation below. The issue is the amount of work it takes to change things weekly and track forum and

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  • 5 weeks later...

few tweaks

 

supplydepot2, 0, 64,
goldrush-gals, 0, 64,
fa_bremen_final, 0, 64,
the_port_b1, 12, 50,
sos_secret_weapon, 0, 16,
et_mor2_night_final, 8, 40,
sp_delivery_te, 0, 40,
UJE_fueldump_cp, 8, 64,
v2base_te, 0, 40,
capuzzo, 12, 64,
oilraid, 8, 64,
mlb_temple, 12, 64,
pirates, 0, 40,
oasis_eu, 8, 64,
adlernest, 0, 40,
castleattack_b5, 20, 64,
todliche_final, 0, 16,
caen2, 0, 40,
school, 16, 64,
supply_pro, 0, 40,
fa_italy_b3_fixed, 0, 40,
snatch3, 0, 40,
ROP_river, 16, 64,
mp_assault_fal, 12, 40,
teuthonia_final, 16, 64,
frostbite, 0, 40,
braundorf_final, 0, 30,
parisbastille_b3, 14, 50,
byzantine, 20, 64,
#baserace, 0, 30, (weekend pfwar map)

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  • 2 weeks later...

Thank you for all you do! I played Minas just a few days ago with a full server. It was a blast. Except my heart died a little when I found an invisible wall. The second to the last spawn I think for Axis near the top. There is a wall that you can run and jump around to climb the hill. It is a tj but it worked for Allies too to hop down to spawn camp Axis. Would you take this as a petition to remove that inserted wall? I suppose it is for anti-rush reasons but it was such a fun jump to do on either team.

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  • 5 weeks later...

supplydepot2, 0, 64,
goldrush-gals, 0, 64,
sos_secret_weapon, 0, 30,
et_mor2_night_final, 0, 40,
am_hydro_dam, 12, 64,
sp_delivery_te, 0, 40,
UJE_fueldump_cp, 4, 64,
fa_bremen_final, 0, 64,
capuzzo, 4, 64,
pirates, 0, 40,
oasis_eu, 0, 50,
adlernest, 0, 40,
caen2, 0, 40,
school, 4, 64,
goldrush, 12, 64,
supply_pro, 8, 40,
fa_italy_b3_fixed, 0, 64,
snatch3, 0, 64,
teuthonia_final, 4, 64,
frostbite, 0, 40,
venice_ne4, 8, 64,
braundorf_final, 0, 40,
baserace, 4, 20,
battery, 12, 64,
oilraid, 12, 64,
oasis, 16, 64,
mlb_temple, 12, 64,
praetoria_m2, 12, 64,
et_beach, 4, 30,
golddays_v4, 0, 8,
tc_base, 0, 8,
railgun, 18, 64,
transmitter, 10, 64,

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  • 3 weeks later...

Are you sure about Saberpeak? It has never been a popular map on Jay3. Has it changed? Almost always when it came to play, swarms of players left the server. If the minimum player count was set to high (like 20 players) who can trigger this can, even then people left and it became like 3vs2 + bots, and 5 people sniping bots. Not something very entertaining.

Idnt add Saberpeak unless there is really not better map that could possibly be added. Maybe for 2-3 maps it will be fun for players, as once per gameday it can be entertaining for sniping for example, but people can get weary really fast of this map

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Tweaked and added 11 maps :) as there were a few rarely loading due to size.

 

supplydepot2, 0, 64,
goldrush-gals, 6, 64,
sos_secret_weapon, 0, 30,
pantherbase, 12, 40,
caen2, 0, 40,
1944_beach, 14, 64,
sp_delivery_te, 0, 40,
UJE_fueldump_cp, 8, 64,
fa_bremen_final, 0, 64,
capuzzo, 10, 64,
pirates, 0, 40,
_BRIDGES_, 8, 64,
breakout2, 8, 50,
vio_grail, 0, 40,
teuthonia_final, 12, 64,
supply_pro, 8, 40,
baserace, 0, 20,
fun_beach_final, 14, 64,
rushers11, 12, 40,
trooptrain, 0, 6,
adlernest, 0, 40,
resurrection, 12, 64,
berserk_te, 12, 40,
et_mor2_night_final, 0, 40,
1944_overlord, 6, 40,
tounine_b2, 0, 40,
oilraid, 12, 64,
vengeance_final, 10, 50,
darji2, 14, 64,
sod2, 0, 40,
battery, 30, 64,
oasis, 22, 64,
goldrush, 30, 64,

 

Edited by Barn!e
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  • 5 weeks later...

supplydepot2, 0, 64,
goldrush-gals, 6, 64,
sos_secret_weapon, 0, 64,
oasis_eu, 6, 64,
sp_delivery_te, 0, 64,
UJE_fueldump_cp, 8, 64,
fa_bremen_final, 0, 64,
capuzzo, 10, 64,
caen2, 0, 64,
et_mor2_night_final, 6, 64,
snatch3, 0, 64,
saberpeak_final, 14, 64,
braundorf_final, 0, 50,
loderunner_v1, 12, 64,
pirates, 0, 64,
raid_final, 0, 12,
goldrush, 20, 64,
adlernest, 0, 64,
oasis, 20, 64,
italyfp3, 8, 64,
tankrace_b1, 0, 10,
fueldump, 20, 64,
fun_beach_final, 12, 64,
crevasse_pe, 8, 64,
praetoria_m2, 12, 64,
baserace, 8, 18,
mlb_temple, 12, 64,
etdo1, 8, 64,
mlb_daybreak, 12, 64,
frostbite, 0, 64,
breakout2, 8, 64,
duplex_towers, 0, 12,
ammodepot, 8, 64,

Edited by Barn!e
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  • 2 weeks later...
On 10/4/2020 at 11:42 AM, Barn!e said:

supplydepot2, 0, 64,
goldrush-gals, 6, 64,
sos_secret_weapon, 0, 64,
oasis_eu, 6, 64,
sp_delivery_te, 0, 64,
UJE_fueldump_cp, 8, 64,
fa_bremen_final, 0, 64,
capuzzo, 10, 64,
caen2, 0, 64,
et_mor2_night_final, 6, 64,
snatch3, 0, 64,
saberpeak_final, 14, 64,
braundorf_final, 0, 50,
loderunner_v1, 12, 64,
pirates, 0, 64,
raid_final, 0, 12,
goldrush, 20, 64,
adlernest, 0, 64,
oasis, 20, 64,
italyfp3, 8, 64,
tankrace_b1, 0, 10,
fueldump, 20, 64,
fun_beach_final, 12, 64,
crevasse_pe, 8, 64,
praetoria_m2, 12, 64,
baserace, 8, 18,
mlb_temple, 12, 64,
etdo1, 8, 64,
mlb_daybreak, 12, 64,
frostbite, 0, 64,
breakout2, 8, 64,
duplex_towers, 0, 12,
ammodepot, 8, 64,

 

So, I had the great pleasure to play 30mins of ammodept today. What. The. F*ck.

Do you guys even test your maps out before installing them? I've honestly never seen a map that would benefit one side more than the other. This session lost so many players due to the unfair structure of the map. Additionally, the map is not beneficial for your fps. Mine dropped by 66%.

 

Another map where I experience big fps drops was breakout2.

 

Please consider removing ammodepot asap. Do it for the players' fun when playing this game.

 

/JoNny

Edited by JoNny
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supplydepot2, 0, 64,
goldrush-gals, 0, 64,
sos_secret_weapon, 0, 20,
oasis_eu, 0, 64,
sp_delivery_te, 0, 64,
UJE_fueldump_cp, 12, 64,
fa_bremen_final, 0, 64,
capuzzo, 12, 64,
caen2, 0, 64,
et_mor2_night_final, 0, 64,
snatch3, 0, 64,
saberpeak_final, 12, 64,
braundorf_final, 0, 50,
v2_factory, 12, 64,
loderunner_v1, 20, 64,
pirates, 0, 64,
venice_ne4, 10, 64,
adlernest, 0, 64,
fa_italy_b3_fixed, 0, 64,
teuthonia_final, 12, 64,
praetoria_m2, 12, 64,
baserace, 8, 16,
arta, 8, 64,
mlb_temple, 16, 64,
frostbite, 0, 64,
mlb_daybreak, 12, 64,
glider, 12, 22,
etsbay, 16, 64,
et_beach, 10, 50,
school, 10, 64,

 

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