Cvars
Commands
Autoexec
Files General Changes
cg_useakimbo [0|1]
Decides whether to use akimbo pistols
on default
Default: 1
cg_drawTime [0|1|2]
Decides whether to draw the current local time
beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will
display a 12 hour clock, with am/pm
cg_drawTimeSeconds [0|1]
When
set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2
cg_hud
The
name of your current hud,
which will be loaded upon startup
cg_panzerhack [0|1]
Put
your SMG in weaponbank 2 (instead of bank 3) when
you're a soldier with level 4 Heavy Weapons
Default:
1
cg_logConsole [bitmask]
Log
centerprints and/or banners to your console
1
Log centerprints
2
Log
banners
Default:
1
cg_gun_fovscale [0|1]
Scale
the gun when you use different FOV
Default:
0
cg_weapaltReloads [0|1]
Hitting
altfire (usually right mouse button) when holding a
weapon that doesn't have an alternative fire will reload the weapon
Default:
0
cg_drawRanks [0|1|2]
When
1 the rank (for example "Private") will be shown in front of the name
when you look at a player in your team. When 2 it will only show the short rank
("Pvt" for exmaple)
and when 0 it won't show any rank.
Default:
1
cg_fireteamAlpha [0.0 - 1.0]
Determines
the level of transparency of the fireteam window
Default:
0.6
cg_lagometerAlpha [0.0 - 1.0]
Determines
the level of transparency of the lagometer
Default:
1.0
cg_chatAlpha [0.0 - 1.0]
Determines
the level of transparency of the chat texts at the bottom of your screen
Default:
0.33
cg_watermarkAlpha [0.0 - 1.0]
Determines the level of transparency of the
watermark, if the server has one. Note that the server might set a transparency
themselves. In that case the watermark alpha will be the product of these
transparency levels
Default:
1.0
cg_specAlpha [0.0 - 1.0]
Determines
the level of transparency of the SPECTATOR text
Default:
1.0
cg_dynoCounter [0|1]
Displays
a counter in your HUD that will countdown untill a
dynamite on an objective explodes. This will not spam the chat/cpm
1
Visual
2
Textual
Default:
1
cg_maxTeamDynas [0-8]
The
number of dynamites of your own team that will be displayed in the counter
Default:
4
cg_maxEnemyDynas [0-8]
The
number of dynamites of your enemy that will be displayed in the counter
Default:
4
cg_drawClassIcons [bitmask]
Changes
Classtexts into ClassIcons
1
In
crosshair names
2
In fireteam
4
On scoreboard
Default:
7
cg_drawCrosshairHP [0|1]
Draw
textual HP instead of the healthbar when aiming at
someone
Default:
0
cg_autoSelectFTMembers [0|1]
Toggles
automatic selection of your fireteam members
Default:
0
cg_damageKick [0|1|2]
Changes
the way damage kick occurs (the screen shake when a player gets shot).
0
No damagekick.
1
Regular
damagekick, variable shake, increases when player is
low on health.
2
Simple
damagekick, constant shake value.
Default:
1
cg_tracers [0|1|2]
Enables/disables
drawing the bullet tracers:
0
No
tracers.
1
All tracers.
2
All but your own tracers.
Default:
1
cg_countryFlags [bitmask]
Show
the GeoIP country flags
1
On
scoreboard
2
In
crosshair names
Default:
3
cg_gibs [0|1]
Toggles the display of gib
models.
Default: 1
m [partialname] [message]
Send
private message to all players matching the partial name
mt [partialname] [message]
Send
private message to all players on your team that match the partial name
loadhud
used to load a custom hud from a
.hud file contained in a pk3 file. Also able to
"/loadhud ?" to show a list of available huds,
"/loadhud blank" to load a blank hud, or "/loadhud" to
load the default ET hud. When loading a hud, the default ET is loaded
first, then the custom HUD overwrites any values specified. So if a HUD element
isn't specifically disabled in a custom HUD, it will be in ET default position
edithud
Used
to edit the hud in realtime. Can also be used to script a hud so that server admins
don't have to package .hud files into pk3
format: /edithud elementName [value1] [value2] . . . . [valueX]
Current
elementNames and (values) are as
follows:
·
ammocount (x, y, scale)
·
chargebar (x, y, width)
·
compass (x, y, size)
·
upperright (y)
·
fireteam (x, y, width)
·
flagcov (x, y)
·
head (x, y, width, height)
·
healthbar (x, y, width)
·
healthtext (x, y, scale)
·
lagometer (x, y)
·
overheat (x, y, width, height)
·
skillbox1
(x, y, size)
·
skillbox2
(x, y, size)
·
skillbox3
(x, y, size)
·
skillpic1
(x, y, size)
·
skillpic2
(x, y, size)
·
skillpic3
(x, y, size)
·
skilltext1
(x, y, scale)
·
skilltext2
(x, y, scale)
·
skilltext3
(x, y, scale)
·
staminabar (x, y, width)
·
weaponcard (x, y, size)
·
xptext (x, y, scale)
·
cpmtext (x, y, scale)
·
chattext (x, y, scale)
·
votefttext (x, y)
·
livesleft (x, y)
All
items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class
specific skills, 2 = battle sense, 3 = light weapons
Default
scale values, where used, is 25 in the default ET hud.
upperright represents the spawn counter/game
timer, clock, FPS normally displayed on the right side of the screen.
(x,y) are based on a 640 x 480
scale, regardless of the actual screen resolution that ET is running. Therefore
(0,0) is upper left, (640,480) is lower right and
(320, 240) is crosshairs
To
disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled
dumphud
Dumps
the current hud settings to
the console in format used to create a .hud file
dropweapon
Drops the player's primary weapon.
sclogin [password]
Logs the player into shoutcasting mode.
sclogout
Removes the player's own shoutcaster status.
shoutcastlogin [password]
Logs the player into shoutcasting mode.
shoutcastlogout
Removes the player's own shoutcaster status.
timerSet [1-60]
Sets
enemy spawntimer (shown in red). You need to give the
value for the timer. Not giving any value will disable the spawntimer.
resetTimer
Resets the enemy spawn timer to the value which was given when timerSet was called. This
command will do nothing if timerSet hasn't been
called before.
lua_status
Shows
information about the scripts currently loaded by the Lua
API engine.
infected_version
Shows information about the running client and server version.
cl_mac
Shows the macn value.
The etpub
client now has the ability to automatically execute certain config
(*.cfg) files upon certain events:
autoexec_allies.cfg, autoexec_axis.cfg,
autoexec_spectator.cfg
Executed
when you join a team (or become a spectator)
autoexec_<mapname>.cfg, autoexec_default.cfg
Executed when the map switches to <mapname>. autoexec_default.cfg
is always executed after the autoexec_<mapname>.cfg file.
autoexec_soldier.cfg, autoexec_medic.cfg,
autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg
Executed
when you switch classes
Please note that if any of
these files do not exist they simply will not be executed, there will not be
any error messages
Also note that these
filenames are casesensitive on linux