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Dubrovnik (Final) - dubrovnik_final_1104.pk3

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About This File

Download pk3 name : dubrovnik_final_1104.pk3

Map name : dubrovnik_final_1104.bsp

 

 

IMPORTANT:

IN ORDER FOR THE COMMAND MAP ICONS TO FUNCTION PROPERLY ON AN ETPRO SERVER, SERVERS AND CLIENTS MUST ALSO INSTALL THE DUBROVNIK_B1_ETPRO_ONLY.PK3 FILE IN YOUR /ETMAIN FOLDER.

 

 

Dubrovnik README file

 

Time Limit: 12 minutes

Ideal team size: 6 v 6

Modes supported: Stopwatch, Objective, Campaign

 

Credits:

 

Apple - initial concept and lots of brushwork

GW - Saving Apple's lost map and preserving the bsp

Vitriol - lots of brushwork and stuff

Iffy - for more crates

Firefly - Church and conversion of Detoeni models

Deteoni - Tiger and PW222 models

Cptn Triscuit - key card model

Members of team Applesauce, No Remorse, Wolfjaeger, and Ride My Camel for providing a substantial amount of constructive and valuable feedback

 

Objectives:

 

The city of Dubrovnik has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany. The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes. Any longer and reinforcements from nearby garrisons will seal off the city, making escape impossible.

 

Allies on offense

 

1. Obtain key card

2. Use key card to disable generator - this will shut power to the church vault security doors

3. Breach the church main doors

4. Grab the box of gold

5. Take the gold to the boat and esacape

 

Change Log:

 

Beta 1 to Final

 

Reorganized central plaza

Turned axis team door thru axis spawn into a general door

 

First Playable to Beta 1

 

Reduced file size by 2.2Mb

Remade church

Detailed rooms

Added more game status detail to command map and command map icons

Added a dock_gate that server admins can enable via a script fix

Added back alley to church

Moved etpro shaders to a seperate file so that objective icons display on non-etpro servers

 

 

Alpha variants to First Playable

 

Reduced axis spawn time to 25

Reduced map time limit to 10

Made dirt areas minable

Made rooftops near forward spawn slick

Added vehicles for cover

Added back exit (axis only) to forward spawn

Moved axis spawn blobs back

Blocked LOS from allied spawn to square

Made church doors repairable and satchelable

Made dock staircase a constructible

Added some clutter and trees to map

Added ladder to enable access to church annex roof

Clipped off access to open ocean

Moved ammo and health racks back towards the one way alley

Moved key card to dock office

Made the church door start built

Revamped Axis spawn

Clipped off roofs around the perimeter




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