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PROMOD Final 3


About This File

Promod is a competitive mod built to replace the again and undeveloped PAM 4. It has been developed around the needs of both the LAN and invite communities.

 

It has been tried and tested in the summer lan tournaments : i34, AEF and TEX. It has been accepted by most major leagues and continues to grow, both in popularity and in its code.

 

This is a MAJOR release, all previous versions are no longer supported. There are known to be game-breaking bugs in previous versions, and inconsistent registration, and I recommend to all leagues that they disallow all previous versions of Promod, within a reasonable period of notice.

 

*** Release 3 and above are now the only supported versions of Promod ***

 

Contents

Guide for Players

Guide for Server Admins

Guide for Shoutcasters

Guide for Leagues

Credits

Mode information

Upcoming Changes

Included Cvarlist

 

 

2. Player Guide

 

Bomb drop:

To drop the bomb, you can bind the key from controls->multiplayer options or use the quickcommands->promod menu directly if you prefer it unbinded.

 

Calling a timeout:

To call a timeout, press quickcommands then promod, and press ‘Timeout’ from here. The timeout will occur next round and will last a maximum of 5 minutes

 

Suicide:

To suicide, you can bind the key from controls->multiplayer options or use the quickcommands->promod menu directly if you prefer it unbinded.

 

Receiving accuracy stats:

You receive the accuracy stats at the end of the game, if you prefer however, use the quickcommands->promod menu.

 

Field of view:

To get a relative field of view of 80 (normal) type /cg_fov 71.1111

 

Quick selecting weapons:

Here are some examples, with X bound as the weapon select button from the controls->multiplayer options menu.

 

X16 : AK47, Smoke

X1416 : AK47, Flash

X26 : AK74u, Smoke

X2416 : AK74u, Flash

 

How to not see camouflage:

Options->Multiplayer Options->

or r_detail 0

 

How to killspec:

Join the game, select a team, do not pick a weapon. Instead simply press escape. You will not spawn for the remainder of the game unless you pick a weapon. Remember to ready up during half time

 

Sensitivity Fix:

Divide your sens by 1.125 if it feels too fast

 

3. Admin Guide

 

Installing the mod:

Unzip the contents of this zip file to your servers mod directory. I advise you do not use the PAM directory, but create a new folder for promod (ie promod_version3), and set your servers ‘fs_game’ to boot from this, via your control panel. If you have problems doing this, email your provider.

 

Make sure any IWD files except the ones in this zip file are deleted. Promod may refuse to run with any non-authorised IWD’s

 

Ensuring the IWD sum/mismatch is avoided:

Make sure promod is in its own folder, ideally something unique (e.g mods\promod_version3_myclanname). Do not rename the mod.ff files.

 

Changing mode:

rcon promod_mode 2v2_mr10

rcon promod_mode knockout_mr13

rcon promod_mode match_mr16

 

For further information see the appendix

 

For an overtime (e.g mr3), you can simply use rcon promod_mode knockout_mr3

 

4. Shoutcast Guide

 

The overhead map:

When using the overhead map, I suggest you pick a player to spectate first, this will give you his view of the map, including objectives and bomb sites. The overhead map during freespec is purely just the map image

 

5. League Guide

 

The ruleset:

6 second strat time

3 SMG limit - with the promod smg fix

1 sniper - with awp fix

No-sway fix

45 second bomb fuse

1:45 minute round length

5 second plant time

7 second defuse time

Codqcup fall damage

LMG Disabled

Red-dot sight disabled

Bandolier/stopping power fixed perks

 

PAM Compatibility:

 

Promod is currently not compatible with PAM.

 

Punkbuster Streaming:

 

The following dvars must not be locked:

g_compassShowEnemies (needed for shoutcasting)

dynent_active

r_normalmap

r_specularocolorscale

r_desaturation

aim_automelee_enabled

aim_automelee_range\

bg_bobMax

cg_fovScale

r_smc_enable

mantle_enable

bg_bobAmplitudeStanding

bg_bobAmplitudeSprinting

bg_bobAmplitudeDucked

bg_bobAmplitudeProned

 

If anyone has problems with them, use /rcon pb_sv_cvarempty as a temporary measure till your league or streaming provider fixes it

 

6. Credits

 

Manager : morg

Coding and Development : raf1

Competition outreach : kleineman

 

Also thanks to:

Hardware support : Multiplay

Hardware support : Lo3servers

 

Numerous testers and those giving feedback

 

Finally thanks to BulletWorm and GaretJax, for the Project Ares Mod running throughout the entire Call of Duty series. This work is further development of their great work

 

7. Appendix : List of Modes

 

Mode : match_mr[x]

Supported Gametypes : SD

Recommended for : CB, PCW's

Conditions : Ends on x*2 rounds played (e.g mr12 will end on 24 played)

 

Mode : knockout_mr[x]

Supported Gametypes : SD

Recommended for : LAN Tournaments, Cups. Extended strat time.

Conditions : Ends on x*2 rounds played or x+1 points scored by a team (e.g mr12 will end on 13 points scored or 24 played)

 

Mode : 1v1_mr[x]

Supported Gametypes : SD

Recommended for : CB, PCW's

Conditions : Ends on x*2 rounds played (e.g mr12 will end on 24 played). No sniper. No shotgun

 

Mode : 2v2_mr[x]

Supported Gametypes : SD

Recommended for : CB, PCW's

Conditions : Ends on x*2 rounds played (e.g mr12 will end on 24 played). No sniper. No shotgun

 

 

Mode : comp_public

Supported Gametypes : SD, TDM, DM

Conditions : Standard public server settings, no nades, etc

 

Mode : custom_public

Supported Gametypes : SD, TDM, DM

Conditions : As set in z_custom_ruleset

 

8. Appendix : List of Upcoming Changes

 

Over the next month, I will be adding the original gametypes back into the game, adding basic hardcore functionality, and looking to further improve on things.

 

Rake’s weapon mod has been made compatible with Promod, and we are currently waiting to see what is produced, and how successful it becomes.

 

Appendix : Cvarlist

 

To ensure that illegal scripting is not occurring in your server, please copy the included pbsv.cfg file to your servers \pb\ directory. If a file with that name already exists, put the following into it:

 

//Punkbuster scripts for CoD4 Promod

//By Ryan Palmer

//

//Insert this into your pbsv.cfg file

 

pb_sv_cvar sc_enable in 0

pb_sv_cvar sm_enable in 0

pb_sv_cvar r_dlight_limit in 0

pb_sv_cvar dynent_active in 0

pb_sv_cvar snaps in 30

pb_sv_cvar cl_maxpackets in 100

pb_sv_cvar rate in 25000

pb_sv_cvar cg_nopredict in 0

 

If you are streaming to a master ban list, and pbsvcheck.cfg exists, add these checks into that instead.


What's New in Version 3

Released

  • List of features (compared to PAM 4.01)
  • Sounds and music
  • All maps have ambient noise removed
  • Leader dialog has been removed from the game
  • Music has been removed from the game
  • A neutral commentator has been added
  • Gameplay and Balancing
  • The SMG class has been reduced in power
  • The snipers hitboxes will now tag less
  • The AWP fix has been implemented
  • The nosway fix has been implemented
  • Registration has been optimised for all classes
  • Flash bangs now are more direction dependant
  • The bomb can now be dropped in SD
  • Knife automelee and lunge has been removed
  • The shotgun grip was removed
  • Menu Optimisation
  • The new promod controls have been distributed throughout the control, options and quick commands menus
  • Weapons can now be ‘fast selected’ using the keyboard
  • The Desert Eagle is now the default pistol for all classes
  • The AK74u is now the default SMG
  • The AK47 is now the default Assault Rifle
  • Non-used features have been removed from the weapons menu
  • You no longer have to flick into spectate to unlock classes
  • Visuals and FPS
  • Guns now have camouflage available
  • The field of view can now be increased to 90
  • Camouflage can be removed using the new menus
  • All maps have ambient particles and smoke removed
  • Fog has been further reduced throughout the game
  • The games desaturation has been removed, resulting in more colour
  • Walls now contain less detail, improving fps and visibility
  • The game no longer greyscreens inbetween rounds
  • Player ‘bob’ has been removed when sprinting, e.g
  • Weapon flash/smoke has been removed
  • Dynamic lighting has been disabled
  • Shadows have been disabled
  • Shoutcasting
  • A new map overhead view is available
  • (Action replays may be available)
  • Scores are now given while shoutcasting
  • Points awarded for events have been made more appropriate
  • Bug Fixes and Anti Cheating
  • Timeouts will no longer break the defuse mechanism
  • You can no longer view the whole map when connecting late
  • The chances of IWD mismatch have been reduced
  • The compass cheat is now always detected
  • You can no longer free spectate without joining a team or going into shoutcast mode
  • The server will now warn of ‘devmap’
  • The ready up status indicator now correctly shows half time, overtime
  • Servers will now detect illegal server-side cvars, and warn.
  • The 7 second defuse bug has been fixed
  • The 4 second plant bug has been fixed
  • Additional Improvements
  • You can now kill during the ready up period
  • You now receive accuracy data on request or at the end of the game
  • The MR system will now accept any number
  • Grenades are now unlimited during devmap
  • The plant/defuse bar has been made more accurate
  • Attack and Defence have replaced Opfor, Spetsnaz, etc
  • The demo name placing has been fixed
  • Numerical ammo information has been implemented

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