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C2 Missle (Beta 2) - missile_b2.pk3

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Download pk3 name: missile_b2.pk3

Map name: missile_b2.bsp

 

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OBJECTIVES

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A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.

 

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=General information=

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Wolfenstein: Enemy Territory

Custom multiplayer map

 

Name: C2 Missile B2

Version: Beta

Shortname: missile_b2

Release date: 29.6.2009

 

Teamsize: 6 vs 6

Map by: eiM & xeoxis

 

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=Tools Used=

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GTK Radiant 1.5RC1 & GTK Radiant 1.4

Q3Map2 2.5.16

Q3Map2 GUI

Notepad

Adobe Photoshop CS

Enemy Territory

 

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=Mapping resources used=

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http://www.splashdamage.com/forums/

http://simland.planetquake.gamespy.com

http://en.wikibooks.org/wiki/Q3Map2

http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/

http://nibsworld.com/rtcw/

http://www.wolfensteinx.com/surface/tutorials.html

http://tramdesign.planetwolfenstein.gamespy.com/resources.html

http://bubba.planetquake.gamespy.com/

http://www.level-designer.de

 

 

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=Changelog=

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b1 -> b2

 

- Y-axis shift of allies spawn

- remodeling of allies-hall-entrance

- construction added into halls-hole

- added "new" usual voices

- shortened & smallered the 2nd stage ways and courtyard

- removed 3-4 corridors

- axis teamdoor at rocket controls now opens with button push

- way from 2nd to 3rd stage shortened

- remodeled the rocket area, which now is outside and more compact

- removed the acid-water sound

- fixed various map & texture bugs

 

 

a6 -> b1

- too lazy to list all changes tbh :D

 

a5 -> a6

- deleted outside part in 3rd stage (escape truck area)

- added new side way into 3rd stage from gates (by cave)

- put the escape truck next to the rocket

- added forward allies spawn near door controls

- auto spawnselection now works for allies all stages

- added some lights

- fixxed some bugs/leaks

 

 

a4 -> a5

- shifted whole parts & smallered them

- removed autospawn @ Commandpost

- added corridors in 3rd stage

- added door at Gate Control Spawn

- added some ambient/objective sounds

- movable cranes in 3rd rocket hall

- door controls now in a seperate room

- decreased ambient value / highered light values

- changed snowy-rock texture

 

a3 -> a4

- stairs at 2nd gate controls

- landmines + snowsteps on terrain

- clips for terrain and door controls

- fixxed reported leaks

- fixxed unaligned textures

- added signs for newbies

- added missing gate opening near CP

- moved allies gate controls spawn forward

- delayed gate opening after button push

- added some tiny details




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