About This File
Download pk3 name: one_way_b3.pk3
Map name: one_way_b3.bsp
An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to small servers with a maximum of 12 players.
Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a deathmatch map.
Due to the counting system within the mapscript do not use this at 16 Bit server systems when you play for objective. It will most likely crash the server, or at least invoke some unpredictable behaviour.
Meant To Be Played
For small servers
Both Allies and Axis are possessing a coder to transmit an SOS. Once activated it will take 5 minutes to do so.
Your mission is to interupt the enemy countdown by stealing the enemy coders battery and preventing him to steal your own.
There is no delivery point for the battery. Simply hold it. As long as it is not in the coder of the enemy the better it will be for you.
Changes From Beta 2 to Beta 3
- Map resized
- Lights reworked
- Objective changed
- Visual Timing Counter
Due to the counting system within the mapscript do not use this at 16 Bit server systems. It will most likely crash the server, or at least invoke some unpredictable behaviour.
!!!DO NOT PLAY THIS AT 16 BIT SERVER SYSTEMS!!!
For more Information, especially about the way that counter works, visit my site and look for some stuff about timers there.
For all the mappers out there: this script can easily be improved and i know how maybe you will find the secret <3 Have fun. I really liked creating it
An additional mapscript, turning this map into a deathmatch map, can be found in the readme folder of this .pk3. It is called 'one_way_b3.script'.
Just copy it in your ET mapscripts directory and restart the server with the directory beeing set.
Unfortunately the ET Engine is very limited. Therefore the visual counter i originally planned soon hit that 32 remapshader limit.
You can see the seconds be remapped in the left corner below. The minutes are rotating above the coder.
Logically the counter works 100% accurate.
The map got inspired by a 1on1 i once played at Valhalla. Someone, cant remember the name today, introduced me into that kind of gameplay, which he called, 'one way'. It was just that we meet constantly at a certain mainroad, to avoid hiding and sneaking, so that the skill is reduced to aim and movement basically.
The first versions i released should have hit exactly that principle. But after coming back to mapping after a while i had the feeling that it probably would be better to make it a little bigger. I tried to keep that one way principle, but i fear it has become some kind of mixture now.
Post feedback or bugreports at -> http://1vs1free1on1.de.tl <- forum section.
Some Additional Information for Mappers
Build Time: 2 hours.
Also i am 1 year old and am a computer genius. I learned mapping in just one day and the compile time took me 1ns. With half a year i learned the C programming language, when i was half and a third i invented the wheel. When i was half and two third i realized that there was already a wheel. What a shame.
The rest of the day i spam people with how fast i am. I mean, everybody knows that everything must be based on velocity nowadays. So why shouldnt i spam you with my timing results :>
because quality takes time ?